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	<title>Comments on: Pumpkin Story prototype</title>
	<atom:link href="http://www.emanueleferonato.com/2009/09/24/pumpkin-story-prototype/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2009/09/24/pumpkin-story-prototype/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Fri, 10 Feb 2012 12:12:29 +0000</lastBuildDate>
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		<title>By: Charles Hansen</title>
		<link>http://www.emanueleferonato.com/2009/09/24/pumpkin-story-prototype/#comment-759351</link>
		<dc:creator>Charles Hansen</dc:creator>
		<pubDate>Fri, 18 Feb 2011 22:38:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1679#comment-759351</guid>
		<description>Hi,


This tutorial is exactly what I am looking for.  I just have two question.  I have adobe cs 5 and I am getting this error when I try to test the movie.
C:\Users\Chad\Documents\Design Documents\Game\Golf\HelloWorld.as, Line 14	1046: Type was not found or was not a compile-time constant: arrow.

Another question is that I have the world construction kit. Is there a way that I could combine this code into it so I can use it in WCK?</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>This tutorial is exactly what I am looking for.  I just have two question.  I have adobe cs 5 and I am getting this error when I try to test the movie.<br />
C:\Users\Chad\Documents\Design Documents\Game\Golf\HelloWorld.as, Line 14	1046: Type was not found or was not a compile-time constant: arrow.</p>
<p>Another question is that I have the world construction kit. Is there a way that I could combine this code into it so I can use it in WCK?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MahendraSoni</title>
		<link>http://www.emanueleferonato.com/2009/09/24/pumpkin-story-prototype/#comment-755731</link>
		<dc:creator>MahendraSoni</dc:creator>
		<pubDate>Tue, 15 Feb 2011 09:41:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1679#comment-755731</guid>
		<description>hi, 

Thanks for the code..i enjoyed its excution.

i mearged that code with &quot;Create Box2D levels in a quick with Bison Kick&quot; example. after mearging this code.. arc is getting misplaced..could any one help me with the  reason.

plz help i am new in box2d. thanks in advance :)</description>
		<content:encoded><![CDATA[<p>hi, </p>
<p>Thanks for the code..i enjoyed its excution.</p>
<p>i mearged that code with &#8220;Create Box2D levels in a quick with Bison Kick&#8221; example. after mearging this code.. arc is getting misplaced..could any one help me with the  reason.</p>
<p>plz help i am new in box2d. thanks in advance :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Triqui&#8217;s Picks #9 : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.emanueleferonato.com/2009/09/24/pumpkin-story-prototype/#comment-530809</link>
		<dc:creator>Triqui&#8217;s Picks #9 : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Mon, 14 Dec 2009 10:59:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1679#comment-530809</guid>
		<description>[...] difficulty: A little Box2D and a control system similar to Pumpkin Story prototype. [...]</description>
		<content:encoded><![CDATA[<p>[...] difficulty: A little Box2D and a control system similar to Pumpkin Story prototype. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jelmer</title>
		<link>http://www.emanueleferonato.com/2009/09/24/pumpkin-story-prototype/#comment-512417</link>
		<dc:creator>Jelmer</dc:creator>
		<pubDate>Thu, 22 Oct 2009 21:50:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1679#comment-512417</guid>
		<description>Hi,

Could you explain how to use a &quot;custom ball&quot; in the game? for example, you used this pumpkin, but ive tried so many things, and all i get is that gray square / circle :)

Greets,

Jelmer</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>Could you explain how to use a &#8220;custom ball&#8221; in the game? for example, you used this pumpkin, but ive tried so many things, and all i get is that gray square / circle :)</p>
<p>Greets,</p>
<p>Jelmer</p>
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	</item>
	<item>
		<title>By: Dylan Dalrymple</title>
		<link>http://www.emanueleferonato.com/2009/09/24/pumpkin-story-prototype/#comment-503648</link>
		<dc:creator>Dylan Dalrymple</dc:creator>
		<pubDate>Mon, 28 Sep 2009 01:25:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1679#comment-503648</guid>
		<description>Great gameplay, but I don&#039;t get what the first guy was talking about (all the level six stuff and all) since there&#039;s only a screen with ground and a ball (all in Box2D graphics).  By the way, don&#039;t you think that applying a bit more physics with friction and such would make this short prototype a little more usable?  Either way, this looks like it&#039;s going to be a good game.</description>
		<content:encoded><![CDATA[<p>Great gameplay, but I don&#8217;t get what the first guy was talking about (all the level six stuff and all) since there&#8217;s only a screen with ground and a ball (all in Box2D graphics).  By the way, don&#8217;t you think that applying a bit more physics with friction and such would make this short prototype a little more usable?  Either way, this looks like it&#8217;s going to be a good game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Simulating a hook with Box2D : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2009/09/24/pumpkin-story-prototype/#comment-503300</link>
		<dc:creator>Simulating a hook with Box2D : Emanuele Feronato</dc:creator>
		<pubDate>Sun, 27 Sep 2009 00:16:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1679#comment-503300</guid>
		<description>[...] a comment to Pumpkin Story prototype, a reader asked for a function to simulate a [...]</description>
		<content:encoded><![CDATA[<p>[...] a comment to Pumpkin Story prototype, a reader asked for a function to simulate a [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Guest</title>
		<link>http://www.emanueleferonato.com/2009/09/24/pumpkin-story-prototype/#comment-502593</link>
		<dc:creator>Guest</dc:creator>
		<pubDate>Thu, 24 Sep 2009 23:36:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1679#comment-502593</guid>
		<description>Emanuele, do you think it&#039;s possible to adapt the artillery script to simulate a hook, like batman/spiderman? i mean, select the angle with the bazooka, then shoot a rope/wip to the roof, (creating a pendulous) to swing like tarzan or something?... is it possible en box2d? :)</description>
		<content:encoded><![CDATA[<p>Emanuele, do you think it&#8217;s possible to adapt the artillery script to simulate a hook, like batman/spiderman? i mean, select the angle with the bazooka, then shoot a rope/wip to the roof, (creating a pendulous) to swing like tarzan or something?&#8230; is it possible en box2d? :)</p>
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	<item>
		<title>By: Guest</title>
		<link>http://www.emanueleferonato.com/2009/09/24/pumpkin-story-prototype/#comment-502591</link>
		<dc:creator>Guest</dc:creator>
		<pubDate>Thu, 24 Sep 2009 23:32:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1679#comment-502591</guid>
		<description>It&#039;s Great!!! its like Bloons but with physics and a cool halloween atmosphere, good job! one question: you have to touch all the items, or reach a minimum goal? cause i got stucked at level (6?) i think...</description>
		<content:encoded><![CDATA[<p>It&#8217;s Great!!! its like Bloons but with physics and a cool halloween atmosphere, good job! one question: you have to touch all the items, or reach a minimum goal? cause i got stucked at level (6?) i think&#8230;</p>
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