Creation of a Flash Stabilize! clone using Box2D – part 2

Emanuele Feronato on Oct 29, 2009 • 6 Comments

Time to add some new features to our Stabilize! clone we started in this post. The features we’ll add this time are: * Restricted area in which you can drop crates * “Real” crates, made with a movieclip, take the place of the boxes you can draw with the mouse As you can see, the [...]

Horror Profile: Facebook application

Emanuele Feronato on Oct 28, 2009 • 6 Comments

You are all invited to try Horror Profile, a Facebook application I made in about an hour. The application takes your name and profile photo, and combines them in a creepy environment to create an horrific photo that you can upload to your album. During next days I’ll release the full tutorial to create an [...]

Creation of a Flash Stabilize! clone using Box2D – part 1

Emanuele Feronato on Oct 26, 2009 • 8 Comments

In Triqui’s picks 1 I told you Stabilize! is a good game to clone using Box2D. And I would use this post to focus on another thing too… it’s about recycling. I mean… once you code for a while, or follow developer’s blogs like this one providing a lot of source codes, probably most of [...]

Triqui’s picks #2

Emanuele Feronato on Oct 25, 2009 • 1 Comment

Let’s see the games I featured on triqui.com this week: Zombie Taxi 2: Half Grand Theft Auto (the fist release), half Carmageddon, you have to rescue the people in the city before they become infected. What I liked: the overall experience Programming difficulty: Making a really clean and complete game is never easy. 4/5 Globulous [...]

About season games

Emanuele Feronato on Oct 23, 2009 • 3 Comments

Season games are games based upon Halloween, Christmas, Valentine’s Day, Easter, and so on. Normally they are classic games with a season theme, just like my two ones, Christmas Couples and Halloween Couples. The question is: is it worth it to work on season games? If you read this post, you can read it’s not [...]

In-game banners, after 1,000,000 plays

Emanuele Feronato on Oct 22, 2009 • 13 Comments

Some time ago I released SamePhysics, my first Box2D game, a self-sponsored game with a rotating banner placed in the lower play area. I decided to rotate five different banners, four of them link to my sites/games and one was sold to Rotten Tomato Games. I published some considerations after 75,000 views Let’s see what [...]

Alexa rank under 30K!!!

Emanuele Feronato on Oct 19, 2009 • 19 Comments

Another important milestone… the blog is climbing Alexa’s ranking ladder… some months ago it was one of the 40,000 most visited sites in the world, now it’s time to celebrate my ranking under 30K!!! That’s a really important achievement for such a niche blog. Thank you!!

Triqui’s Picks #1

Emanuele Feronato on Oct 18, 2009 • 8 Comments

Starting from this week, I’ll show you the new games I publish on triqui.com. I always try to pick games with interesting gameplay and in this post I’ll spend a couple of words from a PROgrammer point of view. Stabilize!: this is the kind of Flash game I love: clean design, easy to play, no [...]

WorDrop

Emanuele Feronato on Oct 17, 2009 • 6 Comments

Word Play contest is over, you can see the winners in the official MochiLand post, and it’s time to show you my little game based on words. It’s called WorDrop and it’s a Box2D game made in a couple of days based on this prototype. It’s not that great game but I would like to [...]

Keep your WordPress Blog (or any site) clean with new Google Webmaster Tools

Emanuele Feronato on Oct 14, 2009 • 3 Comments

Yesterday I blogged about 10 ways to secure your WordPress blog Today I found a new, important tool to keep your blog (or site) clean: Google Webmaster Tools and its new services “Fetch as Googlebot” and “Malware details”. Once you enter into Webmaster Tools you will find on the left Dashboard sidebar a Labs item [...]

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