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	<title>Comments on: Simplify your Box2D projects with QuickBox2D</title>
	<atom:link href="http://www.emanueleferonato.com/2009/08/25/simplify-your-box2d-projects-with-quickbox2d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2009/08/25/simplify-your-box2d-projects-with-quickbox2d/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Sat, 11 Feb 2012 05:27:38 +0000</lastBuildDate>
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	<item>
		<title>By: &#187; Blog Archive &#187; Sofra&#8217;s FixFit 02 ~ Testing, Debugging and Polishing</title>
		<link>http://www.emanueleferonato.com/2009/08/25/simplify-your-box2d-projects-with-quickbox2d/#comment-1032143</link>
		<dc:creator>&#187; Blog Archive &#187; Sofra&#8217;s FixFit 02 ~ Testing, Debugging and Polishing</dc:creator>
		<pubDate>Fri, 20 Jan 2012 11:50:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1571#comment-1032143</guid>
		<description>[...]  Indrayasa as the programmer has done a very good job to finish all 50 levels codes. He use quickbox2D to help him simulate in game physics. Now, we are in the stage of testing, debugging and polishing [...]</description>
		<content:encoded><![CDATA[<p>[...]  Indrayasa as the programmer has done a very good job to finish all 50 levels codes. He use quickbox2D to help him simulate in game physics. Now, we are in the stage of testing, debugging and polishing [...]</p>
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	<item>
		<title>By: Tim</title>
		<link>http://www.emanueleferonato.com/2009/08/25/simplify-your-box2d-projects-with-quickbox2d/#comment-1003156</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Wed, 23 Nov 2011 14:32:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1571#comment-1003156</guid>
		<description>Has anyone seen a version of QuickBox2D using the alchemy port from the World Construction Kit? I&#039;ve starting using Starling and QuickBox2D is about a thousand times easier to integrate than WCK but I would like to make use of the Alchemy port. I&#039;ve tried integrating QuickBox2D and Box2D Alchemy myself but it&#039;s not as simple as it might be and I was hoping someone else might have done it!</description>
		<content:encoded><![CDATA[<p>Has anyone seen a version of QuickBox2D using the alchemy port from the World Construction Kit? I&#8217;ve starting using Starling and QuickBox2D is about a thousand times easier to integrate than WCK but I would like to make use of the Alchemy port. I&#8217;ve tried integrating QuickBox2D and Box2D Alchemy myself but it&#8217;s not as simple as it might be and I was hoping someone else might have done it!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mandeep</title>
		<link>http://www.emanueleferonato.com/2009/08/25/simplify-your-box2d-projects-with-quickbox2d/#comment-773026</link>
		<dc:creator>Mandeep</dc:creator>
		<pubDate>Tue, 08 Mar 2011 01:10:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1571#comment-773026</guid>
		<description>Since the author of QuickBox2D has moved on to other projects I&#039;m wondering if it might be better to take the time to learn Box2DFlash directly? I&#039;m trying to make a small game with QuickBox2D now and it&#039;s hard to find any better documentation than reading the source code.</description>
		<content:encoded><![CDATA[<p>Since the author of QuickBox2D has moved on to other projects I&#8217;m wondering if it might be better to take the time to learn Box2DFlash directly? I&#8217;m trying to make a small game with QuickBox2D now and it&#8217;s hard to find any better documentation than reading the source code.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: robet</title>
		<link>http://www.emanueleferonato.com/2009/08/25/simplify-your-box2d-projects-with-quickbox2d/#comment-702432</link>
		<dc:creator>robet</dc:creator>
		<pubDate>Sun, 12 Dec 2010 02:17:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1571#comment-702432</guid>
		<description>I got touch functionality listener added however it doesnt respond and move. Any one can help me with this..

code below..
package {
	import flash.display.MovieClip;
	// importing required library
	import com.actionsnippet.qbox.*;
	// it must be a MovieClip!! With a Sprite it won&#039;t work!
	
