Triqui’s Picks #16

Emanuele Feronato on Jan 31, 2010 • 3 Comments

Three really funny and amazing games this week: Go to Hell!: Dig through 666 meters to reach hell and find out its secret. You have to dig all the way down through caves filled with water, lava, boulders and enemies. You’ll need to eat, breathe and avoid or kill monster to survive. What I liked: [...]

Are you ready for this?

Emanuele Feronato on Jan 28, 2010 • 14 Comments

You should know some hours ago Apple unveiled its new jewel, called iPad. Besides the innovation and the cool features, the most interesting thing is the iPad compatibility with all existing iPhone applications and obviously the SDK to create dedicated applications, at the full 1024×768 resolution. With the same iPhone Developer Program account you will [...]

Box2DFlash 2.1a released – what changed

Emanuele Feronato on Jan 27, 2010 • 19 Comments

Some days ago Boris the Brave released the new version of the popular physics library. There are some critical changes that won’t make old projects run in the new environment. The most important ones are: It is now not necessary to specify a size for your world, it’ll always be large enough. Improved collisions system [...]

Get detailed statistics about your Flash game with SWFStats

Emanuele Feronato on Jan 27, 2010 • 4 Comments

Are you looking for a fresh and complete tool to track how your game is performing? Then SWFStats may be the API you need. SWFStats is a Flash analytics software with a lot of features, some of them absolutely unique for this kind of software. Let’s see them: Easy integration Track views, playtime Tracks views [...]

Games that Challenge the World Come2Play contest – $8,000 in prizes

Emanuele Feronato on Jan 25, 2010 • 4 Comments

Do you want to make something interesting out of the Come2Play multiplayer API tutorial? Here it is your chance to win up to $5,000!! Come2Play – Creators of the first white-label social gaming platform and multiplayer game API – are holding a contest, in conjunction with the LinkedIn Flash Game Developers group, for the development [...]

Triqui’s Picks #15

Emanuele Feronato on Jan 24, 2010 • 1 Comment

Only two games this week, and a lot of garbage jigsaw puzzles… Hill Of Defend: Fresh defense game, with a different view. This time you’ll defend your base from a side view. What I liked: Normally I hate classic defense games, but this one has a new and original approach. Programming difficulty: Very complete game. [...]

Mochi Media Haiti Relief Fund

Emanuele Feronato on Jan 22, 2010 • 1 Comment

You certainly know what happened in Haiti some days ago. On January 12, a 7.0 magnitude earthquake struck and almost destroyed the capital and all nearby cities. The whole world is moving to support disaster relief, and I want you to know MochiMedia will be participating in the Haiti relief fund initiative that has started [...]

HiRoads case study: the aftermath

Emanuele Feronato on Jan 21, 2010 • 9 Comments

Do you remember Filippo Bodei‘s HiRoads case study? After two months with HiRoads in the wild, Filippo shares with us the result of his project. « Here we are again after about two monts since HiRoads went live! Today, the 21st of January, I can count 1203 registered users and 250 roads published on www.hiroads.com [...]

Way of an Idea Box2D prototype – Step 3

Emanuele Feronato on Jan 19, 2010 • 4 Comments

Welcome to the 3rd part. In part 2 we allowed the player to draw the chalk track in a “paused” Box2D environment and then run the simulation. Now it’s time to delete our chalk track. A bit of theory: although the simulation is paused, the chalk bodies are already placed in the Box2D world. So [...]

Flave, a new open source AS3 Verlet physics engine

Emanuele Feronato on Jan 18, 2010 • 29 Comments

Do you remember Luis Fernando Silva? He released a Box2D platform engine some months ago, and now I am publishing his last work, a Verlet physics engine. If you need more information about Verlet integration, check this post. This is what Luis says: « So, I was developing a small physics engine for a game [...]

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