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	<title>Comments on: The art of debugging</title>
	<atom:link href="http://www.emanueleferonato.com/2009/06/26/the-art-of-debugging/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2009/06/26/the-art-of-debugging/</link>
	<description>italian geek and PROgrammer</description>
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		<item>
		<title>By: Emanuele Feronato&#8217;s Art of Debugging &#171; The Asylum</title>
		<link>http://www.emanueleferonato.com/2009/06/26/the-art-of-debugging/comment-page-1/#comment-552267</link>
		<dc:creator>Emanuele Feronato&#8217;s Art of Debugging &#171; The Asylum</dc:creator>
		<pubDate>Fri, 05 Mar 2010 06:24:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1377#comment-552267</guid>
		<description>[...] via The art of debugging : Emanuele Feronato &#8211; italian geek and PROgrammer [...]</description>
		<content:encoded><![CDATA[<p>[...] via The art of debugging : Emanuele Feronato &#8211; italian geek and PROgrammer [...]</p>
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		<title>By: Thomas (I'm finally back!)</title>
		<link>http://www.emanueleferonato.com/2009/06/26/the-art-of-debugging/comment-page-1/#comment-467041</link>
		<dc:creator>Thomas (I'm finally back!)</dc:creator>
		<pubDate>Mon, 29 Jun 2009 09:04:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1377#comment-467041</guid>
		<description>@ Matt

You closed flash and your new code wasn&#039;t saved, so it worked perfectly. :D</description>
		<content:encoded><![CDATA[<p>@ Matt</p>
<p>You closed flash and your new code wasn&#8217;t saved, so it worked perfectly. :D</p>
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		<title>By: header</title>
		<link>http://www.emanueleferonato.com/2009/06/26/the-art-of-debugging/comment-page-1/#comment-466949</link>
		<dc:creator>header</dc:creator>
		<pubDate>Mon, 29 Jun 2009 02:42:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1377#comment-466949</guid>
		<description>This is a great help thanks for the tips, i am really interested in debugging so i view this and i am happy to be here to learn.
You can visit this &lt;a href=&quot;http://instantvaultgraphics.com/&quot; rel=&quot;nofollow&quot;&gt;squeeze page&lt;/a&gt; i hope this helps.</description>
		<content:encoded><![CDATA[<p>This is a great help thanks for the tips, i am really interested in debugging so i view this and i am happy to be here to learn.<br />
You can visit this <a href="http://instantvaultgraphics.com/" rel="nofollow">squeeze page</a> i hope this helps.</p>
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		<title>By: pault107</title>
		<link>http://www.emanueleferonato.com/2009/06/26/the-art-of-debugging/comment-page-1/#comment-466785</link>
		<dc:creator>pault107</dc:creator>
		<pubDate>Sun, 28 Jun 2009 16:56:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1377#comment-466785</guid>
		<description>@Matt

I&#039;ve been a Flash developer for almost ten years and I can honestly say that the same thing has happened to me around twenty times.

Very frustrating. Especially as you start to lose faith in the Flash IDE and restart when it is in fact a real bug.</description>
		<content:encoded><![CDATA[<p>@Matt</p>
<p>I&#8217;ve been a Flash developer for almost ten years and I can honestly say that the same thing has happened to me around twenty times.</p>
<p>Very frustrating. Especially as you start to lose faith in the Flash IDE and restart when it is in fact a real bug.</p>
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		<title>By: Link Dump Sunday (June 28th, 2009) - Porter&#8217;s World</title>
		<link>http://www.emanueleferonato.com/2009/06/26/the-art-of-debugging/comment-page-1/#comment-466772</link>
		<dc:creator>Link Dump Sunday (June 28th, 2009) - Porter&#8217;s World</dc:creator>
		<pubDate>Sun, 28 Jun 2009 15:49:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1377#comment-466772</guid>
		<description>[...] Manipulating Mp3&#8217;s: Learn how to reverse mp3&#8217;s with AS3, pretty neat. 2.) The Art of Debugging: Learn the ins and outs of debugging with this expansive explanation. 3.) Improve Your Game Over [...]</description>
		<content:encoded><![CDATA[<p>[...] Manipulating Mp3&#8217;s: Learn how to reverse mp3&#8217;s with AS3, pretty neat. 2.) The Art of Debugging: Learn the ins and outs of debugging with this expansive explanation. 3.) Improve Your Game Over [...]</p>
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		<title>By: Matt</title>
		<link>http://www.emanueleferonato.com/2009/06/26/the-art-of-debugging/comment-page-1/#comment-466448</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Sat, 27 Jun 2009 18:38:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1377#comment-466448</guid>
		<description>I had a bug a couple days ago that appeared for the sake of appearing. It spent hours rewriting code trying to find the problem and fix it. I finally got frusterated and closed flash. The next time I opened  flash, my code worked perfectly. It was a bug with flash, not my code.</description>
		<content:encoded><![CDATA[<p>I had a bug a couple days ago that appeared for the sake of appearing. It spent hours rewriting code trying to find the problem and fix it. I finally got frusterated and closed flash. The next time I opened  flash, my code worked perfectly. It was a bug with flash, not my code.</p>
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		<title>By: Wackiegames</title>
		<link>http://www.emanueleferonato.com/2009/06/26/the-art-of-debugging/comment-page-1/#comment-466372</link>
		<dc:creator>Wackiegames</dc:creator>
		<pubDate>Sat, 27 Jun 2009 12:24:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1377#comment-466372</guid>
		<description>Good post, really enjoyed reading it :D</description>
		<content:encoded><![CDATA[<p>Good post, really enjoyed reading it :D</p>
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		<title>By: Joel</title>
		<link>http://www.emanueleferonato.com/2009/06/26/the-art-of-debugging/comment-page-1/#comment-466349</link>
		<dc:creator>Joel</dc:creator>
		<pubDate>Sat, 27 Jun 2009 10:59:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1377#comment-466349</guid>
		<description>I can usually tell where it went wrong (usually where I added new code). So I just tinker, repair, replace or scrap.

