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	<title>Comments on: Where to start when making a new game</title>
	<atom:link href="http://www.emanueleferonato.com/2009/04/30/where-to-start-when-making-a-new-game/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2009/04/30/where-to-start-when-making-a-new-game/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Fri, 10 Feb 2012 12:12:29 +0000</lastBuildDate>
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		<title>By: max hammad</title>
		<link>http://www.emanueleferonato.com/2009/04/30/where-to-start-when-making-a-new-game/#comment-463139</link>
		<dc:creator>max hammad</dc:creator>
		<pubDate>Sat, 20 Jun 2009 02:28:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1203#comment-463139</guid>
		<description>i usually start with a new flash file make one level or stage, with crappy graphics like little circles and then make  whole new flash file and copy and paste all my codes that are done and then work on graphics and not have to worry about any coding.</description>
		<content:encoded><![CDATA[<p>i usually start with a new flash file make one level or stage, with crappy graphics like little circles and then make  whole new flash file and copy and paste all my codes that are done and then work on graphics and not have to worry about any coding.</p>
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	<item>
		<title>By: Samuel</title>
		<link>http://www.emanueleferonato.com/2009/04/30/where-to-start-when-making-a-new-game/#comment-451729</link>
		<dc:creator>Samuel</dc:creator>
		<pubDate>Fri, 22 May 2009 14:21:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1203#comment-451729</guid>
		<description>@Quest
You said you needed simple artwork? I could do that for you. Email me at vionworld [@] live.com

I can send you some of my old work, and you can see if you like it.</description>
		<content:encoded><![CDATA[<p>@Quest<br />
You said you needed simple artwork? I could do that for you. Email me at vionworld [@] live.com</p>
<p>I can send you some of my old work, and you can see if you like it.</p>
]]></content:encoded>
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	<item>
		<title>By: Michael</title>
		<link>http://www.emanueleferonato.com/2009/04/30/where-to-start-when-making-a-new-game/#comment-451088</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Wed, 20 May 2009 22:52:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1203#comment-451088</guid>
		<description>I&#039;ve not done much for games other than with C++ for a Pong project (with an interactive command line!) and a current Kingdom Hearts game, but I like to start with a basic outline of a framework in my code. Then, I get an idea of my graphics, whether they be from scratch or sprites, and work from there. I start finding and adding the graphics as I go, so I can make adjustments and get a better gameplay idea as I go.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve not done much for games other than with C++ for a Pong project (with an interactive command line!) and a current Kingdom Hearts game, but I like to start with a basic outline of a framework in my code. Then, I get an idea of my graphics, whether they be from scratch or sprites, and work from there. I start finding and adding the graphics as I go, so I can make adjustments and get a better gameplay idea as I go.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Peoresnada.com</title>
		<link>http://www.emanueleferonato.com/2009/04/30/where-to-start-when-making-a-new-game/#comment-445839</link>
		<dc:creator>Peoresnada.com</dc:creator>
		<pubDate>Thu, 07 May 2009 22:22:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1203#comment-445839</guid>
		<description>Hi Emanuele,
i just want to share with you 
this ActionScript 2.0 to 3.0 Migration Guide:
http://www.actionscriptcheatsheet.com/downloads/as3cs_migration.pdf

