Upgrade your Flash CS4 to 10.0.2
I was playing with some thousands of words in an array to enter the “Word Play” Flash Game Contest when I got this strange error:

Obviously there was nothing wrong in my line 1, but it’s a CS4 issue related to compiling large projects.
So I recommend you to check for the Adobe Flash CS4 Professional Update (10.0.2) released to fix some important issues.
This update for Flash CS4 Professional (10.0.2) addresses issues related to compiling large projects. Specifically, it addresses stability and performance issues related to large animation files, such as timeline scrubbing and looping and nested movie clips, as well as text handling.
This may be the reason you couldn’t compile the Flash file with all words in it.
With my 10.0.2 version everything is going right and I am heading for the 1st prize :)
They can be easily customized to meet the unique requirements of your project.
8 Responses to “Upgrade your Flash CS4 to 10.0.2”
Leave a Reply
- Citrus Engine released for free for learning
- My epic fail with ClickBank
- Get up to $100,000 for your next Flash game with Mochi GAME Developer Fund
- Create a dynamic content animated footer ad for your site in just 9 jQuery lines – 17 lines version
- Sell sitelocked version of your Flash games and even .fla sources to Free Online Games
- Protect your work from ActionScript code theft with SWF Protector
- Create a dynamic content animated footer ad for your site in just 9 jQuery lines
- Understanding Box2D’s one-way platforms, aka CLOUDS
- Triqui MochiAds Arcade plugin for WordPress upgraded to 1.2
- Box2D Flash game creation tutorial – part 2
- Create a Lightbox effect only with CSS - no javascript needed
- Flash game creation tutorial - part 1
- Create a Flash Racing Game Tutorial
- Flash game creation tutorial - part 2
- Make a Flash game like Flash Element Tower Defense - Part 2
- Flash game creation tutorial - part 3
- Triqui MochiAds Arcade plugin for WordPress official page
- Make a Flash game like Flash Element Tower Defense - Part 1
- Create a flash draw game like Line Rider or others - part 1
- Create a flash artillery game - step 1
- Flash game creation tutorial – part 5.2 (4.88/5)
- Create a flash artillery game – step 1 (4.79/5)
- Create a Flash Racing Game Tutorial (4.76/5)
- Create a survival horror game in Flash tutorial – part 1 (4.74/5)
- Create a flash artillery game – step 2 (4.74/5)
- Creation of a Flash arcade site using WordPress – step 2 (4.73/5)
- Flash game creation tutorial – part 1 (4.71/5)
- Flash game creation tutorial – part 2 (4.71/5)
- Create a flash draw game like Line Rider or others – part 1 (4.69/5)
- Creation of a platform game with Flash – step 2 (4.68/5)





Thanks for the tip Emanuele. Out of interest – how are you parsing and accessing the game list? Any optimisation recommendations?
Like Lawrie, I too am interested in how you are parsing and accessing the word list…
A tutorial maybe? :)
And of course you will win first prize, I have no doubt ;)
I’m also interested on how you’re parsing and using the word list :P. I also plan to enter into the contest :)
Ha! Okay I will try. I abandoned a word game a few months back because the thing wouldn’t compile… And it was definitely from the long lists.
Looks like yuo’ll have some competition Emanuelle :-)
We had the same problems some time a go and we overcome by separating into 2 parts. Then we loaded files and used applicationDomian.getDifinition bla bla. Its is so cool to have fix now!
Hey Imanuele,
Just wanted to point out that using such long arrays may be slow. It’s worth checking out other data structures, I found a red-black-tree implementation somewhere (I think it was FlashKit) which makes searches so much faster than running through an array.
You might consider using an alternative data structure as the person above me suggests. A straight array is very inefficient way to store a dictionary. In fact it’s inefficient in terms of memory and word look up. Let me point you to an implementation of a Trie in Actionscript 3 I wrote which may help you out. It looks up words in O(n) time and is much more memory efficient. I wrote it for the Wordplay contest and I’m happy to share.
Check it out at here:
http://www.anotherearlymorning.com/2009/06/trie-data-structure-in-actionscript-3/