Create HTML5 Vertical Endless Runner cross platform games

Using Phaser framework and other FREE software
Endless runner games are gaining more and more popularity and they are really easy to code.
I will take you by hand through the creation of a complete HTML5 vertical endless runner cross platform game with a lot of features and room for customization.
100 pages + 31 source code examples with a free update to come in a few days.

PixelBlitz AS3 game framework

Emanuele Feronato Actionscript 3, Flash, Game design

PixelBlitz Engine is an old game framework for Actionscript3 created by Richard Davey from Photon Storm.


As said, it’s not that new, there isn’t any documentation or tutorial or even a feature list.

So, you may wonder why should I write about it, considering it’s a bitmap-based framework just like Flixel, which has a better documentation.

Well, the main reason is the blog is mine :) … the second reason is PixelBlitz supports the Flash IDE, and this means you can use the library with Flash, while Flixel only supports Adobe Flex Builder or FlashDevelop.

In the downloadable package you can find at Google Code you can find some examples but they are incomplete… you will only find the .as files, without the .fla.

So I took the most promising example (in my opinion) and created a complete project, with the .fla file and all needed objects (well, just one object, but it’s everything you need to make it work).

This is the script, let the comments guide you through the entire process.

And this is the result:

click on the sprites to make them disappear

Download the source code, library included.

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From null to full HTML5 cross platform game

I will take you by hand from the bare bones of JavaScript programming through the creation of a full cross platform HTML5 game, with detailed explainations and source code.

If you don't know where to start, then From null to full HTML5 cross platform game is the book for you.

Comments 6

  1. Richard Davey

    Thanks for the write-up of PixelBlitz, although neither Norm or I have updated it in nearly a year. I would strongly recommend that no-one use the zip download from Google Code, but instead get a fresh version from svn instead. You’ll find a lot more to play with in there. I personally am now using Flixel instead. But I am porting over a number of the features that PixelBlitz had that Flixel lacks. These will all be made available on my blog. Best of both worlds eventually?! :)

  2. Coban

    I have been using PixelBlitz for 1 year now, personally I like it more than Flixel. I was wondering why richard stop updating PixelBlitz, now I konw the reason :)


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