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	<title>Comments on: Understanding roguelike dungeons</title>
	<atom:link href="http://www.emanueleferonato.com/2009/06/02/understanding-roguelike-dungeons/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2009/06/02/understanding-roguelike-dungeons/</link>
	<description>italian geek and PROgrammer</description>
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		<title>By: Eddie</title>
		<link>http://www.emanueleferonato.com/2009/06/02/understanding-roguelike-dungeons/comment-page-1/#comment-546119</link>
		<dc:creator>Eddie</dc:creator>
		<pubDate>Fri, 12 Feb 2010 03:21:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1295#comment-546119</guid>
		<description>I found this for those looking for a as2 example of a randomly generated map or dungeon - http://www.gamepoetry.com/blog/4k-flash-dungeon-romp/comment-page-1/#comment-13759</description>
		<content:encoded><![CDATA[<p>I found this for those looking for a as2 example of a randomly generated map or dungeon &#8211; <a href="http://www.gamepoetry.com/blog/4k-flash-dungeon-romp/comment-page-1/#comment-13759" rel="nofollow">http://www.gamepoetry.com/blog/4k-flash-dungeon-romp/comment-page-1/#comment-13759</a></p>
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	<item>
		<title>By: kikito</title>
		<link>http://www.emanueleferonato.com/2009/06/02/understanding-roguelike-dungeons/comment-page-1/#comment-502821</link>
		<dc:creator>kikito</dc:creator>
		<pubDate>Fri, 25 Sep 2009 10:49:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1295#comment-502821</guid>
		<description>Please publish your results!</description>
		<content:encoded><![CDATA[<p>Please publish your results!</p>
]]></content:encoded>
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	<item>
		<title>By: Phil</title>
		<link>http://www.emanueleferonato.com/2009/06/02/understanding-roguelike-dungeons/comment-page-1/#comment-490317</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Tue, 25 Aug 2009 00:03:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1295#comment-490317</guid>
		<description>I came across this blog through google and like the resources you&#039;ve linked. I would like to see how far you&#039;ve gotten with your dungeon generation script. I&#039;m pretty much a new to programming, but learning to code a roguelike has been my inspiration. Thanks for the info again.</description>
		<content:encoded><![CDATA[<p>I came across this blog through google and like the resources you&#8217;ve linked. I would like to see how far you&#8217;ve gotten with your dungeon generation script. I&#8217;m pretty much a new to programming, but learning to code a roguelike has been my inspiration. Thanks for the info again.</p>
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	<item>
		<title>By: Gabriel Bianconi</title>
		<link>http://www.emanueleferonato.com/2009/06/02/understanding-roguelike-dungeons/comment-page-1/#comment-464264</link>
		<dc:creator>Gabriel Bianconi</dc:creator>
		<pubDate>Mon, 22 Jun 2009 19:34:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1295#comment-464264</guid>
		<description>Nice list!</description>
		<content:encoded><![CDATA[<p>Nice list!</p>
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