	//touch import
	import flash.events.TouchEvent;
	import flash.ui.Multitouch;
	import flash.ui.MultitouchInputMode;
	
	public class Box2d extends MovieClip 
	{
		public var ball:QuickObject
		// setting up the QuickBox2D world
		public var qb:QuickBox2D;
		
		public function Box2d() 
		{
			Multitouch.inputMode=MultitouchInputMode.TOUCH_POINT;
			
			addEventListener(TouchEvent.TOUCH_BEGIN, onTouchBegin); 
			
			qb=new QuickBox2D(this);
			
			// default fill color
			qb.setDefault({lineAlpha:0, fillColor:0xff0000});
			// automatic stage walls creation!!!!!!!
			qb.createStageWalls();
			// adding a ball... that easy...
			ball = qb.addCircle({x:3,y:3,/*restitution:0.9,*/lineAlpha:1,fillColor:0x00ff00,allowSleep:false,fixedRotation:true});
			// automatic mouse dragging!!!
			qb.mouseDrag();
			// starting the simulation
			qb.start();
		}
		
		public function onTouchBegin(e:TouchEvent):void 
		{ 
			e.target.startTouchDrag(e.touchPointID); 
			e.target.alpha = 0.2;
			trace(&quot;touch begin&quot;); 
		
		} 	
	}
}</description>
		<content:encoded><![CDATA[<p>I got touch functionality listener added however it doesnt respond and move. Any one can help me with this..</p>
<p>code below..<br />
package {<br />
	import flash.display.MovieClip;<br />
	// importing required library<br />
	import com.actionsnippet.qbox.*;<br />
	// it must be a MovieClip!! With a Sprite it won&#8217;t work!</p>
<p>	//touch import<br />
	import flash.events.TouchEvent;<br />
	import flash.ui.Multitouch;<br />
	import flash.ui.MultitouchInputMode;</p>
<p>	public class Box2d extends MovieClip<br />
	{<br />
		public var ball:QuickObject<br />
		// setting up the QuickBox2D world<br />
		public var qb:QuickBox2D;</p>
<p>		public function Box2d()<br />
		{<br />
			Multitouch.inputMode=MultitouchInputMode.TOUCH_POINT;</p>
<p>			addEventListener(TouchEvent.TOUCH_BEGIN, onTouchBegin); </p>
<p>			qb=new QuickBox2D(this);</p>
<p>			// default fill color<br />
			qb.setDefault({lineAlpha:0, fillColor:0xff0000});<br />
			// automatic stage walls creation!!!!!!!<br />
			qb.createStageWalls();<br />
			// adding a ball&#8230; that easy&#8230;<br />
			ball = qb.addCircle({x:3,y:3,/*restitution:0.9,*/lineAlpha:1,fillColor:0x00ff00,allowSleep:false,fixedRotation:true});<br />
			// automatic mouse dragging!!!<br />
			qb.mouseDrag();<br />
			// starting the simulation<br />
			qb.start();<br />
		}</p>
<p>		public function onTouchBegin(e:TouchEvent):void<br />
		{<br />
			e.target.startTouchDrag(e.touchPointID);<br />
			e.target.alpha = 0.2;<br />
			trace(&#8220;touch begin&#8221;); </p>
<p>		}<br />
	}<br />
}</p>
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	</item>
	<item>
		<title>By: robet</title>
		<link>http://www.emanueleferonato.com/2009/08/25/simplify-your-box2d-projects-with-quickbox2d/#comment-701770</link>
		<dc:creator>robet</dc:creator>
		<pubDate>Sat, 11 Dec 2010 07:33:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1571#comment-701770</guid>
		<description>Can I get help adding a touch event to the ball so I can touch and drag on my android?</description>
		<content:encoded><![CDATA[<p>Can I get help adding a touch event to the ball so I can touch and drag on my android?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: robert</title>
		<link>http://www.emanueleferonato.com/2009/08/25/simplify-your-box2d-projects-with-quickbox2d/#comment-701284</link>
		<dc:creator>robert</dc:creator>
		<pubDate>Fri, 10 Dec 2010 23:26:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1571#comment-701284</guid>
		<description>How can I add an event listener to an object?</description>
