Platform engine using Box2D – Step 3

Emanuele Feronato on Jul 31, 2009 • 13 Comments

In this third part of the platform engine, it’s time to make our hero jump. First, I suggest you to read parts 1 and 2 if you already didn’t, then you should know something about the magic of compound objects and how Box2D manages collisions. Then, you’re ready to follow the tutorial :) The hero [...]

Embed Flash Yahoo Weather in your page with Yahoo APIs

Emanuele Feronato on Jul 29, 2009 • 8 Comments

If you have a touristic website about a city or a travel agency, it may be useful displaying the weather somewhere in the page. There are hundreds of free services solving the task, but none of them comes without watermark, is fully customizable and has a dedicated AS3 API like Yahoo’s one. Let’s see how [...]

How to use an embedded text file in Flash – Trie edition

Emanuele Feronato on Jul 27, 2009 • 3 Comments

This script is the same as How to use an embedded text file in Flash using the method described in Trie Data Structure in Actionscript 3 You can try it just replacing the main file in the source you can download at this page with the new one I am publishing now. Now I am [...]

How to use an embedded text file in Flash

Emanuele Feronato on Jul 24, 2009 • 11 Comments

The opportunity to win up to $7000 with “Word Play” Flash Game Contest ends in 20 days, and I already showed you how to embed a text file in Flash. Now it’s time to make something useful out of it. In this script, you will learn something about dynamic text fields styling, input text fields [...]

10 Ways to make a bad casual game

Emanuele Feronato on Jul 22, 2009 • 15 Comments

This is my personal adaptation of keynote presented at Casuality Europe by Jason Kapalka, co-founder and chief creative officer at PopCap Games during Casuality Amsterdam, on February 8, 2006. Yes, a bit old, and not exclusively Flash-oriented, but these rules did not change during the last three years, so… here they are: 1) Make it [...]

MochiMedia redesigns the site and launches Mochi Coins

Emanuele Feronato on Jul 21, 2009 • 5 Comments

Today MochiMedia, the company that launched MochiAds and other awesome tools to monetize, distribute and track games, redesigned the site. Now all features are accessible from the home page, and some of them changed their name, such as MochiAds now called Ads API, Mochibot (Analytics API), Version Control and Encryption (Live Updates) and Leaderboards (Scores [...]

Basic Filler engine with Box2D – part 2

Emanuele Feronato on Jul 20, 2009 • 6 Comments

Some time ago I published Basic Filler engine with Box2D – part 1, now it’s time to see the next step. I am going to add enemies, the evil bouncing balls. Obviously, enemies aren’t affected by gravity, and this can be made following the instructions published at Managing multiple gravities with Box2D. The next, big, [...]

Managing multiple gravities with Box2D

Emanuele Feronato on Jul 17, 2009 • 18 Comments

One of the apparently hardest things to do with Box2D is assigning different gravity forces to different objects. For instance, you may want the world to be ruled with regular gravity, while you don’t want the bullet fired by your character to be affected, or you may want regular gravity for all boxes and inverted [...]

Understanding MochiAds Publisher Bridge

Emanuele Feronato on Jul 16, 2009 • 16 Comments

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Now that you have a WordPress theme and plugin in order to set uo your own MochiAds arcade site like triqui.com, let’s see how we can add some interesting features with the Publisher Bridge. Every step explained in this tutorial will be included in the next upgrade of Triqui MochiAds Arcade theme, but it’s very [...]

Platform engine using Box2D – Step 2

Emanuele Feronato on Jul 14, 2009 • 7 Comments

After publishing Platform engine using Box2D, my attempt to replicate the Rick Triqui‘s main character continues. Now you can move the guy with left and right arrows, aim the bazooka with the mouse and shoot a bullet clicking on the mouse. The bazooka isn’t a Box2D object because I didn’t need to include it into [...]

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