Alexa rank under 40K!!!

Emanuele Feronato on May 31, 2009 • 12 Comments

About a year after being one of the top 50,000 sites in the world, the blog now is one of the 40,000 most visited sites in the web. That’s an awesome result for a niche blog like this one, and obviously this motivates me to continue posting more and more stuff.

Papervision3D: understanding Plane object – part 3

Emanuele Feronato on May 29, 2009 • 9 Comments

In this 3rd part we’ll discover two interesting features: 1) How to add a bitmap texture to a plane 2) How to set the camera to make Papervision3D units match pixels Let’s start… the “units Vs pixels” issue can be a problem when we want a plane (or whatever) to have a precise size in [...]

HiRoads developer Diary

Emanuele Feronato on May 27, 2009 • 4 Comments

If you remember 5 Commodore 64 games I would like to see ported in Flash, you know I am a great fan of Trailblazer, the game that inspired Tileball. Today I am proud to introduce Filippo Bodei from Monkey Odyssey his Trailblazer-like game HiRoads. Let’s read Flippo Bodei’s developer diary:

3 years of blogging

Emanuele Feronato on May 26, 2009 • 18 Comments

Ladies, gentlemen and geeks, today the blog is three years old!!!!! The blog had 77 posts in the first year, 187 in the second one and 237 this year for a total of 501 posts (and none of them is off-topic… no “got a new sofa” post in this blog). More than 2,000,000 people visited [...]

Interesting jQuery effect

Emanuele Feronato on May 25, 2009 • 3 Comments

You know I am trying to use Gallery theme for triqui.com Yesterday I played a bit with the theme and I completely screwed everything… something like “how to destroy a complex theme in a matter of minutes”. Then I decided to code something similar by myself. That’s the only way I know to custom everything [...]

Papervision3D: understanding Plane object – part 2

Emanuele Feronato on May 22, 2009 • 6 Comments

Here I am to continue the tutorial about Papervision3D and planes. I suggest to take a look at the first part if you are a new reader. This time I am going to explain the basic color material and a trick to make a plane have two materials, one per side. Before you continue reading, [...]

Understanding AS3 and XML

Emanuele Feronato on May 21, 2009 • 6 Comments

When you are about to design a Flash application using dynamic content, such as an image gallery or a tile based game, XML is one of the best ways to handle external content because it’s very easy to create, understand, read, and update. AS3 now uses a system called ECMAScript for XML (E4X) that will [...]

Understanding how Box2D manages boundaries

Emanuele Feronato on May 18, 2009 • 13 Comments

Sometimes you may need to determine if your Box2D object has fallen off the screen. This mostly happens in games, where you are going to build something and some pieces may fall down, but obviously you can extend the concept to any application you may write. There are two “obvious” ways to do it: 1) [...]

WordPress MochiAds plugin beta FIXED – UPGRADE

Emanuele Feronato on May 15, 2009 • 13 Comments

Loyal readers know I am developing a WordPress theme and plugin to run an arcade site using MochiAds games. Released some months ago, it has been fixed when the mochi feed changed and while I was working to make it compatible with Gallery theme and add some new features, the feed changed again so I [...]

JiglibFlash 3D Physics engine for AS3

Emanuele Feronato on May 13, 2009 • 3 Comments

I want to introduce you to a 3D Physics engine for AS3. Unlike engines like Box2D and the other ones listed in Flash physics engines galore, this engine adds the third dimension. JiglibFlash is a open source Actionscript 3D Physics Engine. It’s ported by muzerly from the c++ open source physics engine jiglib and uses [...]

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