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	<title>Comments on: Platform engine using Box2D</title>
	<atom:link href="http://www.emanueleferonato.com/2009/07/06/platform-engine-using-box2d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2009/07/06/platform-engine-using-box2d/</link>
	<description>italian geek and PROgrammer</description>
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		<title>By: sssig</title>
		<link>http://www.emanueleferonato.com/2009/07/06/platform-engine-using-box2d/#comment-507106</link>
		<dc:creator>sssig</dc:creator>
		<pubDate>Thu, 08 Oct 2009 18:02:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1411#comment-507106</guid>
		<description>i have attached a movieclip to the userdata of my body(b2body)...say myBody.userData = new Xobj(); i have different frame labels inside the movieclip(Xobj) holding different poses.if i place gotoAndStop(&quot;xLabel&quot;); my character is not jumping properly, if i comment the gotoAndStop line, my character is jumping and moving well. So how move between different labels? and what might be the cause for this weird behaviour?</description>
		<content:encoded><![CDATA[<p>i have attached a movieclip to the userdata of my body(b2body)&#8230;say myBody.userData = new Xobj(); i have different frame labels inside the movieclip(Xobj) holding different poses.if i place gotoAndStop(&#8220;xLabel&#8221;); my character is not jumping properly, if i comment the gotoAndStop line, my character is jumping and moving well. So how move between different labels? and what might be the cause for this weird behaviour?</p>
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	<item>
		<title>By: &#160; Platform engine using Box2D – Step 3&#160;by&#160;Blam Yo!</title>
		<link>http://www.emanueleferonato.com/2009/07/06/platform-engine-using-box2d/#comment-480987</link>
		<dc:creator>&#160; Platform engine using Box2D – Step 3&#160;by&#160;Blam Yo!</dc:creator>
		<pubDate>Tue, 04 Aug 2009 23:44:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1411#comment-480987</guid>
		<description>[...] I suggest you to read parts 1 and 2 if you already didn&#8217;t, then you should know something about the magic of compound [...]</description>
		<content:encoded><![CDATA[<p>[...] I suggest you to read parts 1 and 2 if you already didn&#8217;t, then you should know something about the magic of compound [...]</p>
]]></content:encoded>
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		<title>By: Platform engine using Box2D – Step 3 : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2009/07/06/platform-engine-using-box2d/#comment-479068</link>
		<dc:creator>Platform engine using Box2D – Step 3 : Emanuele Feronato</dc:creator>
		<pubDate>Fri, 31 Jul 2009 10:56:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1411#comment-479068</guid>
		<description>[...] I suggest you to read parts 1 and 2 if you already didn&#8217;t, then you should know something about the magic of compound [...]</description>
		<content:encoded><![CDATA[<p>[...] I suggest you to read parts 1 and 2 if you already didn&#8217;t, then you should know something about the magic of compound [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Platform engine using Box2D &#8211; Step 2 : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2009/07/06/platform-engine-using-box2d/#comment-473230</link>
		<dc:creator>Platform engine using Box2D &#8211; Step 2 : Emanuele Feronato</dc:creator>
		<pubDate>Tue, 14 Jul 2009 13:52:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1411#comment-473230</guid>
		<description>[...] publishing Platform engine using Box2D, my attempt to replicate the Rick Triqui&#8217;s main character [...]</description>
		<content:encoded><![CDATA[<p>[...] publishing Platform engine using Box2D, my attempt to replicate the Rick Triqui&#8217;s main character [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Jeremias Longo</title>
		<link>http://www.emanueleferonato.com/2009/07/06/platform-engine-using-box2d/#comment-470370</link>
		<dc:creator>Jeremias Longo</dc:creator>
		<pubDate>Wed, 08 Jul 2009 06:29:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1411#comment-470370</guid>
		<description>I have found Push Button Engine which combines Box2D with other components to make games faster. Maybe you can use it to do something.</description>
		<content:encoded><![CDATA[<p>I have found Push Button Engine which combines Box2D with other components to make games faster. Maybe you can use it to do something.</p>
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	<item>
		<title>By: vogelscheuche</title>
		<link>http://www.emanueleferonato.com/2009/07/06/platform-engine-using-box2d/#comment-470089</link>
		<dc:creator>vogelscheuche</dc:creator>
		<pubDate>Tue, 07 Jul 2009 10:33:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1411#comment-470089</guid>
		<description>I like the way you circumvented the body definition&#039;s fixedRotation and let the player tilt a little bit.
Is this a cure against slopes? Can&#039;t think of a benefit for graphical representation though.</description>
		<content:encoded><![CDATA[<p>I like the way you circumvented the body definition&#8217;s fixedRotation and let the player tilt a little bit.<br />
Is this a cure against slopes? Can&#8217;t think of a benefit for graphical representation though.</p>
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	<item>
		<title>By: HiddenSpartan</title>
		<link>http://www.emanueleferonato.com/2009/07/06/platform-engine-using-box2d/#comment-469883</link>
		<dc:creator>HiddenSpartan</dc:creator>
		<pubDate>Mon, 06 Jul 2009 22:44:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1411#comment-469883</guid>
		<description>Perhaps you could use multiple classes and return types?</description>
		<content:encoded><![CDATA[<p>Perhaps you could use multiple classes and return types?</p>
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