Create HTML5 Vertical Endless Runner cross platform games

Using Phaser framework and other FREE software
Endless runner games are gaining more and more popularity and they are really easy to code.
I will take you by hand through the creation of a complete HTML5 vertical endless runner cross platform game with a lot of features and room for customization.
100 pages + 31 source code examples with a free update to come in a few days.

Color difference algorithm

Emanuele Feronato Php, Tutorials

I will probably write some posts and tutorials about this topic, becaue color differences are very useful when designing a color scheme or some elements to be placed on a given background color.

And for a wide range of applications working with color spaces.

Anyway, at the moment just know Wikipedia says there is a International Commission on Illumination (CIE) who calls distance between colors dE.

Obviously the meaning is removing subjectivity… I can see two colors “almost identical” while you can see the same ones “slighty different”.

In theory, a dE of under 1.0 is supposed to be indistinguishable unless the samples are adjacent to one another

To make things a little bit harder, there are different ways to calculate color difference… three formulas the CIE refined during the years… CIE76, CIE94 and CIEDE2000.

If you want to study in depth color difference, or even small color differences may be critical for your work, then the CIEDE2000 is the most advanced way to determine color difference, and the one with the most complex formula.

Complex formulas aren’t what I am looking for because I have in mind something a little bit complicated than just measuring color difference, and the CIE76 is maybe too basic, so at the moment I am testing the CIE94 formula.

Before examining the formula, let me introduce you some ways to define colors.

If you are used to web design, you’ll probably know the RGB color model. The name of the model comes from the initials of the three additive primary colors, Red, Green, and Blue, that are added to reproduce all colors.

But RGB is not the only way you can code colors.

Color models

Here it is a brief list of color models… some of them are useful, some others not that useful, anyway let’s see them…

RGB: The most famous color encoding, as explained before

CMY: The complement of RGB, named after Cyan, Magenta and Yellow.

CMYK: Same as CMY with the added K parameter which is blacK. It is the system used by printers.

HSV or HSB: A system which represents color as Hue, Saturation and Value. Hue is what is seen as the color. Saturation is how “pure” is the color. 0% is grey and 100% is a pure color. Value represents the Brightness.

HSL: Just like HSV but instead of Value we have lightness. This time, maximum saturation is at the mid-point (50%). 0% is black and 100% is white.

XYZ: This is also called “norm color system” and it’s a superset of RGB. It uses tristimulus values when encoding. X, Y and Z are all calculated through color-matching functions and are always positive.

The human eye has receptors (called cone cells) for short (S), middle (M), and long (L) wavelengths. Thus in principle, three parameters describe a color sensation. The tristimulus values of a color are the amounts of three primary colors in a three-component additive color model needed to match that test color.

Yxy: Known as the Trichromatic coordinates. Y represents the brightness and (x,y) hue and saturation.

CIE Lab: This color scale is based on the opponent color theory. L represents light-dark, a represents red-green and b represents yellow-blue.

There are some more systems, anyway, at the moment we are interested in Lab color space that unlike the RGB and CMYK color models, is designed to approximate human vision.

Since we are used to RGB (and eventually to CYMK if you work in print), we need to convert these formats into Lab color space, and in order to do it we must first convert them in XYZ color space, and then convert them again to Lab values.

RGB -> XYZ conversion

On the Standard Default Color Space for the Internet page on the “Colorimetric definitions and digital encodings” chapter you will find the matrix used for color conversion and the previous adjustments to do.

So, having a RGB value with red, green and blue values as base 10 integers from 0 to 255, you can convert RGB to XYZ this way:

Now, next step:

XYZ -> Lab conversion

In order to convert XYZ to Lab, first we must set the white point, that is a set of tristimulus values or chromaticity coordinates that serve to define the color “white” in image capture, encoding, or reproduction.

Then, following the formula found on this page, we can solve the problem this way:

And in the end, the orginal RGB 39,176,165 is converted in Lab 65.12, -37.39, -4.54 that is very close to Photoshop CS4 Lab 65,-38,-5 that probably uses a different white point.

Next time we’ll see something interesting to do with these formulas.

Stay up to date
Follow me on the social networks and never miss a post.

Official Emanuele Feronato Facebook page

Official Emanuele Feronato Twitter account

From null to full HTML5 cross platform game

I will take you by hand from the bare bones of JavaScript programming through the creation of a full cross platform HTML5 game, with detailed explainations and source code.

If you don't know where to start, then From null to full HTML5 cross platform game is the book for you.

Comments 14

  1. Pingback: Weekly Shared Items – 1. September, 2009 | TOXIN LABS - weblog of a german design student from wuerzburg

  2. Pingback: Color difference algorithm – part 2 : Emanuele Feronato

  3. Pingback: pic2col – extract color schemes from a picture : Emanuele Feronato

  4. Jon Rista

    Excellent article. Very helpful, especially to find some useful code examples that demonstrate these conversions.

    A question and a note. First, what white point did you use for your calculations? I know that Photoshop’s color matching algorithms are balanced on a D50 white point. As for a simple note, I am doubtful that the difference between your final numbers and Photoshops are due to a white point difference. It looks like a simple rounding to me: 65.12 -> 65 (round down, valid), -37.39 -> -38 (round up, rather than round down, but that could be due to precision differences in the calculation), -4.54 -> -5 (round up, valid).

    Again, thanks for the example code.

  5. Anthony Thyssen

    You do not explain of the in put RGB values are linear RGB, sRGB or RGB with a 2.2 gamma.
    You formulas seems to assume linear RGB, but typical (non-mathematical) images are more usually sRGB. The difference is important and quite massive!

  6. Pingback: How to Choose Colours Procedurally (Algorithms) ยป

  7. Pingback: Xterm 256 colors??????? | SanRin?

  8. Pingback: Lukasz Krawczyk blog | Colour detection algorithm

  9. Pingback: Comparison of colours in Actionscript 3 | Code Lab

Leave a Reply

Your email address will not be published. Required fields are marked *