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	<title>Comments on: Create amazing particle effects with Stardust Particle Engine</title>
	<atom:link href="http://www.emanueleferonato.com/2010/01/12/create-amazing-particle-effects-with-stardust-particle-engine/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2010/01/12/create-amazing-particle-effects-with-stardust-particle-engine/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Thu, 09 Sep 2010 01:38:23 +0000</lastBuildDate>
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		<title>By: Anatomy of a Flash game main screen - Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2010/01/12/create-amazing-particle-effects-with-stardust-particle-engine/#comment-591358</link>
		<dc:creator>Anatomy of a Flash game main screen - Emanuele Feronato</dc:creator>
		<pubDate>Thu, 17 Jun 2010 15:08:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2200#comment-591358</guid>
		<description>[...] particle engine: reviewed here, it&#8217;s a quick and easy way to create amazing particle effects to be used in your [...]</description>
		<content:encoded><![CDATA[<p>[...] particle engine: reviewed here, it&#8217;s a quick and easy way to create amazing particle effects to be used in your [...]</p>
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	<item>
		<title>By: Weekly Shared Items &#8211; 19. January, 2010 &#124; TOXIN LABS - weblog of a german design student from wuerzburg</title>
		<link>http://www.emanueleferonato.com/2010/01/12/create-amazing-particle-effects-with-stardust-particle-engine/#comment-538555</link>
		<dc:creator>Weekly Shared Items &#8211; 19. January, 2010 &#124; TOXIN LABS - weblog of a german design student from wuerzburg</dc:creator>
		<pubDate>Tue, 19 Jan 2010 06:07:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2200#comment-538555</guid>
		<description>[...] Create amazing particle effects with Stardust Particle Engine [...]</description>
		<content:encoded><![CDATA[<p>[...] Create amazing particle effects with Stardust Particle Engine [...]</p>
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	<item>
		<title>By: Richard Lord</title>
		<link>http://www.emanueleferonato.com/2010/01/12/create-amazing-particle-effects-with-stardust-particle-engine/#comment-537917</link>
		<dc:creator>Richard Lord</dc:creator>
		<pubDate>Sat, 16 Jan 2010 12:24:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2200#comment-537917</guid>
		<description>As CJ says on his blog &quot;The class structure of Stardust is inspired by Flint Particle System&quot;.</description>
		<content:encoded><![CDATA[<p>As CJ says on his blog &#8220;The class structure of Stardust is inspired by Flint Particle System&#8221;.</p>
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	<item>
		<title>By: Tink</title>
		<link>http://www.emanueleferonato.com/2010/01/12/create-amazing-particle-effects-with-stardust-particle-engine/#comment-537153</link>
		<dc:creator>Tink</dc:creator>
		<pubDate>Wed, 13 Jan 2010 10:35:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2200#comment-537153</guid>
		<description>&quot;Is Stardust a branch of Flint Particles (or vice versa)?&quot;

I don&#039;t know any info on branches etc, although Flint has been around in public a lot longer.

Flints first commit is Feb 07, 2008. Richard was presenting Flint back in Feb 2008 (http://www.lfpug.com/practical-particle-effects-with-flint/)

Stardusts first commit is Jul 04, 2009</description>
		<content:encoded><![CDATA[<p>&#8220;Is Stardust a branch of Flint Particles (or vice versa)?&#8221;</p>
<p>I don&#8217;t know any info on branches etc, although Flint has been around in public a lot longer.</p>
<p>Flints first commit is Feb 07, 2008. Richard was presenting Flint back in Feb 2008 (<a href="http://www.lfpug.com/practical-particle-effects-with-flint/" rel="nofollow">http://www.lfpug.com/practical-particle-effects-with-flint/</a>)</p>
<p>Stardusts first commit is Jul 04, 2009</p>
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	<item>
		<title>By: Allen Chou</title>
		<link>http://www.emanueleferonato.com/2010/01/12/create-amazing-particle-effects-with-stardust-particle-engine/#comment-536973</link>
		<dc:creator>Allen Chou</dc:creator>
		<pubDate>Tue, 12 Jan 2010 15:36:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2200#comment-536973</guid>
		<description>Nice tutorial there. Can&#039;t wait to see your complete game in action!

