Month: May 2009
Papervision3D: understanding Plane object – part 3
In this 3rd part we’ll discover two interesting features: 1) How to add a bitmap texture to a plane 2) How to set the camera to make Papervision3D units match pixels Let’s start… the “units Vs pixels” issue can be a problem when we want a plane (or whatever) to have a precise size in … Papervision3D: understanding Plane object – part 3
3 years of blogging
Ladies, gentlemen and geeks, today the blog is three years old!!!!! The blog had 77 posts in the first year, 187 in the second one and 237 this year for a total of 501 posts (and none of them is off-topic… no “got a new sofa” post in this blog). More than 2,000,000 people visited … 3 years of blogging
Interesting jQuery effect
You know I am trying to use Gallery theme for triqui.com Yesterday I played a bit with the theme and I completely screwed everything… something like “how to destroy a complex theme in a matter of minutes”. Then I decided to code something similar by myself. That’s the only way I know to custom everything … Interesting jQuery effect
Papervision3D: understanding Plane object – part 2
Here I am to continue the tutorial about Papervision3D and planes. I suggest to take a look at the first part if you are a new reader. This time I am going to explain the basic color material and a trick to make a plane have two materials, one per side. Before you continue reading, … Papervision3D: understanding Plane object – part 2
Understanding AS3 and XML
When you are about to design a Flash application using dynamic content, such as an image gallery or a tile based game, XML is one of the best ways to handle external content because it’s very easy to create, understand, read, and update. AS3 now uses a system called ECMAScript for XML (E4X) that will … Understanding AS3 and XML
Understanding how Box2D manages boundaries
Sometimes you may need to determine if your Box2D object has fallen off the screen. This mostly happens in games, where you are going to build something and some pieces may fall down, but obviously you can extend the concept to any application you may write. There are two “obvious” ways to do it: 1) … Understanding how Box2D manages boundaries
WordPress MochiAds plugin beta FIXED – UPGRADE
Loyal readers know I am developing a WordPress theme and plugin to run an arcade site using MochiAds games. Released some months ago, it has been fixed when the mochi feed changed and while I was working to make it compatible with Gallery theme and add some new features, the feed changed again so I … WordPress MochiAds plugin beta FIXED – UPGRADE
JiglibFlash 3D Physics engine for AS3
I want to introduce you to a 3D Physics engine for AS3. Unlike engines like Box2D and the other ones listed in Flash physics engines galore, this engine adds the third dimension. JiglibFlash is a open source Actionscript 3D Physics Engine. It’s ported by muzerly from the c++ open source physics engine jiglib and uses … JiglibFlash 3D Physics engine for AS3
Papervision3D: understanding Plane object
The Plane is the simplest object you can create with Papervision3D. But “simple” does not mean we don’t have a set of options to custom our planes. Look at this script, that is quite the same as the one published at Papervision3D for the absolute beginners: package { import flash.display.Sprite; import flash.events.Event; import org.papervision3d.cameras.Camera3D; import … Papervision3D: understanding Plane object
“Gallery”: free WordPress theme – good start for a WP arcade site
Gallery is a free WordPress theme made by Chris Wallace and it’s a free, GPL-compatible gallery-style WordPress child theme built on the Thematic framework. Thematic is a free, open-source, highly extensible, search-engine optimized WordPress Theme Framework featuring 13 widget-ready areas, grid-based layout samples, styling for popular plugins, and a whole community behind it. It’s perfect … “Gallery”: free WordPress theme – good start for a WP arcade site
