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	<title>Comments on: Chronotron Flash game prototype</title>
	<atom:link href="http://www.emanueleferonato.com/2009/11/25/chronotron-flash-game-prototype/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2009/11/25/chronotron-flash-game-prototype/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Wed, 17 Mar 2010 22:10:20 +0000</lastBuildDate>
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		<title>By: Sam</title>
		<link>http://www.emanueleferonato.com/2009/11/25/chronotron-flash-game-prototype/comment-page-1/#comment-534590</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Sat, 02 Jan 2010 11:57:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1998#comment-534590</guid>
		<description>it reminds me of Ratchet &amp; Clank A Crack In Time, with the clank parts</description>
		<content:encoded><![CDATA[<p>it reminds me of Ratchet &amp; Clank A Crack In Time, with the clank parts</p>
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		<title>By: David</title>
		<link>http://www.emanueleferonato.com/2009/11/25/chronotron-flash-game-prototype/comment-page-1/#comment-531783</link>
		<dc:creator>David</dc:creator>
		<pubDate>Sat, 19 Dec 2009 00:42:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1998#comment-531783</guid>
		<description>I am a little curious about Flash.
I very dreams with games and programming in Flash. I&#039;ve thought up to create a an online game, who also has dreams of Flash?
Putting everything you taught him to have almost any experience to create a very good game.
Thank you for creating the site.</description>
		<content:encoded><![CDATA[<p>I am a little curious about Flash.<br />
I very dreams with games and programming in Flash. I&#8217;ve thought up to create a an online game, who also has dreams of Flash?<br />
Putting everything you taught him to have almost any experience to create a very good game.<br />
Thank you for creating the site.</p>
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	<item>
		<title>By: slc</title>
		<link>http://www.emanueleferonato.com/2009/11/25/chronotron-flash-game-prototype/comment-page-1/#comment-527194</link>
		<dc:creator>slc</dc:creator>
		<pubDate>Sat, 28 Nov 2009 06:40:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1998#comment-527194</guid>
		<description>I want to make simple car racing game for my little brohter on cs3 flash . So that if you have simple type of scripts of game please help me by sending in my email address.</description>
		<content:encoded><![CDATA[<p>I want to make simple car racing game for my little brohter on cs3 flash . So that if you have simple type of scripts of game please help me by sending in my email address.</p>
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		<title>By: Luiz Fernando</title>
		<link>http://www.emanueleferonato.com/2009/11/25/chronotron-flash-game-prototype/comment-page-1/#comment-526395</link>
		<dc:creator>Luiz Fernando</dc:creator>
		<pubDate>Wed, 25 Nov 2009 21:43:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1998#comment-526395</guid>
		<description>Yes, the method is almost the same.</description>
		<content:encoded><![CDATA[<p>Yes, the method is almost the same.</p>
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		<title>By: Guest</title>
		<link>http://www.emanueleferonato.com/2009/11/25/chronotron-flash-game-prototype/comment-page-1/#comment-526349</link>
		<dc:creator>Guest</dc:creator>
		<pubDate>Wed, 25 Nov 2009 19:54:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1998#comment-526349</guid>
		<description>There are many flash games/applications (even greeting cards) where you can Draw in flash, save the drawing (all the process not just the final result) and then load it and show the drawing process....  in those games, you record the (x, y) positions of the mouse in one array, i guess it&#039;s something similar here? am i right?</description>
		<content:encoded><![CDATA[<p>There are many flash games/applications (even greeting cards) where you can Draw in flash, save the drawing (all the process not just the final result) and then load it and show the drawing process&#8230;.  in those games, you record the (x, y) positions of the mouse in one array, i guess it&#8217;s something similar here? am i right?</p>
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		<title>By: Jimbo</title>
		<link>http://www.emanueleferonato.com/2009/11/25/chronotron-flash-game-prototype/comment-page-1/#comment-526308</link>
		<dc:creator>Jimbo</dc:creator>
		<pubDate>Wed, 25 Nov 2009 15:22:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1998#comment-526308</guid>
		<description>Have you looked at your site in Firefox today?</description>
		<content:encoded><![CDATA[<p>Have you looked at your site in Firefox today?</p>
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		<title>By: Luiz Fernando</title>
		<link>http://www.emanueleferonato.com/2009/11/25/chronotron-flash-game-prototype/comment-page-1/#comment-526109</link>
		<dc:creator>Luiz Fernando</dc:creator>
		<pubDate>Wed, 25 Nov 2009 01:20:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1998#comment-526109</guid>
		<description>Also, some extra instructions to get the thing working correctly on a game:

The Mc_Player is the char controlled by the player. On it, you&#039;ll find the stepPlayer() function. Inside it, there are a few key checks placed already (left and right arrow keys).

In order to make both NPC and player work the exact same way, just use the keyDown() event to detect and work out the controls on the stepPlayer(), and then copy the entire script over to the stepNPC() function on the Mc_NPC movieclip (leave room to call the runNPC function at the start of the loop!).

Thanks you all!</description>
		<content:encoded><![CDATA[<p>Also, some extra instructions to get the thing working correctly on a game:</p>
<p>The Mc_Player is the char controlled by the player. On it, you&#8217;ll find the stepPlayer() function. Inside it, there are a few key checks placed already (left and right arrow keys).</p>
<p>In order to make both NPC and player work the exact same way, just use the keyDown() event to detect and work out the controls on the stepPlayer(), and then copy the entire script over to the stepNPC() function on the Mc_NPC movieclip (leave room to call the runNPC function at the start of the loop!).</p>
<p>Thanks you all!</p>
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		<title>By: Scarybug</title>
		<link>http://www.emanueleferonato.com/2009/11/25/chronotron-flash-game-prototype/comment-page-1/#comment-526054</link>
		<dc:creator>Scarybug</dc:creator>
		<pubDate>Tue, 24 Nov 2009 22:49:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=1998#comment-526054</guid>
		<description>Yep, that&#039;s pretty close to how I did it. I used OOP, Player and PastSelf both inherited from a superclass. The only difference was that Player acted on input from the keyboard and recorded it, and PastSelf acted on input from the array generated by the player. Using the time machine meant the player and past self always started at the same point, so no need to record the (x,y) coords except for the &quot;teleport&quot; effect that happens when you move while time is frozen.</description>
		<content:encoded><![CDATA[<p>Yep, that&#8217;s pretty close to how I did it. I used OOP, Player and PastSelf both inherited from a superclass. The only difference was that Player acted on input from the keyboard and recorded it, and PastSelf acted on input from the array generated by the player. Using the time machine meant the player and past self always started at the same point, so no need to record the (x,y) coords except for the &#8220;teleport&#8221; effect that happens when you move while time is frozen.</p>
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