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	<title>Comments on: Two ways to make Box2D cars</title>
	<atom:link href="http://www.emanueleferonato.com/2009/04/06/two-ways-to-make-box2d-cars/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2009/04/06/two-ways-to-make-box2d-cars/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Fri, 10 Feb 2012 12:12:29 +0000</lastBuildDate>
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		<title>By: davidp</title>
		<link>http://www.emanueleferonato.com/2009/04/06/two-ways-to-make-box2d-cars/#comment-1032918</link>
		<dc:creator>davidp</dc:creator>
		<pubDate>Tue, 24 Jan 2012 12:02:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1110#comment-1032918</guid>
		<description>thanks, very useful tutorial :)</description>
		<content:encoded><![CDATA[<p>thanks, very useful tutorial :)</p>
]]></content:encoded>
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	<item>
		<title>By: Dhivakar</title>
		<link>http://www.emanueleferonato.com/2009/04/06/two-ways-to-make-box2d-cars/#comment-995511</link>
		<dc:creator>Dhivakar</dc:creator>
		<pubDate>Tue, 15 Nov 2011 12:20:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1110#comment-995511</guid>
		<description>Hi Emananuel, 

Ur work here is amazing, in the second example the truck goes upside down when i cross the obstacles. do u have any idea how to have a truck or a car in 2D side scrolling game which doesn&#039;t go upside down when it cross an obstacle?</description>
		<content:encoded><![CDATA[<p>Hi Emananuel, </p>
<p>Ur work here is amazing, in the second example the truck goes upside down when i cross the obstacles. do u have any idea how to have a truck or a car in 2D side scrolling game which doesn&#8217;t go upside down when it cross an obstacle?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sohan</title>
		<link>http://www.emanueleferonato.com/2009/04/06/two-ways-to-make-box2d-cars/#comment-983701</link>
		<dc:creator>Sohan</dc:creator>
		<pubDate>Thu, 03 Nov 2011 05:36:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1110#comment-983701</guid>
		<description>great tutorial,

I have ported this code in iphone,but my wheels are not moving when I accelerate.

if I remove the lines

(Spring1)-&gt;SetMaxMotorForce( );
(Spring1)-&gt;SetMotorSpeed();
	
(Spring2)-&gt;SetMaxMotorForce( );
(Spring2)-&gt;SetMotorSpeed();

it works,but not as smooth as it runs here,can you tell me where I am going wrong and what are actually these parameters effects.

Thanks In Advance!</description>
		<content:encoded><![CDATA[<p>great tutorial,</p>
<p>I have ported this code in iphone,but my wheels are not moving when I accelerate.</p>
<p>if I remove the lines</p>
<p>(Spring1)-&gt;SetMaxMotorForce( );<br />
(Spring1)-&gt;SetMotorSpeed();</p>
<p>(Spring2)-&gt;SetMaxMotorForce( );<br />
(Spring2)-&gt;SetMotorSpeed();</p>
<p>it works,but not as smooth as it runs here,can you tell me where I am going wrong and what are actually these parameters effects.</p>
<p>Thanks In Advance!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Silver Moon</title>
		<link>http://www.emanueleferonato.com/2009/04/06/two-ways-to-make-box2d-cars/#comment-958014</link>
		<dc:creator>Silver Moon</dc:creator>
		<pubDate>Thu, 06 Oct 2011 03:13:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1110#comment-958014</guid>
		<description>Hello

I have few questions , regarding the first example of a car :

1. Why does the car stop moving when up/down button is released. Since ApplyForce is being used , isnt he car supposed to keep moving once its starts moving ?

2. What is keeping the wheels attached to the car. When car gains speed , the wheels dont hang out of the car, how is this being done ?

