Designing the structure of a Flash game – AS3 version – Part 5
- March 1, 2009 by Emanuele Feronato
- Filed under Actionscript 3, Flash, Game design | 5 Comments
Time to publish part 5 of the game.
I included some visual elements such as the score you are making at every click and most of all I included MochiAds in just one line of code thanks to the version control feature.
The only line I added in the main class to include MochiAds preloader, version control and encryption was:
var _mochiads_game_id:String = "6401e2f6926a721a";
Ad of course I downloaded the latest API, copying the mochi folder in the same path as the main class.
Here it is:
Download the source code with all used libraries.
During next steps, we’ll see how to complete the game and add other APIs
» Flash Templates provided by Template Monster are pre-made web design products developed using Flash technology.
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They can be easily customized to meet the unique requirements of your project.
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Good job. This tutorial is coming along nicely. It was interesting to see it go from the early design stages and progress to the point where it is now a true game. Keep up the good writing.
Well, what’s the point of this post? Getting impressions?
ummmmm….. did you read the others RedRail?
It covers all components for creating a simple flash game. So It can be a good template.
We forum users hope you’ve not abandoned us Emanuele :)