Triqui’s picks #2
Let’s see the games I featured on triqui.com this week:
Zombie Taxi 2: Half Grand Theft Auto (the fist release), half Carmageddon, you have to rescue the people in the city before they become infected.
What I liked: the overall experience
Programming difficulty: Making a really clean and complete game is never easy. 4/5
Globulous Challenge: single player version of Globulos game, features 25 levels you have to complete in just one turn
What I liked: great strategy game
Programming difficulty: besides the level design, it’s a quite easy physics game without gravity 2/5
A Dralien Day: Excellent point and click graphic adventure, a must see even if you don’t like escape games.
What I liked: really really good graphics
Programming difficulty: it’s not just a point and click game, there are some minigames that raise the difficulty 3/5
Dropple 2: classic “collect everything with a ball” game, with all features you can expect.
What I liked: I can’t get enough of these games
Programming difficulty: different tile types mean different scripting… 3/5
Whindy: in a Colorless World: great platform game with cool graphics and an interesting story… colors have been stolen and it’s up to you to bring them again in the world
What I liked: the graphic style and the gameplay
Programming difficulty: A complete platform game is never easy to make 4/5
Speedround: addictive puzzle game, rotate the wheel and place colored gems in order to fill empty slots
What I liked: the concept
Programming difficulty: quite easy… no physics, almost no special effects… pure gameplay… 2/5
Imago Prologue: An incredible interactive novel. I mean incredible. Adult contents. I was killed by an hooker
What I liked: the story. wow.
Programming difficulty: if… then… gotoAndPlay… 1/5
Vector Conflict: the Siege: Modern Battle Zone (from 1980!!) clone, destroy all enemy vawes and updgrade your base
What I liked: the graphics, and the overall feeling
Programming difficulty: for 3D gurus… 5/5
Magnets: Puzzle game featuring magnetism to bring a ball from “A spot” to “B spot”
What I liked: the idea
Programming difficulty: I don’t know that much about magnetism but I think with the right formula it shouldn’t be that hard 2/5
Assembler 4: Place all crates to their right places in this physics game
What I liked: Level design
Programming difficulty: just some Box2D drag’n drop 2/5
See you next week
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Thanks, I like your programming thoughts =]