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	<title>Comments on: HiRoads case study: building a community around a game</title>
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	<link>http://www.emanueleferonato.com/2009/11/18/hiroads-case-study-building-a-community-around-a-game/</link>
	<description>italian geek and PROgrammer</description>
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		<title>By: HiRoads case study: the aftermath : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.emanueleferonato.com/2009/11/18/hiroads-case-study-building-a-community-around-a-game/comment-page-1/#comment-539190</link>
		<dc:creator>HiRoads case study: the aftermath : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Thu, 21 Jan 2010 16:26:32 +0000</pubDate>
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		<description>[...] Do you remember Filippo Bodei&#8217;s HiRoads case study? [...]</description>
		<content:encoded><![CDATA[<p>[...] Do you remember Filippo Bodei&#8217;s HiRoads case study? [...]</p>
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		<title>By: Yarden Refaeli</title>
		<link>http://www.emanueleferonato.com/2009/11/18/hiroads-case-study-building-a-community-around-a-game/comment-page-1/#comment-523810</link>
		<dc:creator>Yarden Refaeli</dc:creator>
		<pubDate>Wed, 18 Nov 2009 21:10:28 +0000</pubDate>
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		<description>This is great way to achieve loyal players that will comeback and might tell their friends... Thanks!</description>
		<content:encoded><![CDATA[<p>This is great way to achieve loyal players that will comeback and might tell their friends&#8230; Thanks!</p>
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