		<content:encoded><![CDATA[<p>How can I add an event listener to an object?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Project: Volvo S60 Pinball game &#8211; Things I learnt &#171; Tahir Ahmed&#039;s thoughts</title>
		<link>http://www.emanueleferonato.com/2009/08/25/simplify-your-box2d-projects-with-quickbox2d/#comment-658346</link>
		<dc:creator>Project: Volvo S60 Pinball game &#8211; Things I learnt &#171; Tahir Ahmed&#039;s thoughts</dc:creator>
		<pubDate>Tue, 12 Oct 2010 17:47:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1571#comment-658346</guid>
		<description>[...] task with Box2DFlash would look like with that of QuickBox2D, Emanuele Feronato has written a blog tutorial using QuickBox2D and a tutorial done earlier using Box2DFlash alone. It clearly shows you how easy it is to setup [...]</description>
		<content:encoded><![CDATA[<p>[...] task with Box2DFlash would look like with that of QuickBox2D, Emanuele Feronato has written a blog tutorial using QuickBox2D and a tutorial done earlier using Box2DFlash alone. It clearly shows you how easy it is to setup [...]</p>
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	</item>
	<item>
		<title>By: jon</title>
		<link>http://www.emanueleferonato.com/2009/08/25/simplify-your-box2d-projects-with-quickbox2d/#comment-561388</link>
		<dc:creator>jon</dc:creator>
		<pubDate>Fri, 26 Mar 2010 16:56:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1571#comment-561388</guid>
		<description>Thanks to zevan for this great enhancement.</description>
		<content:encoded><![CDATA[<p>Thanks to zevan for this great enhancement.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pretorian</title>
		<link>http://www.emanueleferonato.com/2009/08/25/simplify-your-box2d-projects-with-quickbox2d/#comment-536545</link>
		<dc:creator>pretorian</dc:creator>
		<pubDate>Mon, 11 Jan 2010 09:43:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1571#comment-536545</guid>
		<description>how can i destroy QuickBox2D stageWalls?</description>
		<content:encoded><![CDATA[<p>how can i destroy QuickBox2D stageWalls?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TimeFuzz</title>
		<link>http://www.emanueleferonato.com/2009/08/25/simplify-your-box2d-projects-with-quickbox2d/#comment-518200</link>
		<dc:creator>TimeFuzz</dc:creator>
		<pubDate>Wed, 04 Nov 2009 12:43:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1571#comment-518200</guid>
		<description>This library is fantastic for people without much as3 experience. However, I do have a problem/question:

Is there a way of easily resetting the simulation using quickbox2D? I have a game almost complete using the quickbox library, but now need to basically clear the screen in between the levels, but this is where I am having troubles.

I have tried qb.destroy() which should work but this only stops the simulation and all the boxes and circles are still on screen.

This is probably a really dumb and easy thing to do but I&#039;m not the greatest at as3, so any help would really be appreciated!


Thanks

TimeFuzz</description>
		<content:encoded><![CDATA[<p>This library is fantastic for people without much as3 experience. However, I do have a problem/question:</p>
<p>Is there a way of easily resetting the simulation using quickbox2D? I have a game almost complete using the quickbox library, but now need to basically clear the screen in between the levels, but this is where I am having troubles.</p>
<p>I have tried qb.destroy() which should work but this only stops the simulation and all the boxes and circles are still on screen.</p>
<p>This is probably a really dumb and easy thing to do but I&#8217;m not the greatest at as3, so any help would really be appreciated!</p>
<p>Thanks</p>
<p>TimeFuzz</p>
]]></content:encoded>
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