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	<title>Comments on: Two ways to make Box2D cars</title>
	<atom:link href="http://www.emanueleferonato.com/2009/04/06/two-ways-to-make-box2d-cars/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2009/04/06/two-ways-to-make-box2d-cars/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Thu, 09 Sep 2010 01:38:23 +0000</lastBuildDate>
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		<title>By: Mike</title>
		<link>http://www.emanueleferonato.com/2009/04/06/two-ways-to-make-box2d-cars/#comment-627661</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 25 Aug 2010 03:32:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1110#comment-627661</guid>
		<description>Does any body know what my errors are? (read comment above) I&#039;m in Flash CS5 running Box2d 2.0.2</description>
		<content:encoded><![CDATA[<p>Does any body know what my errors are? (read comment above) I&#8217;m in Flash CS5 running Box2d 2.0.2</p>
]]></content:encoded>
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	<item>
		<title>By: Mike</title>
		<link>http://www.emanueleferonato.com/2009/04/06/two-ways-to-make-box2d-cars/#comment-627329</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Tue, 24 Aug 2010 05:33:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1110#comment-627329</guid>
		<description>I&#039;m getting the same issues as eanjo.

1046: Type was not found or was not a compile-time constant: Input.
1180: Call to a possibly undefined method Input.
1120: Access of undefined property FRateLimiter.

Any body know how to fix this. Thanks!</description>
		<content:encoded><![CDATA[<p>I&#8217;m getting the same issues as eanjo.</p>
<p>1046: Type was not found or was not a compile-time constant: Input.<br />
1180: Call to a possibly undefined method Input.<br />
1120: Access of undefined property FRateLimiter.</p>
<p>Any body know how to fix this. Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Indy</title>
		<link>http://www.emanueleferonato.com/2009/04/06/two-ways-to-make-box2d-cars/#comment-623735</link>
		<dc:creator>Indy</dc:creator>
		<pubDate>Mon, 16 Aug 2010 23:47:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1110#comment-623735</guid>
		<description>Hi,

Looking at the side car with 2 wheels, I dont see anything in the code which makes the axles appear as they do.  i.e. they appear to be 2 shapes per axel, with one cylinder moving inside another cylinder?  All I can see in the code is one rectangle formed as an oriented box - per axle.

Any ideas?

Regards

i</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>Looking at the side car with 2 wheels, I dont see anything in the code which makes the axles appear as they do.  i.e. they appear to be 2 shapes per axel, with one cylinder moving inside another cylinder?  All I can see in the code is one rectangle formed as an oriented box &#8211; per axle.</p>
<p>Any ideas?</p>
<p>Regards</p>
<p>i</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Indy</title>
		<link>http://www.emanueleferonato.com/2009/04/06/two-ways-to-make-box2d-cars/#comment-596138</link>
		<dc:creator>Indy</dc:creator>
		<pubDate>Mon, 28 Jun 2010 22:24:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1110#comment-596138</guid>
		<description>Hi,

Great tutorial.  Any advice on how you would handle allowing the car to skid a little on different frictional surfaces? 

Regards

i</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>Great tutorial.  Any advice on how you would handle allowing the car to skid a little on different frictional surfaces? </p>
<p>Regards</p>
<p>i</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rodrigo</title>
		<link>http://www.emanueleferonato.com/2009/04/06/two-ways-to-make-box2d-cars/#comment-579334</link>
		<dc:creator>Rodrigo</dc:creator>
		<pubDate>Mon, 17 May 2010 01:53:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1110#comment-579334</guid>
		<description>I don&#039;t think I&#039;m doing this right. I took the topdown simulation and created a new project on FlashDevelop. It worked like a charm, except for one thing: The car dances all over the place. I mean, really.. I steer left and accelerate, and it goes like right and starts spinning arround the main body&#039;s mass center.

