Video tutorial: 5 detailed Adobe Photoshop killer tips

Emanuele Feronato on Aug 31, 2009 • 18 Comments

Did you ever want to master Adobe Photoshop? In this video I unveil 5 killer tips I use almost every day. Follow some simple steps and you will be able to: 1) Remove objects from a photo 2) Correct red eyes 3) Make a photo look older 4) Create realistic fog 5) Turn a night [...]

Color difference algorithm

Emanuele Feronato on Aug 28, 2009 • 8 Comments

I will probably write some posts and tutorials about this topic, becaue color differences are very useful when designing a color scheme or some elements to be placed on a given background color. And for a wide range of applications working with color spaces. Anyway, at the moment just know Wikipedia says there is a [...]

Triqui MochiAds Arcade plugin 1.11 released

Emanuele Feronato on Aug 27, 2009 • 5 Comments

Yesterday MochiMedia‘s feed added a new field, making the MochiAds Arcade plugin not longer compatible with the new feed. You are invited to download version 1.11, while I am thinking about a way to automatically inform all plugin users when I release a new version. I noticed some plugins have an auto-update system but it’s [...]

Understanding (AS3) access modifiers (Public, Internal, Protected, Private)

Emanuele Feronato on Aug 26, 2009 • 12 Comments

I see a lot of confusion around the web about access modifiers, so I am going to give a brief explication about them. First, if you noticed the post title, you’ll see I wrote AS3 in brackets because access modifiers have not been introduced with AS3, but AS3 finally featured access modifiers. As far as [...]

Simplify your Box2D projects with QuickBox2D

Emanuele Feronato on Aug 25, 2009 • 27 Comments

You know with Box2D you can make interesting games like Mazeroll, SamePhysics or Filler, but even if I published a Box2D tutorial for absolute beginners, everyday I am receiving emails complaining about the excessive complexity of this library. If you are looking for a library able to simplify your Box2D projects, Zevan Rosser from ActionSnippet [...]

Understanding MochiAds Publisher Bridge – Part 3

Emanuele Feronato on Aug 24, 2009 • 15 Comments

In part 1 we saw how to configure a cross-domain policy file, calling the javascript and send the results to a webpage. In part 2 we saw how to prevent cheating. In this 3rd part we’ll make something useful with it. I am going to add to my Triqui MochiAds Arcade theme for WordPress a [...]

Facebook bug: none of my friends can view my profile, wall, photos…

Emanuele Feronato on Aug 20, 2009 • 11 Comments

Today I discovered an interesting Facebook bug: when I log in, every thing is alright but none of my friends can view my profile. When they click to view it, it takes them back to their homepage. And also, any comment I make doesn’t appear for my friends, but I can see them clearly when [...]

Triqui MochiAds Arcade plugin for WordPress upgraded to 1.1

Emanuele Feronato on Aug 19, 2009 • 2 Comments

Yesterday MochiMedia launched new micro-transactions revenue share for Mochi publishers, that will allow Mochi publishers to earn 10% Coins affiliate revenue from new fundings that take place on their site. Publishers will also have the opportunity to earn additional 10% of all transactions taking place on their site in games in cases where the developer [...]

AS3 isometric engine

Emanuele Feronato on Aug 18, 2009 • 13 Comments

Today I’m introducing you a project ran by Djibril Tavares. It’s an open source, multilevel and multiplayer tilebased isometric engine. This is the offical list of features: Isometric view 4 Directional movements (Diagonals) Multi level deplacement (slopes, ladders, real gravity) Collision detection Scrolling/Blitting Real time keyboard deplacement Zoom in/ Zoom out Dynamic tile Multi user [...]

Understanding MochiAds Publisher Bridge – Part 2

Emanuele Feronato on Aug 17, 2009 • 5 Comments

This is the second part of Understanding MochiAds Publisher Bridge. In the first step I showed you how to configure a cross-domain policy file, calling the javascript and send the results to a webpage. Now it’s time to prevent cheating. As you can see, it’s very easy to send some POST variables to a webpage, [...]

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