@Wahooney
As described on the Stardust homepage, the core class structure was inspired by Flint, so the interface for the core classes look quite similar.

It&#039;s got some extra features though, including action triggers, particle masking XML, and serialization.</description>
		<content:encoded><![CDATA[<p>Nice tutorial there. Can&#8217;t wait to see your complete game in action!</p>
<p>@Wahooney<br />
As described on the Stardust homepage, the core class structure was inspired by Flint, so the interface for the core classes look quite similar.</p>
<p>It&#8217;s got some extra features though, including action triggers, particle masking XML, and serialization.</p>
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	<item>
		<title>By: m_man</title>
		<link>http://www.emanueleferonato.com/2010/01/12/create-amazing-particle-effects-with-stardust-particle-engine/#comment-536955</link>
		<dc:creator>m_man</dc:creator>
		<pubDate>Tue, 12 Jan 2010 13:42:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2200#comment-536955</guid>
		<description>Hi, i visit your blog a lot and I appreciate all the work you do for us. 
Anyways I don&#039;t like particle engines that go around the net and i dedicated myslef to making a fast simple in use particle code. it&#039;s not as professional as this thing but here&#039;s my result: 
http://mmankt.boo.pl/stuf/shade.swf
I making this to use in my games and it&#039;s more practical than stars falling form the sky.
it supports all effects you can imagine, wind, shock waves, bullet ballistics with penetration and ricochets. more effects are coming to it and i&#039;m also planning box2d integration for collisions.  
 it&#039;s not public yet and probably won&#039;t be.</description>
		<content:encoded><![CDATA[<p>Hi, i visit your blog a lot and I appreciate all the work you do for us.<br />
Anyways I don&#8217;t like particle engines that go around the net and i dedicated myslef to making a fast simple in use particle code. it&#8217;s not as professional as this thing but here&#8217;s my result:<br />
<a href="http://mmankt.boo.pl/stuf/shade.swf" rel="nofollow">http://mmankt.boo.pl/stuf/shade.swf</a><br />
I making this to use in my games and it&#8217;s more practical than stars falling form the sky.<br />
it supports all effects you can imagine, wind, shock waves, bullet ballistics with penetration and ricochets. more effects are coming to it and i&#8217;m also planning box2d integration for collisions.<br />
 it&#8217;s not public yet and probably won&#8217;t be.</p>
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	<item>
		<title>By: Wahooney</title>
		<link>http://www.emanueleferonato.com/2010/01/12/create-amazing-particle-effects-with-stardust-particle-engine/#comment-536844</link>
		<dc:creator>Wahooney</dc:creator>
		<pubDate>Tue, 12 Jan 2010 05:19:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2200#comment-536844</guid>
		<description>Is Stardust a branch of Flint Particles (or vice versa)?
Because the methods used are pretty much exactly the same.</description>
		<content:encoded><![CDATA[<p>Is Stardust a branch of Flint Particles (or vice versa)?<br />
Because the methods used are pretty much exactly the same.</p>
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	<item>
		<title>By: niraj</title>
		<link>http://www.emanueleferonato.com/2010/01/12/create-amazing-particle-effects-with-stardust-particle-engine/#comment-536788</link>
		<dc:creator>niraj</dc:creator>
		<pubDate>Tue, 12 Jan 2010 01:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2200#comment-536788</guid>
		<description>try tweensy too 
http://code.google.com/p/tweensy/
its also cool and super fast</description>
		<content:encoded><![CDATA[<p>try tweensy too<br />
<a href="http://code.google.com/p/tweensy/" rel="nofollow">http://code.google.com/p/tweensy/</a><br />
its also cool and super fast</p>
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