Triqui’s Picks #7

Emanuele Feronato on Nov 29, 2009 • 4 Comments

This week I only found 3 games I really enjoyed… maybe the best aones re yet to come since this is the last week to enter the 60 seconds to fame contest, anyway these are the games I liked: Click Maze 2 HS: You may think a maze game is really out to date in [...]

Flash Game Developers LinkedIn group and Come2Play Flash game competition

Emanuele Feronato on Nov 27, 2009 • 3 Comments

I received a shout from Barry White (do you remember GameJacket?) about an interesting tournament made by Flash Game Developers LinkedIn group and Come2Play with $8,000 in prizes. Original press release: « Come2Play has teamed up with the LinkedIn Flash Game Developers group to bring you an awesome Flash Game Competition! Just integrate their API [...]

Creation of a Flash Stabilize! clone using Box2D – part 5

Emanuele Feronato on Nov 25, 2009 • 3 Comments

Welcome to the 5th part. Today we’ll add some gameplay… in part 4 we managed collisions, now it’s time to add a one-minute timer (yes, this is a concept for the 60 seconds to fame contest). I think, having colored stuff on the stage, making a “match 3 to remove” game would be too obvious… [...]

Chronotron Flash game prototype

Emanuele Feronato on Nov 25, 2009 • 8 Comments

Do you remember Chronotron? It’s a puzzle platform which wants you to interact with past versions of yourself to solve levels. It’s a very original game, higly recommended Luis Fernando Silva, author of a Box2D platform engine alternative published on the blog some time ago, created a prototype of this game « I really liked [...]

Creation of a Flash Stabilize! clone using Box2D – part 4

Emanuele Feronato on Nov 23, 2009 • 3 Comments

Here I am with the 4th part of this prototype. In part 3 we saw the “next” feature, this time we’ll trigger the collision among crates of the same color. This will allow you to create the classic “match stuff of the same color to remove it from the game” or maybe something more creative. [...]

Triqui’s Picks #6

Emanuele Feronato on Nov 22, 2009 • 4 Comments

Six great games for you to play this week: Valiance: The best game this week in my opinion… a platform game with jump, double jump, swords and gravity switch… and upgrades… What I liked: Great game! Programming difficulty: So many things… 5/5 Cannon Plunder: A Bloons clone, but this time you are using a cannon [...]

Marketing influences game revenue three times more than high scores

Emanuele Feronato on Nov 19, 2009 • 7 Comments

Research by EEDAR has shown that a high marketing spend increases gross revenue three times more than high review scores. The perception that high scores are crucial to sales is a myth, said EEDAR’s Jesse Divnich speaking at the Montreal International Games Summit, and developers should realise the cold fact that a poor quality game [...]

HiRoads case study: building a community around a game

Emanuele Feronato on Nov 18, 2009 • 2 Comments

With the so-called “Web 2.0″ and the “social network era”, just making a game and publishing it on various portals couldn’t be enough. Some days ago we saw how Bomb Digger allows to play extra levels on its official site, now it’s time to introduce you a more complete project. Do you remember HiRoads developer [...]

Creation of a Flash Facebook application using AMFPHP

Emanuele Feronato on Nov 17, 2009 • 12 Comments

Some days ago I showed you how to create a Flash Facebook application using the AS3 API. Now Yarden Refaeli from Rigel Games is sharing with us his experience in creating a Flash Facebook application using another technique. Let’s read it: « Hello, my name is Yarden Refaeli and I have been flash programmer for [...]

Triqui’s Picks #5

Emanuele Feronato on Nov 16, 2009 • 1 Comment

This was a great week for Flash gamers, here it is a list of really really great games. The best picks so far, in my opinion. You’ll really enjoy these ones. B.C. Bow Contest: Great bow game with a prehistoric theme… win all tournaments using several kinds of arrows What I liked: Everything, great Nitrome [...]

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