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	<title>Comments on: Scaling objects with Box2D</title>
	<atom:link href="http://www.emanueleferonato.com/2009/12/12/scaling-objects-with-box2d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2009/12/12/scaling-objects-with-box2d/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Fri, 10 Feb 2012 12:12:29 +0000</lastBuildDate>
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		<title>By: shefyg</title>
		<link>http://www.emanueleferonato.com/2009/12/12/scaling-objects-with-box2d/#comment-642445</link>
		<dc:creator>shefyg</dc:creator>
		<pubDate>Sat, 18 Sep 2010 16:38:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2056#comment-642445</guid>
		<description>There is more elegant way to do it - just change the shape radius - see here:

http://www.box2d.org/forum/viewtopic.php?f=8&amp;t=5601&amp;p=26070#p26070</description>
		<content:encoded><![CDATA[<p>There is more elegant way to do it &#8211; just change the shape radius &#8211; see here:</p>
<p><a href="http://www.box2d.org/forum/viewtopic.php?f=8&#038;t=5601&#038;p=26070#p26070" rel="nofollow">http://www.box2d.org/forum/viewtopic.php?f=8&#038;t=5601&#038;p=26070#p26070</a></p>
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	<item>
		<title>By: Shrink it Box2D prototype : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.emanueleferonato.com/2009/12/12/scaling-objects-with-box2d/#comment-535437</link>
		<dc:creator>Shrink it Box2D prototype : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Tue, 05 Jan 2010 15:22:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2056#comment-535437</guid>
		<description>[...] post continues Scaling objects with Box2D and Scaling objects with Box2D – part 2, with these [...]</description>
		<content:encoded><![CDATA[<p>[...] post continues Scaling objects with Box2D and Scaling objects with Box2D – part 2, with these [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Interview with Nick Pearce, the guy behind Shrink it : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.emanueleferonato.com/2009/12/12/scaling-objects-with-box2d/#comment-531333</link>
		<dc:creator>Interview with Nick Pearce, the guy behind Shrink it : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Wed, 16 Dec 2009 21:01:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2056#comment-531333</guid>
		<description>[...] Shrink it? You should, because it&#8217;s a very popular game and because it inspired me to write Scaling objects with Box2D – part 1 and [...]</description>
		<content:encoded><![CDATA[<p>[...] Shrink it? You should, because it&#8217;s a very popular game and because it inspired me to write Scaling objects with Box2D – part 1 and [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scaling objects with Box2D &#8211; part 2 : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.emanueleferonato.com/2009/12/12/scaling-objects-with-box2d/#comment-531101</link>
		<dc:creator>Scaling objects with Box2D &#8211; part 2 : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Tue, 15 Dec 2009 22:47:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2056#comment-531101</guid>
		<description>[...] the first part I showed you how to scale a [...]</description>
		<content:encoded><![CDATA[<p>[...] the first part I showed you how to scale a [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: seren</title>
		<link>http://www.emanueleferonato.com/2009/12/12/scaling-objects-with-box2d/#comment-531006</link>
		<dc:creator>seren</dc:creator>
		<pubDate>Tue, 15 Dec 2009 14:48:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2056#comment-531006</guid>
		<description>Is there a way to do this with custom shapes without * the coords by a scale each time you recreate the shape?</description>
		<content:encoded><![CDATA[<p>Is there a way to do this with custom shapes without * the coords by a scale each time you recreate the shape?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kala</title>
		<link>http://www.emanueleferonato.com/2009/12/12/scaling-objects-with-box2d/#comment-530869</link>
		<dc:creator>Kala</dc:creator>
		<pubDate>Mon, 14 Dec 2009 19:10:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2056#comment-530869</guid>
		<description>Hello,

it is possible create conveyor?
I want to make simple simulation and I generate randomly some object that fall down on one side and then I want to move it automatically by conveyor.

Thank you. Kala</description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>it is possible create conveyor?<br />
I want to make simple simulation and I generate randomly some object that fall down on one side and then I want to move it automatically by conveyor.</p>
<p>Thank you. Kala</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andy</title>
		<link>http://www.emanueleferonato.com/2009/12/12/scaling-objects-with-box2d/#comment-530864</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Mon, 14 Dec 2009 17:49:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2056#comment-530864</guid>
		<description>The exact thing I was trying to work out last week! Have now binned that part of project and am doing my scaling with tweens... ah well. Cheers anyway! ;)</description>
		<content:encoded><![CDATA[<p>The exact thing I was trying to work out last week! Have now binned that part of project and am doing my scaling with tweens&#8230; ah well. Cheers anyway! ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yarden Refaeli</title>
		<link>http://www.emanueleferonato.com/2009/12/12/scaling-objects-with-box2d/#comment-530528</link>
		<dc:creator>Yarden Refaeli</dc:creator>
		<pubDate>Sat, 12 Dec 2009 18:44:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2056#comment-530528</guid>
		<description>Nice post.
@Cataclysm: you can use TweenLite/Max and animate the sprite/movieclip each click, and then every time you &quot;resize&quot; a Box2D item, the sprite will smoothly scale to the new object&#039;s dimmensions.

Emanuele, feel free to suggest another creative solution ;)</description>
		<content:encoded><![CDATA[<p>Nice post.<br />
@Cataclysm: you can use TweenLite/Max and animate the sprite/movieclip each click, and then every time you &#8220;resize&#8221; a Box2D item, the sprite will smoothly scale to the new object&#8217;s dimmensions.</p>
<p>Emanuele, feel free to suggest another creative solution ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cataclysm Studios</title>
		<link>http://www.emanueleferonato.com/2009/12/12/scaling-objects-with-box2d/#comment-530519</link>
		<dc:creator>Cataclysm Studios</dc:creator>
		<pubDate>Sat, 12 Dec 2009 17:56:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2056#comment-530519</guid>
		<description>How about making it smoothly scale? I think that&#039;d be a pretty cool effect.</description>
		<content:encoded><![CDATA[<p>How about making it smoothly scale? I think that&#8217;d be a pretty cool effect.</p>
]]></content:encoded>
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