Games that Challenge the World Come2Play contest – $8,000 in prizes
Do you want to make something interesting out of the Come2Play multiplayer API tutorial?
Here it is your chance to win up to $5,000!!
Come2Play – Creators of the first white-label social gaming platform and multiplayer game API – are holding a contest, in conjunction with the LinkedIn Flash Game Developers group, for the development of turn based multiplayer games with prizes totaling $8,000.
In a gaming world where new games are launched and disappear just as quickly, multiplayer games with a social infrastructure are a huge hit amongst users; developing a loyal fan base that come back daily to play against each other and their friends.
Come2Play has developed this infrastructure and are inviting game developers to take advantage of it.
Come2Play is revitalizing the formula by allowing for correspondence challenges. With correspondence challenges, a player makes the first move in a game and then sends it to all their friends through email or their favorite social network. Each individual friend can then send back their next move. Each friend who responds starts a new game with the creator of the game. This gaming form provides a huge viral opportunity to game developers looking to expand the reach of their games.
In light of this initiative, Come2Play is launching their latest contest – The Games That Challenge the World Competition.
Using Come2Play’s multiplayer API, developers are challenged to create head-to-head turn based multiplayer games that fit this concept. Prizes will be given out to games that successfully implement this turn based model based on the contest’s concept. Games will be judged based on originality, design, game play and use of Come2Play’s API features. Judging will be done by Come2Play in conjunction with a panel of industry judges.
Games entered into the competition do not have to be exclusive. In addition, you can retrofit an old game that has already been published and released.
$8,000 in Prizes!
Prizes for the contest will be as follows:
$5,000 for first place,
$2,000 for second place
$1,000 for third place
The contest runs from January 1st through March 31st. Games must be submitted by 11:59pm EST on March 31st, 2010.
In addition to the prize money, Come2Play will pay developers with single player games, which have over 100,000 game plays and a rating over 3.5 on Kongregate or Newgrounds, up to $3,000 to convert their single player game to a multiplayer version. Contact Come2Play at submissions[at]come2play.com to see if you qualify.
More information at the official page
They can be easily customized to meet the unique requirements of your project.

























This post has 4 comments
David
I personally prefer the Player.IO API. I sent you an email about it in case you were interested.
Erez
David, Player.IO cost money, it’s a service, it’s not a full solution for distributing the game and build-in monetizing…
Come2Play send you money each month, with Player.IO it’s the other way around.
Erez
Come2Play send you money at the end of each month, with Player.IO it’s the other way around, it’s a service that cost money and doesn’t take care of the distribution and monetization as with Come2Play.
David
With regards to cost, Player.IO does offer a great free service as well as their paid services. As far as ingame monetization goes, it is left up to the programmer, allowing them to choose the methods they wish to use (be it advertisers, sponsorships, anything).
I noticed that there is no mention of costs deducted from money made from advertising. There is not even a mention of how much Come2Play deducts as a fee.
Distributing the game should be left to the creator, what if you want control over this yourself?
Also, I noticed that Come2Play seems to focus on “matches” with gaming, it doesn’t appear to support any kind of persistent worlds, let alone a full-blown browser MMO. For “match” style gaming, I would personally use http://www.nonoba.com for their API, they don’t force advertisements, and the Nonoba branding is optional.