Placing ads before a game loads with jQuery

Emanuele Feronato on Dec 30, 2009 • 7 Comments

When you run a Flash game portal or a Flash game official site, you normally place ads everywhere hoping someone will notice it. Obviously the most interesting place where to place ads is already taken by the game itself, so we are going to create a javascript preloader that will show an ad for 15 [...]

Way of an Idea Box2D prototype

Emanuele Feronato on Dec 29, 2009 • 9 Comments

Did you enjoy Way of an Idea? Nice physics game… besides the joints and motors used in level design, the most interesting part is the chalk drawing. . We are going to do it in three steps Step 1 – Freehand drawing Let’s start with a simple script with some mouse listeners to let the [...]

Triqui’s Picks #11

Emanuele Feronato on Dec 28, 2009 • Leave a comment

Six new games this last 2009 week: Back2Back: Control a troop trapped in an hostile planet and try to escape. I am sure I played something similar when I had an Amiga. And enjoyed it a lot What I liked: It could be a budget PC game. Programming difficulty: The basics are very easy, but [...]

Ononmin Flash prototype – step 2

Emanuele Feronato on Dec 26, 2009 • 1 Comment

I added some features to the Ononmin Flash prototype I showed you some days ago. Now the mushroom moves along the x axis in a field with a customizable number of bad circles and can fire a bullet. At the moment the bullet keeps on flying until it reaches stage’s edges, then it’s removed and [...]

35+ game portals that can give your game at least 100K views

Emanuele Feronato on Dec 23, 2009 • 69 Comments

We all know when you released a game, submitting it to game portals is a very important task if you want your game to be popular. So the question is: where should I submit my game? You can find a lot of game portals lists around the web, but this one includes only portals able [...]

Ononmin Flash prototype

Emanuele Feronato on Dec 22, 2009 • 5 Comments

I want you to play a bit Ononmin. It’s a simple and addictive game that does not require any physics or 3D library to work. So it’s the best candidate to be prototyped. In this first part we’ll create the “mushroom” you control. In the original game, you can’t move the mushroom, allowing the player [...]

Triqui’s Picks #10

Emanuele Feronato on Dec 21, 2009 • 2 Comments

Six new games this week: Ice Breaker: Slice ice and free frozen vikings. The game isn’t that new but it has been enabled for distribution in these days. What I liked: one of the few games using slicing feature Programming difficulty: You can make something similar following The engine behind Splitter Flash game : working [...]

Case study: Vadim Starygin’s total revenue from last two years

Emanuele Feronato on Dec 17, 2009 • 2 Comments

If Vadim Starygin does not sould familiar, then you’ll probably know this guy as Badim, the owner of Elite Games and the guy behind Elite Forces series. Badim allowed me to publish his recap of two years as indie developer and I think you’ll find it very interesting. Introduction Two years I have worked as [...]

Interview with Nick Pearce, the guy behind Shrink it

Emanuele Feronato on Dec 16, 2009 • 2 Comments

Do you remember Shrink it? You should, because it’s a very popular game and because it inspired me to write Scaling objects with Box2D – part 1 and 2. The blog interviewed Nick Pearce from NPGames to share with you some interesting information…

Scaling objects with Box2D – part 2

Emanuele Feronato on Dec 16, 2009 • 7 Comments

In the first part I showed you how to scale a circle. Now it’s time to scale a square… but before entering in the tutorial, I would like to do some cut/paste theory :) In Euclidean geometry, uniform scaling or isotropic scaling is a linear transformation that enlarges or increases or diminishes objects; the scale [...]

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