source: actionscriptcheatsheet.com

Regards!</description>
		<content:encoded><![CDATA[<p>Hi Emanuele,<br />
i just want to share with you<br />
this ActionScript 2.0 to 3.0 Migration Guide:<br />
<a href="http://www.actionscriptcheatsheet.com/downloads/as3cs_migration.pdf" rel="nofollow">http://www.actionscriptcheatsheet.com/downloads/as3cs_migration.pdf</a></p>
<p>source: actionscriptcheatsheet.com</p>
<p>Regards!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mew</title>
		<link>http://www.emanueleferonato.com/2009/04/30/where-to-start-when-making-a-new-game/#comment-442673</link>
		<dc:creator>mew</dc:creator>
		<pubDate>Fri, 01 May 2009 20:12:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1203#comment-442673</guid>
		<description>I usually start by creating a fun and challenging concept. Writing a basic list of whats fun about this particular game. After that i usually code a dynamic structure to the game to ensure theres room to tweak the mechanics. The graphics in the game will be determined later on when im done with everything. This way i can target any group of people by the graphical style. However i find it good to have a picture to follow with the feeling of the game. The mood can then help you come up with more features for the game.</description>
		<content:encoded><![CDATA[<p>I usually start by creating a fun and challenging concept. Writing a basic list of whats fun about this particular game. After that i usually code a dynamic structure to the game to ensure theres room to tweak the mechanics. The graphics in the game will be determined later on when im done with everything. This way i can target any group of people by the graphical style. However i find it good to have a picture to follow with the feeling of the game. The mood can then help you come up with more features for the game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jerry</title>
		<link>http://www.emanueleferonato.com/2009/04/30/where-to-start-when-making-a-new-game/#comment-442592</link>
		<dc:creator>Jerry</dc:creator>
		<pubDate>Fri, 01 May 2009 18:45:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1203#comment-442592</guid>
		<description>Start with basic shapes and get the gameplay down then clean it up.</description>
		<content:encoded><![CDATA[<p>Start with basic shapes and get the gameplay down then clean it up.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: FrozenHaddock</title>
		<link>http://www.emanueleferonato.com/2009/04/30/where-to-start-when-making-a-new-game/#comment-442378</link>
		<dc:creator>FrozenHaddock</dc:creator>
		<pubDate>Fri, 01 May 2009 08:08:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1203#comment-442378</guid>
		<description>Nothing malicious being reported here at college (FF2)

Also: I usually start with lovely empty-fill shapes with bright lines, or block colours for graphics and get the gameplay sorted first.

Gameplay &gt; Shine.</description>
		<content:encoded><![CDATA[<p>Nothing malicious being reported here at college (FF2)</p>
<p>Also: I usually start with lovely empty-fill shapes with bright lines, or block colours for graphics and get the gameplay sorted first.</p>
<p>Gameplay &gt; Shine.</p>
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	<item>
		<title>By: flashbynight</title>
		<link>http://www.emanueleferonato.com/2009/04/30/where-to-start-when-making-a-new-game/#comment-442300</link>
		<dc:creator>flashbynight</dc:creator>
		<pubDate>Fri, 01 May 2009 02:40:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1203#comment-442300</guid>
		<description>I love to start in the way you suggested. I&#039;ll go to deviantart and look at vector art there.

Another way is to take a concept like &#039;bounce&#039;, &#039;grow&#039; or &#039;evolve&#039; and play around with it and see what you can come up with.</description>
		<content:encoded><![CDATA[<p>I love to start in the way you suggested. I&#8217;ll go to deviantart and look at vector art there.</p>
<p>Another way is to take a concept like &#8216;bounce&#8217;, &#8216;grow&#8217; or &#8216;evolve&#8217; and play around with it and see what you can come up with.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Roland</title>
		<link>http://www.emanueleferonato.com/2009/04/30/where-to-start-when-making-a-new-game/#comment-442177</link>
		<dc:creator>Roland</dc:creator>
		<pubDate>Thu, 30 Apr 2009 22:38:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1203#comment-442177</guid>
		<description>Feronato, I got the same message from my antivirus (AVAST), browser = Google Chrome.
malicios site - ilovehash.cn/rastasp/t.php</description>
		<content:encoded><![CDATA[<p>Feronato, I got the same message from my antivirus (AVAST), browser = Google Chrome.<br />
malicios site &#8211; ilovehash.cn/rastasp/t.php</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: manoj sahu</title>
		<link>http://www.emanueleferonato.com/2009/04/30/where-to-start-when-making-a-new-game/#comment-442131</link>
		<dc:creator>manoj sahu</dc:creator>
		<pubDate>Thu, 30 Apr 2009 20:16:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1203#comment-442131</guid>
		<description>Hi feronato,

    Strange while opening your website in Safari browser i got a Message from my antivirus. EXPLAINATION: Network Shield: blocked access to malicious site - ilovehash.cn/rastasp/t.php
so double check your site and remove that threat.

I hope you take some serious action regarding threat. because it harm your brand value.

     however this is the greate article i am looking around web for few days. as i am going to start my first ever real game in flash.

regards.....</description>
		<content:encoded><![CDATA[<p>Hi feronato,</p>
<p>    Strange while opening your website in Safari browser i got a Message from my antivirus. EXPLAINATION: Network Shield: blocked access to malicious site &#8211; ilovehash.cn/rastasp/t.php<br />
so double check your site and remove that threat.</p>
<p>I hope you take some serious action regarding threat. because it harm your brand value.</p>
<p>     however this is the greate article i am looking around web for few days. as i am going to start my first ever real game in flash.</p>
<p>regards&#8230;..</p>
]]></content:encoded>
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