I think the problem is in killOrthogonalVelocity. Any ideas?</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think I&#8217;m doing this right. I took the topdown simulation and created a new project on FlashDevelop. It worked like a charm, except for one thing: The car dances all over the place. I mean, really.. I steer left and accelerate, and it goes like right and starts spinning arround the main body&#8217;s mass center.</p>
<p>I think the problem is in killOrthogonalVelocity. Any ideas?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Physics Test</title>
		<link>http://www.emanueleferonato.com/2009/04/06/two-ways-to-make-box2d-cars/#comment-571772</link>
		<dc:creator>Physics Test</dc:creator>
		<pubDate>Sun, 25 Apr 2010 00:37:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1110#comment-571772</guid>
		<description>[...] The engine comes with the ability to use a a flash physics engine called Box2D, which can do some really cool shit. I made it my mission to learn how to do [...]</description>
		<content:encoded><![CDATA[<p>[...] The engine comes with the ability to use a a flash physics engine called Box2D, which can do some really cool shit. I made it my mission to learn how to do [...]</p>
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	</item>
	<item>
		<title>By: drobs</title>
		<link>http://www.emanueleferonato.com/2009/04/06/two-ways-to-make-box2d-cars/#comment-564743</link>
		<dc:creator>drobs</dc:creator>
		<pubDate>Tue, 06 Apr 2010 13:57:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1110#comment-564743</guid>
		<description>very nice tutorial, has helped alot, but I also have the same problem as eanjo.
have been looking around the web for a few days now and just can&#039;t find it ..

so if someone could help me out, it would be greatly appreciated.

drobs</description>
		<content:encoded><![CDATA[<p>very nice tutorial, has helped alot, but I also have the same problem as eanjo.<br />
have been looking around the web for a few days now and just can&#8217;t find it ..</p>
<p>so if someone could help me out, it would be greatly appreciated.</p>
<p>drobs</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rodrigo</title>
		<link>http://www.emanueleferonato.com/2009/04/06/two-ways-to-make-box2d-cars/#comment-564579</link>
		<dc:creator>Rodrigo</dc:creator>
		<pubDate>Mon, 05 Apr 2010 23:08:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1110#comment-564579</guid>
		<description>Hey Emanuele. I&#039;m hacing trouble understanding this code:
spring1.SetMaxMotorForce(30+Math.abs(800*Math.pow(spring1.GetJointTranslation(), 2)));
			spring1.SetMotorSpeed((spring1.GetMotorSpeed() - 10 * spring1.GetJointTranslation()) * (5)/Constantes.RATIO);
			spring2.SetMaxMotorForce(30+Math.abs(800*Math.pow(spring2.GetJointTranslation(), 2)));
			spring2.SetMotorSpeed( -4 * Math.pow(spring2.GetJointTranslation(), 1));

I changed the density of my car and the torque applied to the wheels... and they started dancing all over the place when going to fast. Any ideas?

Rod</description>
		<content:encoded><![CDATA[<p>Hey Emanuele. I&#8217;m hacing trouble understanding this code:<br />
spring1.SetMaxMotorForce(30+Math.abs(800*Math.pow(spring1.GetJointTranslation(), 2)));<br />
			spring1.SetMotorSpeed((spring1.GetMotorSpeed() &#8211; 10 * spring1.GetJointTranslation()) * (5)/Constantes.RATIO);<br />
			spring2.SetMaxMotorForce(30+Math.abs(800*Math.pow(spring2.GetJointTranslation(), 2)));<br />
			spring2.SetMotorSpeed( -4 * Math.pow(spring2.GetJointTranslation(), 1));</p>
<p>I changed the density of my car and the torque applied to the wheels&#8230; and they started dancing all over the place when going to fast. Any ideas?</p>
<p>Rod</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: saravanan</title>
		<link>http://www.emanueleferonato.com/2009/04/06/two-ways-to-make-box2d-cars/#comment-564339</link>
		<dc:creator>saravanan</dc:creator>
		<pubDate>Mon, 05 Apr 2010 05:01:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1110#comment-564339</guid>
		<description>please explain how to use this code pls give zip format help me</description>
		<content:encoded><![CDATA[<p>please explain how to use this code pls give zip format help me</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: saravanan</title>
		<link>http://www.emanueleferonato.com/2009/04/06/two-ways-to-make-box2d-cars/#comment-564338</link>
		<dc:creator>saravanan</dc:creator>
		<pubDate>Mon, 05 Apr 2010 04:59:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1110#comment-564338</guid>
		<description>Hi guys second tutorial not working how said its awesome</description>
		<content:encoded><![CDATA[<p>Hi guys second tutorial not working how said its awesome</p>
]]></content:encoded>
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