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	<title>Comments on: Triqui&#8217;s Picks #16</title>
	<atom:link href="http://www.emanueleferonato.com/2010/01/31/triquis-picks-16/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2010/01/31/triquis-picks-16/</link>
	<description>italian geek and PROgrammer</description>
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		<title>By: Krasimir Tsonev</title>
		<link>http://www.emanueleferonato.com/2010/01/31/triquis-picks-16/#comment-546195</link>
		<dc:creator>Krasimir Tsonev</dc:creator>
		<pubDate>Fri, 12 Feb 2010 12:43:57 +0000</pubDate>
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		<description>Hello,

great games and really useful blog Emanuele. A little offtopic question:
How can we add games to triqui.com. I just released a new one that uses box2d engine.</description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>great games and really useful blog Emanuele. A little offtopic question:<br />
How can we add games to triqui.com. I just released a new one that uses box2d engine.</p>
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	<item>
		<title>By: Guest</title>
		<link>http://www.emanueleferonato.com/2010/01/31/triquis-picks-16/#comment-543517</link>
		<dc:creator>Guest</dc:creator>
		<pubDate>Wed, 03 Feb 2010 19:12:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2296#comment-543517</guid>
		<description>1 clue: use several points with flexible joints.. since the points are separated they behave as a slime if you fill the area between the points...</description>
		<content:encoded><![CDATA[<p>1 clue: use several points with flexible joints.. since the points are separated they behave as a slime if you fill the area between the points&#8230;</p>
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		<title>By: jb</title>
		<link>http://www.emanueleferonato.com/2010/01/31/triquis-picks-16/#comment-543360</link>
		<dc:creator>jb</dc:creator>
		<pubDate>Wed, 03 Feb 2010 09:45:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2296#comment-543360</guid>
		<description>&quot;Go to Hell&quot; is really amazing !

From the programming side, I am always wondering how to implement this water/lava, or more generally any kind of fluid (for instance in games where the main character is a slime...). Any clue ?</description>
		<content:encoded><![CDATA[<p>&#8220;Go to Hell&#8221; is really amazing !</p>
<p>From the programming side, I am always wondering how to implement this water/lava, or more generally any kind of fluid (for instance in games where the main character is a slime&#8230;). Any clue ?</p>
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