Regards
Silver</description>
		<content:encoded><![CDATA[<p>Hello</p>
<p>I have few questions , regarding the first example of a car :</p>
<p>1. Why does the car stop moving when up/down button is released. Since ApplyForce is being used , isnt he car supposed to keep moving once its starts moving ?</p>
<p>2. What is keeping the wheels attached to the car. When car gains speed , the wheels dont hang out of the car, how is this being done ?</p>
<p>Regards<br />
Silver</p>
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	</item>
	<item>
		<title>By: Hardik</title>
		<link>http://www.emanueleferonato.com/2009/04/06/two-ways-to-make-box2d-cars/#comment-904119</link>
		<dc:creator>Hardik</dc:creator>
		<pubDate>Mon, 15 Aug 2011 07:20:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1110#comment-904119</guid>
		<description>Hello Sir
Thanks for such a good post.
I want the same thing but in cocos2d with box2d.I dont want to use flash.
Can you help me with the same working model</description>
		<content:encoded><![CDATA[<p>Hello Sir<br />
Thanks for such a good post.<br />
I want the same thing but in cocos2d with box2d.I dont want to use flash.<br />
Can you help me with the same working model</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Muhammad</title>
		<link>http://www.emanueleferonato.com/2009/04/06/two-ways-to-make-box2d-cars/#comment-892623</link>
		<dc:creator>Muhammad</dc:creator>
		<pubDate>Mon, 01 Aug 2011 04:33:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1110#comment-892623</guid>
		<description>very interesting, we can rock in flash.</description>
		<content:encoded><![CDATA[<p>very interesting, we can rock in flash.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Leo</title>
		<link>http://www.emanueleferonato.com/2009/04/06/two-ways-to-make-box2d-cars/#comment-862061</link>
		<dc:creator>Leo</dc:creator>
		<pubDate>Sun, 26 Jun 2011 20:52:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1110#comment-862061</guid>
		<description>Great Grat tutorial Emanuele. Stavo cercando di contattarti tramite email ma non funziona il bottone contact.

Ciao</description>
		<content:encoded><![CDATA[<p>Great Grat tutorial Emanuele. Stavo cercando di contattarti tramite email ma non funziona il bottone contact.</p>
<p>Ciao</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Couch Multiplayer &#124; Emotely Blog</title>
		<link>http://www.emanueleferonato.com/2009/04/06/two-ways-to-make-box2d-cars/#comment-822055</link>
		<dc:creator>Couch Multiplayer &#124; Emotely Blog</dc:creator>
		<pubDate>Thu, 28 Apr 2011 18:19:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1110#comment-822055</guid>
		<description>[...] codenamed 3D API for Flash Player and Adobe AIR). &#160;&#160; Physics/Collision [11] Two Ways to make Box2d Cars   This entry was posted in Uncategorized. Bookmark the [...]</description>
		<content:encoded><![CDATA[<p>[...] codenamed 3D API for Flash Player and Adobe AIR). &nbsp;&nbsp; Physics/Collision [11] Two Ways to make Box2d Cars   This entry was posted in Uncategorized. Bookmark the [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: aitken85</title>
		<link>http://www.emanueleferonato.com/2009/04/06/two-ways-to-make-box2d-cars/#comment-799728</link>
		<dc:creator>aitken85</dc:creator>
		<pubDate>Thu, 07 Apr 2011 03:35:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1110#comment-799728</guid>
		<description>In the update function, what do the numbers represent that are passed into these two methods:

&lt;code&gt;spring2.SetMaxMotorForce(...);
spring2.SetMotorSpeed(...);&lt;/code&gt;

My car must be a lot heavier, as your current values don&#039;t allow my &quot;springs&quot; to push back up. Just wondering if there&#039;s easy way to find out what values I should use instead trial-and-error x1000.

Cheer, Chris.</description>
		<content:encoded><![CDATA[<p>In the update function, what do the numbers represent that are passed into these two methods:</p>
<p><code>spring2.SetMaxMotorForce(...);<br />
spring2.SetMotorSpeed(...);</code></p>
<p>My car must be a lot heavier, as your current values don&#8217;t allow my &#8220;springs&#8221; to push back up. Just wondering if there&#8217;s easy way to find out what values I should use instead trial-and-error x1000.</p>
<p>Cheer, Chris.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bob</title>
		<link>http://www.emanueleferonato.com/2009/04/06/two-ways-to-make-box2d-cars/#comment-787408</link>
		<dc:creator>Bob</dc:creator>
		<pubDate>Sat, 26 Mar 2011 13:38:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1110#comment-787408</guid>
		<description>Hello dear friend.I have this mistake;
1046: Type was not found or was not a compile-time constant: Input.
Help me please.Regards Bob.</description>
		<content:encoded><![CDATA[<p>Hello dear friend.I have this mistake;<br />
1046: Type was not found or was not a compile-time constant: Input.<br />
Help me please.Regards Bob.</p>
]]></content:encoded>
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