Papervision3D: understanding Plane object – part 4

Understanding planes has never been so much fun, so here we go with the 4th part.

This is full of new features, such as:

* Making interactive objects

* Giving objects a name

* Changing object colors on the fly

This is the same old script as seen in Papervision3D: understanding Plane object – part 3 and previous tutorials, with some modifications.

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package {
	import flash.display.Sprite;
	import flash.events.Event;
	import org.papervision3d.cameras.Camera3D;
	import org.papervision3d.render.BasicRenderEngine;
	import org.papervision3d.scenes.Scene3D;
	import org.papervision3d.view.Viewport3D;
	import org.papervision3d.objects.primitives.Plane;
	import org.papervision3d.materials.ColorMaterial;
	import org.papervision3d.events.InteractiveScene3DEvent;
	public class papervision extends Sprite {
		public var viewport:Viewport3D=new Viewport3D(500,400,false,true);
		public var scene:Scene3D = new Scene3D();
		public var camera:Camera3D = new Camera3D();
		public var renderer:BasicRenderEngine = new BasicRenderEngine();
		public var back_material:ColorMaterial=new ColorMaterial(Math.random()*0xffffff);
		public var front_material:ColorMaterial=new ColorMaterial(Math.random()*0xffffff);
		public var front_plane:Plane=new Plane(front_material,200,300,4,5);
		public var back_plane:Plane=new Plane(back_material,200,300,4,5);
		public var rotation_speed=4;
		public function papervision() {
			addChild(viewport);
			camera.focus=100;
			camera.zoom=10;
			back_plane.rotationY=180;
			front_material.interactive=true;
			back_material.interactive=true;
			scene.addChild(front_plane);
			scene.addChild(back_plane);
			front_plane.name = "FRONT";
			back_plane.name = "BACK";
			back_plane.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS,on_plane_clicked);
			front_plane.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS,on_plane_clicked);
			addEventListener(Event.ENTER_FRAME, render);
		}
		public function render(e:Event) {
			front_plane.yaw(rotation_speed);
			back_plane.yaw(rotation_speed);
			renderer.renderScene(scene, camera, viewport);
		}
		public function on_plane_clicked(e:InteractiveScene3DEvent) {
			rotation_speed*=-1;
			switch (e.displayObject3D.name) {
				case "FRONT" :
					front_material.fillColor=Math.random()*0xffffff;
					break;
				case "BACK" :
					back_material.fillColor=Math.random()*0xffffff;
					break;
			}
		}
	}
}

Let’s see what’s new:

Line 10: Importing InteractiveScene3DEvent class. It’s the class that will allow us to make objects interactive

Line 12: we also have to declare the viewport in a new way… we need the fourth parameter set to true in order to make the viewport interactive. Interactive objects inside a non-interactive viewport become non-interactive themselves.

Let’s see the four parameters:

viewportWidth:Number (default = 640) — Width of the viewport

viewportHeight:Number (default = 480) — Height of the viewport

autoScaleToStage:Boolean (default = false) — Determines whether the viewport should resize when the stage resizes

interactive:Boolean (default = false) — Determines whether the viewport should listen for Mouse events by creating an InteractiveSceneManager

Lines 16-17: This is the creation of a color material as seen in part 2, but this time I am rendering random colors

Lines 26-27: Making the planes interactive

Lines 30-31: Assigning names to both planes.

Lines 32-33: Adding the listener to planes. InteractiveScene3DEvent.OBJECT_PRESS works in the same way as MouseEvent.CLICK

Now let’s see what happens when I click on a plane:

Line 42: Changing the rotation speed of both planes

Lines 43-50: Retrieving the name of the plane I clicked, and according to its name changing the color of the front or back plane. Please notice I am not changing the plane material, but I am changing the material fill color.

And that’s it:

Click on the rotating plane to see what happens.

Again, just cut/paste the code in the file you can download at Papervision3D for the absolute beginners.

Next time, real gambling cards flipping…

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5 Responses to “Papervision3D: understanding Plane object – part 4”

  1. clarklin on June 5th, 2009 1:13 pm

    hi there emanuele thanks for your tutorials, it helped me on my way with papervision, and i used yours as the starting point, went through the tuturials already, is there any other tutorials for papervision that maybe handy?

    regards
    Clark

  2. Pedro on June 5th, 2009 3:02 pm

    Hi Emanuele, I’m sorry for the offtopic comment but did you code this Latest Projects flash banner you have on your blog? is it as3? I was wondering how to use a timer to to show a piechart.

  3. alex on June 7th, 2009 7:13 pm

    please, Im searching a pv3d tutorial using interactive movieclips

  4. kofi addaquay on November 7th, 2009 4:55 am

    wow…thanks was looking for a way to find out which plane was clicked..and i found it here. thank you !!!!

    K

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  1. Papervision3D: understanding Plane object - part 5 : Emanuele Feronato on June 9th, 2009 12:38 pm

    [...] the uncommented code has been explained from part 1 to 4 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 [...]

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