Triqui MochiAds Arcade plugin for WordPress upgraded to 1.2

Emanuele Feronato on Feb 26, 2010 • 13 Comments

Yesterday MochiMedia changed the games feed adding a new field called metascore that screwed the feed parsing. So I am releasing the new version, compatible with the new feed and tested with WordPress 2.9.2. You can find it at the official page. Talking about plugins, I am developing a new theme/plugin using crontables that automatically [...]

Box2D Flash game creation tutorial – part 2

Emanuele Feronato on Feb 25, 2010 • 6 Comments

After seeing the character creation in Box2D Flash game creation tutorial – part 1, it’s time to add some coins to collect. This process will involve some interesting Box2D features, like sensors and custom collision management. I would suggest to read the basics of sensors at Erase Box: the tutorial and custom collision management at [...]

11 Flash isometric engines you can use in your games

Emanuele Feronato on Feb 23, 2010 • 36 Comments

I am playing isometric games for more than 20 years… probably started with Q*bert, one of the oldest games I played is Head Over Heels on my Commodore 64, and I was an hardcore player of UFO: Enemy Unknown. As you should know, isometric projection is a method of visually representing three-dimensional objects in two [...]

Monetize your Flash games with GamesChart

Emanuele Feronato on Feb 23, 2010 • 8 Comments

Do you remember Emanuele Ornella from Mind the Move? It’s the guy behind the Come2Play multiplayer API tutorial posted about a month ago. Now he is explaining us a new way to monetize Flash games: GamesChart « When I first saw the announcement on Flash Game Developers group on www.linkedIn.com about the GamesChart beta program [...]

Box2D Flash game creation tutorial – part 1

Emanuele Feronato on Feb 19, 2010 • 15 Comments

My first Flash game tutorial ever was Flash game creation tutorial – part 1. It was the first of a series to create a game like jmtb‘s ball games. It was an old AS2 series, and some steps have been ported in AS3 with Create a Flash ball game using AS3. The “ball” game is [...]

Saving and storing your work

Emanuele Feronato on Feb 18, 2010 • 11 Comments

No matter if you are a Flash game developer, a web designer, a video editor, a programmer or whatever… the more your work on your computer, the more files you will generate. After a while, your hard disk will become a nasty place full of shattered project if you don’t follow some simple rules. That’s [...]

Understanding Box2D applicable forces

Emanuele Feronato on Feb 16, 2010 • 11 Comments

In Box2d, bodies aren’t only affected by gravity and collisions, but you can also apply forces to them. Knowing the right force to apply is very important when you want to control a body, as you may want to do in a Flash game Let’s see the forces you can apply: Applying a force public [...]

Flash AS3 Pixel based circle collision engine

Emanuele Feronato on Feb 13, 2010 • 10 Comments

After seeing the Lineball video teaser I got some email asking me how did I make the hollow circle with Box2D, and how to get a smooth drawing using box primitives. Well, I have to say I didn’t use Box2d, but another library called Collision Detection Kit. I’ll publish some tutorial about it once I’ll [...]

Lineball video teaser

Emanuele Feronato on Feb 11, 2010 • 10 Comments

This is a quick video teaser of my upcoming game (probably) called Lineball. It’s a draw game, a classic in which you must draw a line to make a ball reach the goal, but with some twists, such as the ability to control ball’s speed with arrow keys, red zones that will kill your ball [...]

Promote your brand with Firefox 3.6 Personas

Emanuele Feronato on Feb 10, 2010 • 1 Comment

I bet you all downloaded Firefox 3.6. One of the new features is Personas, which allows you to instantly change the look of your Firefox with thousands of easy-to-install themes. There are thousands of Personas to choose from, with more added every day, because users can upload their own, in a growing library with more [...]

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