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	<title>Comments on: Pausing a Box2D simulation</title>
	<atom:link href="http://www.emanueleferonato.com/2010/01/06/pausing-a-box2d-simulation/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2010/01/06/pausing-a-box2d-simulation/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Fri, 10 Feb 2012 12:12:29 +0000</lastBuildDate>
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	<item>
		<title>By: Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2010/01/06/pausing-a-box2d-simulation/#comment-535834</link>
		<dc:creator>Emanuele Feronato</dc:creator>
		<pubDate>Thu, 07 Jan 2010 15:25:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2175#comment-535834</guid>
		<description>nice! if you want to share it with blog readers, write me at info[at]emanueleferonato.com</description>
		<content:encoded><![CDATA[<p>nice! if you want to share it with blog readers, write me at info[at]emanueleferonato.com</p>
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	<item>
		<title>By: Way of an Idea Box2D prototype &#8211; Step 2 : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.emanueleferonato.com/2010/01/06/pausing-a-box2d-simulation/#comment-535833</link>
		<dc:creator>Way of an Idea Box2D prototype &#8211; Step 2 : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Thu, 07 Jan 2010 15:17:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2175#comment-535833</guid>
		<description>[...] time to apply the concepts seen at Pausing a Box2D simulation with Way of an Idea Box2D prototype to create a paused Box2D simulation that will start only when [...]</description>
		<content:encoded><![CDATA[<p>[...] time to apply the concepts seen at Pausing a Box2D simulation with Way of an Idea Box2D prototype to create a paused Box2D simulation that will start only when [...]</p>
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	<item>
		<title>By: rishabh</title>
		<link>http://www.emanueleferonato.com/2010/01/06/pausing-a-box2d-simulation/#comment-535832</link>
		<dc:creator>rishabh</dc:creator>
		<pubDate>Thu, 07 Jan 2010 15:14:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2175#comment-535832</guid>
		<description>i finished the matrix thing 
in 2 ways
1. check the location of the sprite which represents it and then slows down time when it is in range
2.the sensor way i explained before</description>
		<content:encoded><![CDATA[<p>i finished the matrix thing<br />
in 2 ways<br />
1. check the location of the sprite which represents it and then slows down time when it is in range<br />
2.the sensor way i explained before</p>
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	<item>
		<title>By: rishabh</title>
		<link>http://www.emanueleferonato.com/2010/01/06/pausing-a-box2d-simulation/#comment-535797</link>
		<dc:creator>rishabh</dc:creator>
		<pubDate>Thu, 07 Jan 2010 08:00:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2175#comment-535797</guid>
		<description>Emanuele Feronato

i have created something like that 
but I used a variable called paused and if it is false,I call world.step(1/30,10) note:i usually put all stuff like framerate and ratio into a class called physivals and for the timestep, i sometimes use a seprate class called timeMaster which has 3 functions
1. getTimeStep() &lt; for the timestep
2.slowDown() &lt; slows down the timestep
3.backToNormal() &lt; returns timestep to normal

for the matrix effect
how about a bullet which has 2 shapes the real bullets shape and a sensor around 50x50 px big
when the sensor collides with an object you
call slowDown() and when it is removed you call backTNomal() 

mind if i send you a demo of that soon?</description>
		<content:encoded><![CDATA[<p>Emanuele Feronato</p>
<p>i have created something like that<br />
but I used a variable called paused and if it is false,I call world.step(1/30,10) note:i usually put all stuff like framerate and ratio into a class called physivals and for the timestep, i sometimes use a seprate class called timeMaster which has 3 functions<br />
1. getTimeStep() &lt; for the timestep<br />
2.slowDown() &lt; slows down the timestep<br />
3.backToNormal() &lt; returns timestep to normal</p>
<p>for the matrix effect<br />
how about a bullet which has 2 shapes the real bullets shape and a sensor around 50&#215;50 px big<br />
when the sensor collides with an object you<br />
call slowDown() and when it is removed you call backTNomal() </p>
<p>mind if i send you a demo of that soon?</p>
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	</item>
	<item>
		<title>By: ShahSoft</title>
		<link>http://www.emanueleferonato.com/2010/01/06/pausing-a-box2d-simulation/#comment-535796</link>
		<dc:creator>ShahSoft</dc:creator>
		<pubDate>Thu, 07 Jan 2010 07:55:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2175#comment-535796</guid>
		<description>In my game &quot;Word Cannon&quot; I simply don&#039;t call World Step while paused. I never thought of Sleeping bodies but there seems 2 b no problem if I pause for a While. 

Link: http://www.king.com/games/sponsored-games/word-cannon/</description>
		<content:encoded><![CDATA[<p>In my game &#8220;Word Cannon&#8221; I simply don&#8217;t call World Step while paused. I never thought of Sleeping bodies but there seems 2 b no problem if I pause for a While. </p>
<p>Link: <a href="http://www.king.com/games/sponsored-games/word-cannon/" rel="nofollow">http://www.king.com/games/sponsored-games/word-cannon/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2010/01/06/pausing-a-box2d-simulation/#comment-535747</link>
		<dc:creator>Emanuele Feronato</dc:creator>
		<pubDate>Thu, 07 Jan 2010 00:26:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2175#comment-535747</guid>
		<description>nice idea, a bullet time... (idea for next tutorial...)</description>
		<content:encoded><![CDATA[<p>nice idea, a bullet time&#8230; (idea for next tutorial&#8230;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Danhezee</title>
		<link>http://www.emanueleferonato.com/2010/01/06/pausing-a-box2d-simulation/#comment-535742</link>
		<dc:creator>Danhezee</dc:creator>
		<pubDate>Wed, 06 Jan 2010 23:50:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2175#comment-535742</guid>
		<description>That is the key to creating a cool matrix effect in box2d</description>
		<content:encoded><![CDATA[<p>That is the key to creating a cool matrix effect in box2d</p>
]]></content:encoded>
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