WorDrop
Word Play contest is over, you can see the winners in the official MochiLand post, and it’s time to show you my little game based on words.
It’s called WorDrop and it’s a Box2D game made in a couple of days based on this prototype.
It’s not that great game but I would like to localize it in italian and spanish and see how does it perform.
Obviously big kudos to winners and expect some prototype based on winning games durin next days.
They can be easily customized to meet the unique requirements of your project.
















(4 votes, average: 4.00 out of 5)









This post has 6 comments
Yarden Refaeli
Nice game! good luck.
How about a port of this game to facebook? it may be a gold mine =]
Cyclone103
You forgot to put credit for the idea like I asked…can you please add that?
Thomas Francis
do games with more than one language do better than those that only have one language?
Guest
yaaaay, more prototypes! :)
wimp
oh no please… word games sux.
Matt
Greetings Emauel!
I have played this game once and I caught my attention for it is similar to the game that I am currently working on.
I am making a word game that requires a lot of Flash Animation and Action Scripting experience. However, I am still a beginner when it come those two and so I ended up with this: http://mine22mine.deviantart.com/art/Flash-Testing-Word-Games-quot-Tile-Movement-quo-278274861
My problem now is as follows:
1. How do you randomize the appearance of each tiles of letters on screen?
2. When tiles are clicked, they move in to the center. How do you make the first tile move on to the left once a second tile is clicked?
3. When a word is formed, how do you fetch the letter value of each Tile and combine them into a string so that you can validate it whether the word formed exists or not?
4. Can anyone help me with all of this? LOL
I’m still confused and a bit lost as to what I should do. I hope someone can help me, teach me, so that I may finally finish my game.
Thanks!