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	<title>Comments on: Way of an Idea Box2D prototype &#8211; Step 2</title>
	<atom:link href="http://www.emanueleferonato.com/2010/01/07/way-of-an-idea-box2d-prototype-step-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2010/01/07/way-of-an-idea-box2d-prototype-step-2/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Fri, 10 Feb 2012 12:12:29 +0000</lastBuildDate>
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		<title>By: xraven13</title>
		<link>http://www.emanueleferonato.com/2010/01/07/way-of-an-idea-box2d-prototype-step-2/#comment-564722</link>
		<dc:creator>xraven13</dc:creator>
		<pubDate>Tue, 06 Apr 2010 11:44:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2179#comment-564722</guid>
		<description>Screenshot of problem :
http://tinypic.com/r/eambzk/5</description>
		<content:encoded><![CDATA[<p>Screenshot of problem :<br />
<a href="http://tinypic.com/r/eambzk/5" rel="nofollow">http://tinypic.com/r/eambzk/5</a></p>
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		<title>By: xraven13</title>
		<link>http://www.emanueleferonato.com/2010/01/07/way-of-an-idea-box2d-prototype-step-2/#comment-564720</link>
		<dc:creator>xraven13</dc:creator>
		<pubDate>Tue, 06 Apr 2010 11:41:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2179#comment-564720</guid>
		<description>Sigh now it starts too look like i am spamming you..
But u might get some extra traffic because of this :D
Anyway i played a little with values and it seems part of problem is in this part :
create_box((sx+ex)/World.RATIO,(sy+ey)/World.RATIO,Math.abs(dist)/World.RATIO,2/30,angle);

When i change sx+ex to sx and sy+ey to sy then body its placed where it should be placed, BUT...
Bodies are not 1 after another but they are more like half of each inside of other..Not sure how to explain it...I tried reducing width by 2 but it didnt help..</description>
		<content:encoded><![CDATA[<p>Sigh now it starts too look like i am spamming you..<br />
But u might get some extra traffic because of this :D<br />
Anyway i played a little with values and it seems part of problem is in this part :<br />
create_box((sx+ex)/World.RATIO,(sy+ey)/World.RATIO,Math.abs(dist)/World.RATIO,2/30,angle);</p>
<p>When i change sx+ex to sx and sy+ey to sy then body its placed where it should be placed, BUT&#8230;<br />
Bodies are not 1 after another but they are more like half of each inside of other..Not sure how to explain it&#8230;I tried reducing width by 2 but it didnt help..</p>
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	<item>
		<title>By: xraven13</title>
		<link>http://www.emanueleferonato.com/2010/01/07/way-of-an-idea-box2d-prototype-step-2/#comment-564718</link>
		<dc:creator>xraven13</dc:creator>
		<pubDate>Tue, 06 Apr 2010 11:29:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2179#comment-564718</guid>
		<description>I think this could be connected with ratio..
U are dividing positions by 60...
I tried to use my RATIO that i use everywhere but it doesn&#039;t work, though i get different placements then...
Any idea how to make this work?
p.s. u really should have that value as constant it would be easier to understand what&#039;s happening :p

Cheers!</description>
		<content:encoded><![CDATA[<p>I think this could be connected with ratio..<br />
U are dividing positions by 60&#8230;<br />
I tried to use my RATIO that i use everywhere but it doesn&#8217;t work, though i get different placements then&#8230;<br />
Any idea how to make this work?<br />
p.s. u really should have that value as constant it would be easier to understand what&#8217;s happening :p</p>
<p>Cheers!</p>
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	<item>
		<title>By: xraven13</title>
		<link>http://www.emanueleferonato.com/2010/01/07/way-of-an-idea-box2d-prototype-step-2/#comment-564541</link>
		<dc:creator>xraven13</dc:creator>
		<pubDate>Mon, 05 Apr 2010 21:12:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2179#comment-564541</guid>
		<description>Hi, there..
Thank you for this article, because of it i am making new game that will use this concept...

Problem is that i am stuck ^^...
When i draw on screen and drawing transforms to b2 objects they don&#039;t appear exactly where trace of &quot;pen&quot; is, but they appear a little down and to the right.. Closer i draw to the right part of the screen objects move more to the right...
I am sure this doesn&#039;t have anything with gravity..

What is interesting is that this happens even when update of b2World is not running.. :/
And btw, pause will not be solution since i need to draw objects while b2World is running because i am creating action game that will use this drawing object technique...

Thanks in advance for your answer.. Please email me.

Cheers,

Kristian</description>
		<content:encoded><![CDATA[<p>Hi, there..<br />
Thank you for this article, because of it i am making new game that will use this concept&#8230;</p>
<p>Problem is that i am stuck ^^&#8230;<br />
When i draw on screen and drawing transforms to b2 objects they don&#8217;t appear exactly where trace of &#8220;pen&#8221; is, but they appear a little down and to the right.. Closer i draw to the right part of the screen objects move more to the right&#8230;<br />
I am sure this doesn&#8217;t have anything with gravity..</p>
<p>What is interesting is that this happens even when update of b2World is not running.. :/<br />
And btw, pause will not be solution since i need to draw objects while b2World is running because i am creating action game that will use this drawing object technique&#8230;</p>
<p>Thanks in advance for your answer.. Please email me.</p>
<p>Cheers,</p>
<p>Kristian</p>
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	<item>
		<title>By: Way of an Idea Box2D prototype – Step 3 : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.emanueleferonato.com/2010/01/07/way-of-an-idea-box2d-prototype-step-2/#comment-538671</link>
		<dc:creator>Way of an Idea Box2D prototype – Step 3 : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Tue, 19 Jan 2010 16:56:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2179#comment-538671</guid>
		<description>[...] to the 3rd part. In part 2 we allowed the player to draw the chalk track in a &#8220;paused&#8221; Box2D environment and then [...]</description>
		<content:encoded><![CDATA[<p>[...] to the 3rd part. In part 2 we allowed the player to draw the chalk track in a &#8220;paused&#8221; Box2D environment and then [...]</p>
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	<item>
		<title>By: Vadersapien</title>
		<link>http://www.emanueleferonato.com/2010/01/07/way-of-an-idea-box2d-prototype-step-2/#comment-535890</link>
		<dc:creator>Vadersapien</dc:creator>
		<pubDate>Thu, 07 Jan 2010 23:45:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2179#comment-535890</guid>
		<description>Looking a lot like line rider, but with box2d...if you replaced the circle with a compound object and added an eraser...I think that&#039;d make an interesting game...</description>
		<content:encoded><![CDATA[<p>Looking a lot like line rider, but with box2d&#8230;if you replaced the circle with a compound object and added an eraser&#8230;I think that&#8217;d make an interesting game&#8230;</p>
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