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	<title>Comments on: PixelBlitz AS3 game framework</title>
	<atom:link href="http://www.emanueleferonato.com/2010/02/04/pixelblitz-as3-game-framework/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2010/02/04/pixelblitz-as3-game-framework/</link>
	<description>italian geek and PROgrammer</description>
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		<title>By: PIXELBLITZ AS3 GAME FRAMEWORK</title>
		<link>http://www.emanueleferonato.com/2010/02/04/pixelblitz-as3-game-framework/#comment-593542</link>
		<dc:creator>PIXELBLITZ AS3 GAME FRAMEWORK</dc:creator>
		<pubDate>Wed, 23 Jun 2010 09:49:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2324#comment-593542</guid>
		<description>[...] http://www.emanueleferonato.com/2010/02/04/pixelblitz-as3-game-framework/ [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.emanueleferonato.com/2010/02/04/pixelblitz-as3-game-framework/" rel="nofollow">http://www.emanueleferonato.com/2010/02/04/pixelblitz-as3-game-framework/</a> [...]</p>
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		<title>By: abdu</title>
		<link>http://www.emanueleferonato.com/2010/02/04/pixelblitz-as3-game-framework/#comment-549314</link>
		<dc:creator>abdu</dc:creator>
		<pubDate>Tue, 23 Feb 2010 00:53:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2324#comment-549314</guid>
		<description>i think pixel engine are more fast than fixel and have variety of utils ,effect,twin,..and more.</description>
		<content:encoded><![CDATA[<p>i think pixel engine are more fast than fixel and have variety of utils ,effect,twin,..and more.</p>
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		<title>By: Colin Douch</title>
		<link>http://www.emanueleferonato.com/2010/02/04/pixelblitz-as3-game-framework/#comment-544737</link>
		<dc:creator>Colin Douch</dc:creator>
		<pubDate>Sun, 07 Feb 2010 04:56:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2324#comment-544737</guid>
		<description>Huh this could be very useful for bitmap based games old skool platformers, RPG&#039;s etc</description>
		<content:encoded><![CDATA[<p>Huh this could be very useful for bitmap based games old skool platformers, RPG&#8217;s etc</p>
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	<item>
		<title>By: Coban</title>
		<link>http://www.emanueleferonato.com/2010/02/04/pixelblitz-as3-game-framework/#comment-544044</link>
		<dc:creator>Coban</dc:creator>
		<pubDate>Fri, 05 Feb 2010 03:24:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2324#comment-544044</guid>
		<description>I have been using PixelBlitz for 1 year now, personally I like it more than Flixel. I was wondering why richard stop updating PixelBlitz, now I konw the reason :)</description>
		<content:encoded><![CDATA[<p>I have been using PixelBlitz for 1 year now, personally I like it more than Flixel. I was wondering why richard stop updating PixelBlitz, now I konw the reason :)</p>
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	<item>
		<title>By: jeanpier</title>
		<link>http://www.emanueleferonato.com/2010/02/04/pixelblitz-as3-game-framework/#comment-543842</link>
		<dc:creator>jeanpier</dc:creator>
		<pubDate>Thu, 04 Feb 2010 13:59:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2324#comment-543842</guid>
		<description>Nice. I heard of this engine before, but not tested. I&#039;m using Flixel too now ;) I hope Richard port his Bitmap text class to Flixel :&gt;</description>
		<content:encoded><![CDATA[<p>Nice. I heard of this engine before, but not tested. I&#8217;m using Flixel too now ;) I hope Richard port his Bitmap text class to Flixel :&gt;</p>
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	<item>
		<title>By: Richard Davey</title>
		<link>http://www.emanueleferonato.com/2010/02/04/pixelblitz-as3-game-framework/#comment-543598</link>
		<dc:creator>Richard Davey</dc:creator>
		<pubDate>Wed, 03 Feb 2010 23:45:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2324#comment-543598</guid>
		<description>Thanks for the write-up of PixelBlitz, although neither Norm or I have updated it in nearly a year. I would strongly recommend that no-one use the zip download from Google Code, but instead get a fresh version from svn instead. You&#039;ll find a lot more to play with in there. I personally am now using Flixel instead. But I am porting over a number of the features that PixelBlitz had that Flixel lacks. These will all be made available on my blog. Best of both worlds eventually?! :)</description>
		<content:encoded><![CDATA[<p>Thanks for the write-up of PixelBlitz, although neither Norm or I have updated it in nearly a year. I would strongly recommend that no-one use the zip download from Google Code, but instead get a fresh version from svn instead. You&#8217;ll find a lot more to play with in there. I personally am now using Flixel instead. But I am porting over a number of the features that PixelBlitz had that Flixel lacks. These will all be made available on my blog. Best of both worlds eventually?! :)</p>
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