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	<title>Comments on: Box2D platform engine alternative</title>
	<atom:link href="http://www.emanueleferonato.com/2009/08/07/box2d-platform-engine-alternative/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2009/08/07/box2d-platform-engine-alternative/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Fri, 10 Feb 2012 12:12:29 +0000</lastBuildDate>
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		<title>By: Harry</title>
		<link>http://www.emanueleferonato.com/2009/08/07/box2d-platform-engine-alternative/#comment-778120</link>
		<dc:creator>Harry</dc:creator>
		<pubDate>Mon, 14 Mar 2011 14:06:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1505#comment-778120</guid>
		<description>Hi, How would you extend this script slightly to remove bodies and their physics from the level, I&#039;ve tried DestroyBody(); but it just removes the graphics while the physics remain present. any help would be much appreciated</description>
		<content:encoded><![CDATA[<p>Hi, How would you extend this script slightly to remove bodies and their physics from the level, I&#8217;ve tried DestroyBody(); but it just removes the graphics while the physics remain present. any help would be much appreciated</p>
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	<item>
		<title>By: Tourneau</title>
		<link>http://www.emanueleferonato.com/2009/08/07/box2d-platform-engine-alternative/#comment-706237</link>
		<dc:creator>Tourneau</dc:creator>
		<pubDate>Fri, 17 Dec 2010 12:07:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1505#comment-706237</guid>
		<description>I figured out my problem…</description>
		<content:encoded><![CDATA[<p>I figured out my problem…</p>
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	<item>
		<title>By: Flave, a new open source AS3 Verlet physics engine : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.emanueleferonato.com/2009/08/07/box2d-platform-engine-alternative/#comment-538376</link>
		<dc:creator>Flave, a new open source AS3 Verlet physics engine : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Mon, 18 Jan 2010 14:35:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1505#comment-538376</guid>
		<description>[...] released a Box2D platform engine some months ago, and now I am publishing his last work, a Verlet physics [...]</description>
		<content:encoded><![CDATA[<p>[...] released a Box2D platform engine some months ago, and now I am publishing his last work, a Verlet physics [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Davide</title>
		<link>http://www.emanueleferonato.com/2009/08/07/box2d-platform-engine-alternative/#comment-535088</link>
		<dc:creator>Davide</dc:creator>
		<pubDate>Mon, 04 Jan 2010 09:15:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1505#comment-535088</guid>
		<description>Hi Emanuele,

great stuff in your blog.
Very usefull code, snippets and son on...

A question for you: could this box2D engine be used in conjuction with the Collision Detection Kit? Maybe only the physics part. Moreover. Does this box2D Engine works with non uniform shapes?

Thank you very much.

Saluti
Davide
Roma</description>
		<content:encoded><![CDATA[<p>Hi Emanuele,</p>
<p>great stuff in your blog.<br />
Very usefull code, snippets and son on&#8230;</p>
<p>A question for you: could this box2D engine be used in conjuction with the Collision Detection Kit? Maybe only the physics part. Moreover. Does this box2D Engine works with non uniform shapes?</p>
<p>Thank you very much.</p>
<p>Saluti<br />
Davide<br />
Roma</p>
]]></content:encoded>
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	<item>
		<title>By: Andrew</title>
		<link>http://www.emanueleferonato.com/2009/08/07/box2d-platform-engine-alternative/#comment-531122</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Wed, 16 Dec 2009 01:33:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1505#comment-531122</guid>
		<description>I figured out my problem...
If you are doing these great tuts in order don&#039;t keep using the same Box2D source files.  Emanuele wrote these for the version when they were made. Since then there have been updates which could as in my case change some names of methods.  So be sure you are using the same version of Box2D as the tutorial.</description>
		<content:encoded><![CDATA[<p>I figured out my problem&#8230;<br />
If you are doing these great tuts in order don&#8217;t keep using the same Box2D source files.  Emanuele wrote these for the version when they were made. Since then there have been updates which could as in my case change some names of methods.  So be sure you are using the same version of Box2D as the tutorial.</p>
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	<item>
		<title>By: Andrew</title>
		<link>http://www.emanueleferonato.com/2009/08/07/box2d-platform-engine-alternative/#comment-531120</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Wed, 16 Dec 2009 01:14:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1505#comment-531120</guid>
		<description>I keep getting this error
&quot;1061: Call to a possibly undefined method CreateDynamicBody through a reference with static type Box2D.Dynamics:b2World.&quot;

any idea why or how to fix it?

I got that it is trying to find the b2World.as file in the Box2D&gt;Dynamics folder, but why it is not finding it while it is clearly there is beyond me.</description>
		<content:encoded><![CDATA[<p>I keep getting this error<br />
&#8220;1061: Call to a possibly undefined method CreateDynamicBody through a reference with static type Box2D.Dynamics:b2World.&#8221;</p>
<p>any idea why or how to fix it?</p>
<p>I got that it is trying to find the b2World.as file in the Box2D&gt;Dynamics folder, but why it is not finding it while it is clearly there is beyond me.</p>
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	</item>
	<item>
		<title>By: Chronotron Flash game prototype : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2009/08/07/box2d-platform-engine-alternative/#comment-526039</link>
		<dc:creator>Chronotron Flash game prototype : Emanuele Feronato</dc:creator>
		<pubDate>Tue, 24 Nov 2009 22:08:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1505#comment-526039</guid>
		<description>[...] Fernando Silva, author of a Box2D platform engine alternative published on the blog some time ago, created a prototype of this [...]</description>
		<content:encoded><![CDATA[<p>[...] Fernando Silva, author of a Box2D platform engine alternative published on the blog some time ago, created a prototype of this [...]</p>
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	<item>
		<title>By: molron</title>
		<link>http://www.emanueleferonato.com/2009/08/07/box2d-platform-engine-alternative/#comment-504231</link>
		<dc:creator>molron</dc:creator>
		<pubDate>Tue, 29 Sep 2009 17:32:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1505#comment-504231</guid>
		<description>Okay, so how do I skin those object inside Flash develop, it doesn&#039;t look really nice with only black outline.

Can I load my image and use it instead of those black outlined...</description>
		<content:encoded><![CDATA[<p>Okay, so how do I skin those object inside Flash develop, it doesn&#8217;t look really nice with only black outline.</p>
<p>Can I load my image and use it instead of those black outlined&#8230;</p>
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	<item>
		<title>By: EvilKris</title>
		<link>http://www.emanueleferonato.com/2009/08/07/box2d-platform-engine-alternative/#comment-501857</link>
		<dc:creator>EvilKris</dc:creator>
		<pubDate>Wed, 23 Sep 2009 07:15:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1505#comment-501857</guid>
		<description>Found the tute really handy, cheers dude.</description>
		<content:encoded><![CDATA[<p>Found the tute really handy, cheers dude.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: shuping chen</title>
		<link>http://www.emanueleferonato.com/2009/08/07/box2d-platform-engine-alternative/#comment-492286</link>
		<dc:creator>shuping chen</dc:creator>
		<pubDate>Sat, 29 Aug 2009 03:19:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1505#comment-492286</guid>
		<description>Perfect!Thanks.</description>
		<content:encoded><![CDATA[<p>Perfect!Thanks.</p>
]]></content:encoded>
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