TileSense: AS3 tile based platform engine
The name is still JohnnyCar (based on an old idea for a game), but Dylan Dalrymple plans to change it to TileSense as soon as possible.
It’s a platform engine based on New tile based platform engine – AS3 version updated to step 10 PLUS scrolling
According to the official webiste, TileSense is a full-featured platform game engine for the universal Flex/Flash platform created by DD Productions.
It will enable any developer, experienced or amateur, to create dynamic online games at an agile speed with the included Authoring Tools in every release.
At a final stage of development, TileSense will include:
- 2D and 3D Menu Creation and Management
- Automated Intelligent AI
- Complete IDE with Full Control of TileSense
- Customizable Items
- Fully Optimizable Engine
- Included Set of Pre-Built Scenery
- Multiple Pre-Built Types of Enemies
- Over 10 Different Types of Tiles
- Parallax and Static Backdrops with Unlimited Amount of Layers
- Particle Effects
- Static and Dynamic Audio
- Tile-Based Level Design
- Unlimited Number of Games
At the moment the project just started but Dylan is sharing the source code. I gave a look at it and I have to say the code is well organized, with every asset in its own class.
A must see for everybody willing to learn something about AS3 and platformers.
And here it is an example of the working engine
As usual, use arrow keys to move and spacebar to jump.
They can be easily customized to meet the unique requirements of your project.



























This post has 13 comments
Eliott Robson
It doen’t seem to work, i can not get the player to move :|
Eliott Robson
Oops yes i can
Ricardo
Ugly playability … FLIXEL tile based games seems to be more charmy ;) Maybe you can present us with a tutorial :)
Xodus
Hmm, i cant seem to get it to move either
It seems like an amazing tile engine tho! Looking forward to seeing it in games!
Out of curiosity, how did u manage to do the AI?
watch the cleveland show
Looks like a great engine definitely going to test this out , just a note for anyone failing to see the player move it is the green block.
Cataclysm Studios
Hmm, I can’t seem to get the player to move either. How did you get it to work?
Zordon
I checked TileSense’s code and it’s really gross!
Dylan Dalrymple
Wow, first, I’m surprised that you actually posted it up here and I’m quite happy, but unfortunately, this is one of my early tests at adapting it to Flex. I’ll email the source to you ASAP.
Eliott Robson
To get it to work i just refreshed the page… Sometimes it works others not so :|
Weekly Shared Items – 18. August, 2009 | TOXIN LABS - weblog of a german design student from wuerzburg
[...] TileSense: AS3 tile based platform engine [...]
Cyclone103
I could not find a download for the engine itself anywhere…help me please?
Dylan Dalrymple
What do you mean “a download for the engine itself”? The engine as it is displayed here is included in the “Download the Entire Project” anchor or at this link address, http://www.emanueleferonato.com/downloads/JohnnyCar.zip.
mrKaizen
Dirty fix:
put this: stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown); stage.addEventListener(KeyboardEvent.KEY_UP, keyUp);
before this:
addEventListener(Event.ENTER_FRAME, onEnterFrame);
and the hero will move ;)