Optimization however is where my abilities are lacking, a guide on that could be very useful AS2/AS3 please :)</description>
		<content:encoded><![CDATA[<p>I can usually tell where it went wrong (usually where I added new code). So I just tinker, repair, replace or scrap.</p>
<p>Optimization however is where my abilities are lacking, a guide on that could be very useful AS2/AS3 please :)</p>
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		<title>By: Xodus</title>
		<link>http://www.emanueleferonato.com/2009/06/26/the-art-of-debugging/comment-page-1/#comment-466295</link>
		<dc:creator>Xodus</dc:creator>
		<pubDate>Sat, 27 Jun 2009 08:34:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1377#comment-466295</guid>
		<description>I liked this post because it is used for every programmer, regardless of how they are making their game. I look forwad for more posts like this, maybe one on optimization? 

Anyway, really nice and simple post!</description>
		<content:encoded><![CDATA[<p>I liked this post because it is used for every programmer, regardless of how they are making their game. I look forwad for more posts like this, maybe one on optimization? </p>
<p>Anyway, really nice and simple post!</p>
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		<title>By: Vlad</title>
		<link>http://www.emanueleferonato.com/2009/06/26/the-art-of-debugging/comment-page-1/#comment-466054</link>
		<dc:creator>Vlad</dc:creator>
		<pubDate>Fri, 26 Jun 2009 21:20:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1377#comment-466054</guid>
		<description>Although I appreciate the irony, I have to say that if you iron the irony off (no pun intended) a lot of good advice is written here.

As an example, in your point 1, if what I&#039;m experiencing or being reported is that a bug happens sometimes and I&#039;m clueless about it, I don&#039;t attack it immediately, I leave it there, open a ticket on our system (sounds fancy but it&#039;s just a shared google document) so I don&#039;t forget it and let it happen time and time again. Sooner or later I&#039;ll have an Eureka moment &quot;Ah! I know what&#039;s going on!&quot; and fix it, usually quickly.

I admit I don&#039;t have a strategy apart from having a bug tracking document and a load of TODO lines commented everywhere inside my code and not actively chasing bugs. That&#039;s how I organize myself and coding keeps flowing without hickups. The whole process is painless even when there are a lot of bugs around. Then I take a day off, refactor the code and debug it and it&#039;s nice clean for the next cycle.</description>
		<content:encoded><![CDATA[<p>Although I appreciate the irony, I have to say that if you iron the irony off (no pun intended) a lot of good advice is written here.</p>
<p>As an example, in your point 1, if what I&#8217;m experiencing or being reported is that a bug happens sometimes and I&#8217;m clueless about it, I don&#8217;t attack it immediately, I leave it there, open a ticket on our system (sounds fancy but it&#8217;s just a shared google document) so I don&#8217;t forget it and let it happen time and time again. Sooner or later I&#8217;ll have an Eureka moment &#8220;Ah! I know what&#8217;s going on!&#8221; and fix it, usually quickly.</p>
<p>I admit I don&#8217;t have a strategy apart from having a bug tracking document and a load of TODO lines commented everywhere inside my code and not actively chasing bugs. That&#8217;s how I organize myself and coding keeps flowing without hickups. The whole process is painless even when there are a lot of bugs around. Then I take a day off, refactor the code and debug it and it&#8217;s nice clean for the next cycle.</p>
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