AS3 isometric engine
- August 18, 2009 by Emanuele Feronato
- Filed under Actionscript 3, Game design, Users contributions | 9 Comments
Today I’m introducing you a project ran by Djibril Tavares.
It’s an open source, multilevel and multiplayer tilebased isometric engine.
This is the offical list of features:
- Isometric view
- 4 Directional movements (Diagonals)
- Multi level deplacement (slopes, ladders, real gravity)
- Collision detection
- Scrolling/Blitting
- Real time keyboard deplacement
- Zoom in/ Zoom out
- Dynamic tile
- Multi user (java XmlSocket Server)(70%)
- 8 directional sprite movements
- Mouse deplacement with path finding (80%)
- Multi user (java XmlSocket Server)(70%)
- 8 directional sprite movements (under development)
- Mouse deplacement with path finding (80%)
You can read about the project at Angel Street‘s blog (unfortunately in French… no English version… *hint*).
The project consists in two branches: the iso engine itself and the editor.
The code is well organized into classe but it does not have comments, but the author is hosting the project on Google Code
and needs people to help him with graphics and textures, so if you have questions or want to contribute, take a look at it.
Did I forget something? Oh, well, the engine: check it at the official project page.
Lot of interesting projects lately…
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It looks pretty good, but needs some work on adjusting z-order and making everything smoother. Yet, it might just be rough because of my computer (1.0ghz, 256mb RAM, etc.). Either way, it’s pretty decent for a as3 isometric engine.
this is really amazing stuff thanks alot… I would donate for this if i was’nt broke :P
i’m sure this will be useful to many… thanks much
Hi
Im a French graphist and…
I was actally searching for such a thing !
I was working on Tonypas stuff as I discoverd
yours on Emanuele Ferronato’s blog.
I’m very impressed by your adaptations !
I could provide you some sprites and
other tile graphic stuff if you need.
Thanks too!
Bonne continuation sur ce moteur qui promet !
Hi I am Djibril Tavares,
First of All thank you Emanuele Feronato for the post on your website.
I would add that all my work is based on TonyPa’s tutorial (and a bit of Kirupa and TangerinePop…)
I will try to put somme comments on all the code and diagramms to explain how it works in order to let the code easy to understand by everybody.
Woulby i email you.
Merci et à bientot !
AngelStreet
Hi,
Just want to let you know that a new feature have been implemented. It permits to switch char. It will help building strategic game. Have a look here:
http://angelstreetv2.free.fr/as3/IsoEngine_AS3.swf
Hi,
I ve released the IsoEngine v1.2 BETA
Come and check it at:
https://sourceforge.net/projects/isoengineas3/
is https://sourceforge.net/projects/isoengineas3/ the same project as http://code.google.com/p/2d-isometric-engine/?
thanks.
Yes it is ! It was to let the choice to people who prefere google code or source forge.
I added an updated version of IsoEditor you can make big tile map until (99×99).
Should try it here:
http://angelstreetv2.free.fr/as3/IsoEditor/
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