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	<title>Comments on: Creation of a Flash Stabilize! clone using Box2D &#8211; part 1</title>
	<atom:link href="http://www.emanueleferonato.com/2009/10/26/creation-of-a-flash-stabilize-clone-using-box2d-part-1/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2009/10/26/creation-of-a-flash-stabilize-clone-using-box2d-part-1/</link>
	<description>italian geek and PROgrammer</description>
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		<item>
		<title>By: Creation of a Flash Stabilize! clone using Box2D – part 3 : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2009/10/26/creation-of-a-flash-stabilize-clone-using-box2d-part-1/comment-page-1/#comment-519789</link>
		<dc:creator>Creation of a Flash Stabilize! clone using Box2D – part 3 : Emanuele Feronato</dc:creator>
		<pubDate>Tue, 10 Nov 2009 14:25:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1809#comment-519789</guid>
		<description>[...] steps 1 and 2, then continue with this [...]</description>
		<content:encoded><![CDATA[<p>[...] steps 1 and 2, then continue with this [...]</p>
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	<item>
		<title>By: Creation of a Flash Stabilize! clone using Box2D – part 2 : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2009/10/26/creation-of-a-flash-stabilize-clone-using-box2d-part-1/comment-page-1/#comment-516389</link>
		<dc:creator>Creation of a Flash Stabilize! clone using Box2D – part 2 : Emanuele Feronato</dc:creator>
		<pubDate>Thu, 29 Oct 2009 21:14:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1809#comment-516389</guid>
		<description>[...] Time to add some new features to our Stabilize! clone we started in this post. [...]</description>
		<content:encoded><![CDATA[<p>[...] Time to add some new features to our Stabilize! clone we started in this post. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ivan</title>
		<link>http://www.emanueleferonato.com/2009/10/26/creation-of-a-flash-stabilize-clone-using-box2d-part-1/comment-page-1/#comment-516110</link>
		<dc:creator>Ivan</dc:creator>
		<pubDate>Thu, 29 Oct 2009 01:09:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1809#comment-516110</guid>
		<description>Yake at look at this Game Engine ..

http://pushbuttonengine.com/


Ivan H.</description>
		<content:encoded><![CDATA[<p>Yake at look at this Game Engine ..</p>
<p><a href="http://pushbuttonengine.com/" rel="nofollow">http://pushbuttonengine.com/</a></p>
<p>Ivan H.</p>
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	</item>
	<item>
		<title>By: bogdan</title>
		<link>http://www.emanueleferonato.com/2009/10/26/creation-of-a-flash-stabilize-clone-using-box2d-part-1/comment-page-1/#comment-515778</link>
		<dc:creator>bogdan</dc:creator>
		<pubDate>Wed, 28 Oct 2009 08:39:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1809#comment-515778</guid>
		<description>Hi ,
 in the truck game demo you have the add wheel function and you set there wheel1.
the question is how do I reset the wheel1.angle?
If I use wheel1.GetAngle I can only see it but can’t set it and if I try with wheel1.angle=0; or wheel1.rotation=0; doens’t work.. please help
thanks!
you’re awesome!</description>
		<content:encoded><![CDATA[<p>Hi ,<br />
 in the truck game demo you have the add wheel function and you set there wheel1.<br />
the question is how do I reset the wheel1.angle?<br />
If I use wheel1.GetAngle I can only see it but can’t set it and if I try with wheel1.angle=0; or wheel1.rotation=0; doens’t work.. please help<br />
thanks!<br />
you’re awesome!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Monkios</title>
		<link>http://www.emanueleferonato.com/2009/10/26/creation-of-a-flash-stabilize-clone-using-box2d-part-1/comment-page-1/#comment-515555</link>
		<dc:creator>Monkios</dc:creator>
		<pubDate>Tue, 27 Oct 2009 17:07:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1809#comment-515555</guid>
		<description>Very thin forms will go through without being stopped by anything.</description>
		<content:encoded><![CDATA[<p>Very thin forms will go through without being stopped by anything.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Guest</title>
		<link>http://www.emanueleferonato.com/2009/10/26/creation-of-a-flash-stabilize-clone-using-box2d-part-1/comment-page-1/#comment-515495</link>
		<dc:creator>Guest</dc:creator>
		<pubDate>Tue, 27 Oct 2009 15:19:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1809#comment-515495</guid>
		<description>btw,You never finished the Rope and Hook tutorial :-(</description>
		<content:encoded><![CDATA[<p>btw,You never finished the Rope and Hook tutorial :-(</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: x10der</title>
		<link>http://www.emanueleferonato.com/2009/10/26/creation-of-a-flash-stabilize-clone-using-box2d-part-1/comment-page-1/#comment-515235</link>
		<dc:creator>x10der</dc:creator>
		<pubDate>Tue, 27 Oct 2009 07:47:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1809#comment-515235</guid>
		<description>Thanks! I&#039;m waiting the part 2.</description>
		<content:encoded><![CDATA[<p>Thanks! I&#8217;m waiting the part 2.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yarden Refaeli</title>
		<link>http://www.emanueleferonato.com/2009/10/26/creation-of-a-flash-stabilize-clone-using-box2d-part-1/comment-page-1/#comment-515227</link>
		<dc:creator>Yarden Refaeli</dc:creator>
		<pubDate>Tue, 27 Oct 2009 07:32:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1809#comment-515227</guid>
		<description>Thank you very much! Im going to implement this idea really soon ;)</description>
		<content:encoded><![CDATA[<p>Thank you very much! Im going to implement this idea really soon ;)</p>
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