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	<title>Comments on: Creation of a Flash artillery game using Box2D</title>
	<atom:link href="http://www.emanueleferonato.com/2009/09/04/creation-of-a-flash-artillery-game-using-box2d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2009/09/04/creation-of-a-flash-artillery-game-using-box2d/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Sat, 11 Feb 2012 05:27:38 +0000</lastBuildDate>
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		<title>By: Marios</title>
		<link>http://www.emanueleferonato.com/2009/09/04/creation-of-a-flash-artillery-game-using-box2d/#comment-791970</link>
		<dc:creator>Marios</dc:creator>
		<pubDate>Thu, 31 Mar 2011 11:21:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1617#comment-791970</guid>
		<description>The link you provided is not working</description>
		<content:encoded><![CDATA[<p>The link you provided is not working</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Peter</title>
		<link>http://www.emanueleferonato.com/2009/09/04/creation-of-a-flash-artillery-game-using-box2d/#comment-703617</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Mon, 13 Dec 2010 11:18:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1617#comment-703617</guid>
		<description>Really nice tutor. I have converted it for Box2D 2.1a. check it out on my blog.

http://iwebapplication.com/wordpress/?p=70</description>
		<content:encoded><![CDATA[<p>Really nice tutor. I have converted it for Box2D 2.1a. check it out on my blog.</p>
<p><a href="http://iwebapplication.com/wordpress/?p=70" rel="nofollow">http://iwebapplication.com/wordpress/?p=70</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dan</title>
		<link>http://www.emanueleferonato.com/2009/09/04/creation-of-a-flash-artillery-game-using-box2d/#comment-554405</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Wed, 10 Mar 2010 22:45:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1617#comment-554405</guid>
		<description>I&#039;m getting and error:

&#039;Warning: 3590: void used where a Boolean value was expected.  The expression will be type coerced to Boolean.&#039;
I&#039;m using version 2.1a of Box2D would that be the source of the problem? Maybe you could update this for that version?? ;)</description>
		<content:encoded><![CDATA[<p>I&#8217;m getting and error:</p>
<p>&#8216;Warning: 3590: void used where a Boolean value was expected.  The expression will be type coerced to Boolean.&#8217;<br />
I&#8217;m using version 2.1a of Box2D would that be the source of the problem? Maybe you could update this for that version?? ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Guest</title>
		<link>http://www.emanueleferonato.com/2009/09/04/creation-of-a-flash-artillery-game-using-box2d/#comment-504423</link>
		<dc:creator>Guest</dc:creator>
		<pubDate>Wed, 30 Sep 2009 05:42:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1617#comment-504423</guid>
		<description>I think the game runs smoother if the hero is a circle</description>
		<content:encoded><![CDATA[<p>I think the game runs smoother if the hero is a circle</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pumpkin Story prototype : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2009/09/04/creation-of-a-flash-artillery-game-using-box2d/#comment-502564</link>
		<dc:creator>Pumpkin Story prototype : Emanuele Feronato</dc:creator>
		<pubDate>Thu, 24 Sep 2009 22:25:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1617#comment-502564</guid>
		<description>[...] This quick Pumpkin Story prototype is made merging and mixing these scripts: Drawing arcs with AS3 and Creation of a Flash artillery game using Box2D. [...]</description>
		<content:encoded><![CDATA[<p>[...] This quick Pumpkin Story prototype is made merging and mixing these scripts: Drawing arcs with AS3 and Creation of a Flash artillery game using Box2D. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Weekly Shared Items &#8211; 8. September, 2009 &#124; TOXIN LABS - weblog of a german design student from wuerzburg</title>
		<link>http://www.emanueleferonato.com/2009/09/04/creation-of-a-flash-artillery-game-using-box2d/#comment-496568</link>
		<dc:creator>Weekly Shared Items &#8211; 8. September, 2009 &#124; TOXIN LABS - weblog of a german design student from wuerzburg</dc:creator>
		<pubDate>Tue, 08 Sep 2009 04:02:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1617#comment-496568</guid>
		<description>[...] Creation of a Flash artillery game using Box2D [...]</description>
		<content:encoded><![CDATA[<p>[...] Creation of a Flash artillery game using Box2D [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Creation of a Flash artillery game using Box2D &#8211; part 2: removing bullets : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2009/09/04/creation-of-a-flash-artillery-game-using-box2d/#comment-496364</link>
		<dc:creator>Creation of a Flash artillery game using Box2D &#8211; part 2: removing bullets : Emanuele Feronato</dc:creator>
		<pubDate>Mon, 07 Sep 2009 13:13:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1617#comment-496364</guid>
		<description>[...] is the second part of Creation of a Flash artillery game using Box2D&#8230; one reader asked for a function to make blocks (bullets) disappear after 10 seconds or any [...]</description>
		<content:encoded><![CDATA[<p>[...] is the second part of Creation of a Flash artillery game using Box2D&#8230; one reader asked for a function to make blocks (bullets) disappear after 10 seconds or any [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rickeyricksricky</title>
		<link>http://www.emanueleferonato.com/2009/09/04/creation-of-a-flash-artillery-game-using-box2d/#comment-495828</link>
		<dc:creator>rickeyricksricky</dc:creator>
		<pubDate>Sun, 06 Sep 2009 06:15:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1617#comment-495828</guid>
		<description>Hey Emanuele,

Can you please make a tutorial on how to create a zombie survival flash game like The Last Stand?

Thank you.</description>
		<content:encoded><![CDATA[<p>Hey Emanuele,</p>
<p>Can you please make a tutorial on how to create a zombie survival flash game like The Last Stand?</p>
<p>Thank you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Guest</title>
		<link>http://www.emanueleferonato.com/2009/09/04/creation-of-a-flash-artillery-game-using-box2d/#comment-495340</link>
		<dc:creator>Guest</dc:creator>
		<pubDate>Sat, 05 Sep 2009 04:05:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1617#comment-495340</guid>
		<description>Can you make to disappear the blocks after 10 seconds or any given time?</description>
		<content:encoded><![CDATA[<p>Can you make to disappear the blocks after 10 seconds or any given time?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Monkios</title>
		<link>http://www.emanueleferonato.com/2009/09/04/creation-of-a-flash-artillery-game-using-box2d/#comment-495011</link>
		<dc:creator>Monkios</dc:creator>
		<pubDate>Fri, 04 Sep 2009 14:30:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1617#comment-495011</guid>
		<description>Wanna move like if you were on a jetpack ?

Hold the up button and create many boxes underneath you.</description>
		<content:encoded><![CDATA[<p>Wanna move like if you were on a jetpack ?</p>
<p>Hold the up button and create many boxes underneath you.</p>
]]></content:encoded>
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