Lineball video teaser

This is a quick video teaser of my upcoming game (probably) called Lineball.

It’s a draw game, a classic in which you must draw a line to make a ball reach the goal, but with some twists, such as the ability to control ball’s speed with arrow keys, red zones that will kill your ball if it touches the lines you drew, 42 levels some of them with moving environment, and so on.

The engine is almost complete, and at the moment I am working on level design, then I’ll retouch the graphics and polish some details, and it will be completed.

As you can see, I am keeping the menu very simple, with only two buttons, and some space for the sponsors. In the level selection screen, there is also a lot of space for sponsor logos.

The only thing I still have to decide is how to save level progression… I don’t know if I should use a Mochi account, or simply save it as a shared object, or using Mochi Coins to unlock some levels, or allowing to play some levels only on the official site…

The game will be completed in about a week, if there is anyone interested in sponsoring it, I am open to any deal since I am still working on the game… just drop me a mail at info[at]emanueleferonato[dot]com.

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This post has 10 comments

  1. Colin Douch

    on February 11, 2010 at 2:43 am

    Cant wait to see it

  2. Harry

    on February 11, 2010 at 8:51 am

    Are you using the box2d wck to get those curves in the forth level?

  3. Chris

    on February 11, 2010 at 4:06 pm

    Hey.
    Nice to see a new game, though i think this idea is kinda dead. Games like that have been done a bit too much (i think it started when the world saw crayon physics deluxe beta and when box2d was ported to flash everybody tried recreating that or making clones).
    Most people will just cheat those stages..

    A good idea would be to give the user just a fixed “length” for the lines… let’s say level x has 7m of line…he can make many shorts or longs…but not one big long one that will make the ball move directly to the spot.

    Another way would be to use diffrent ropes (like one rubberband that will kinda stretch very wide when the ball hits it and it will be shot far away). This combined with the limited amount of rope would make it a bit harder and more creative for the user.

    Best regards,
    Chris

  4. lollertits

    on February 11, 2010 at 11:36 pm

    This exact game has been done. You need to take the concept to a new level and introduce a bit more innovation imo.

    here’s one:
    http://www.newgrounds.com/portal/view/346873

  5. mmankt

    on February 12, 2010 at 2:45 pm

    ok twist for a ok, overused game idea;)

    i see that u used partigen for the background?if so, i think that using that library is a disgrace for a great coder like u. making such effect is just around 6 lines of code.

  6. Flash AS3 Pixel based circle collision engine : Emanuele Feronato - italian geek and PROgrammer

    on February 13, 2010 at 1:37 am

    [...] seeing the Lineball video teaser I got some email asking me how did I make the hollow circle with Box2D, and how to get a smooth [...]

  7. Devon

    on February 19, 2010 at 4:34 am

    When this is done I would love to have it up on Ornigo! Keep up the great work!

  8. Play ColorBallz, my latest Flash game : Emanuele Feronato - italian geek and PROgrammer

    on March 20, 2010 at 12:02 am

    [...] I am giving the finishing touches at LineBall (yes, I found a sponsor), I want you to play [...]

  9. LineBall Flash game sponsored and released : Emanuele Feronato - italian geek and PROgrammer

    on March 29, 2010 at 3:22 pm

    [...] Do you remember the LineBall video teaser? [...]

  10. alex

    on April 7, 2010 at 1:46 am

    Hey, nice job. just wondering, but what is the name of the song in the background. its really nice.