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	<title>Comments on: Flash AS3 Pixel based circle collision engine</title>
	<atom:link href="http://www.emanueleferonato.com/2010/02/13/flash-as3-pixel-based-circle-collision-engine/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2010/02/13/flash-as3-pixel-based-circle-collision-engine/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Sat, 11 Feb 2012 05:27:38 +0000</lastBuildDate>
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	<item>
		<title>By: mahmut ayd?n</title>
		<link>http://www.emanueleferonato.com/2010/02/13/flash-as3-pixel-based-circle-collision-engine/#comment-934791</link>
		<dc:creator>mahmut ayd?n</dc:creator>
		<pubDate>Sat, 17 Sep 2011 12:17:07 +0000</pubDate>
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		<description>thank you.good tutorial...</description>
		<content:encoded><![CDATA[<p>thank you.good tutorial&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nook</title>
		<link>http://www.emanueleferonato.com/2010/02/13/flash-as3-pixel-based-circle-collision-engine/#comment-761193</link>
		<dc:creator>nook</dc:creator>
		<pubDate>Sun, 20 Feb 2011 12:55:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2368#comment-761193</guid>
		<description>I like it! Quite simple and effective. Though it doesn&#039;t handle rolling it seems. Ever thought about looking into that?</description>
		<content:encoded><![CDATA[<p>I like it! Quite simple and effective. Though it doesn&#8217;t handle rolling it seems. Ever thought about looking into that?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Patrick</title>
		<link>http://www.emanueleferonato.com/2010/02/13/flash-as3-pixel-based-circle-collision-engine/#comment-737645</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Tue, 25 Jan 2011 00:38:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2368#comment-737645</guid>
		<description>Wow man! That works like a charm... I&#039;ve been working on just trying to get a two circle collision to work correctly for about a week straight. I cannot tell you how stressed it was making me, but this is the simplest and cleanest solution I&#039;ve seen yet! Thank you so much man!</description>
		<content:encoded><![CDATA[<p>Wow man! That works like a charm&#8230; I&#8217;ve been working on just trying to get a two circle collision to work correctly for about a week straight. I cannot tell you how stressed it was making me, but this is the simplest and cleanest solution I&#8217;ve seen yet! Thank you so much man!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robert</title>
		<link>http://www.emanueleferonato.com/2010/02/13/flash-as3-pixel-based-circle-collision-engine/#comment-655897</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Sat, 09 Oct 2010 14:34:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2368#comment-655897</guid>
		<description>Fantastic, works wonderfully with a putt-putt game I&#039;m making. Thanks.</description>
		<content:encoded><![CDATA[<p>Fantastic, works wonderfully with a putt-putt game I&#8217;m making. Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mina</title>
		<link>http://www.emanueleferonato.com/2010/02/13/flash-as3-pixel-based-circle-collision-engine/#comment-612869</link>
		<dc:creator>Mina</dc:creator>
		<pubDate>Sat, 31 Jul 2010 02:41:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2368#comment-612869</guid>
		<description>HELLOOO I NEED SOME HELP .. DONT KNOW HOW TO CONTACT YOU :s



so just to pay your attintion here is some of how much i want your help

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


anyway ... 

if i could ask , iam new in game Dev. iam tring to make a car game , and iam stuck with something maybe u could help me out ………..

i made a MovieClip car &gt;&gt; inside it AS3.0 code of all its speed accelirationa and stuff .. i didnt use pacage because i dont know much about it … anyway , i made a square on the stage and i was tring to detect the collition by HittestObject and it didnt work , someone gave me a link for a bitmap data and it worked but i dont understand it for sure .. i just replaced names … anyway … right now , i wants to write a function that makes the car Never move over or under that square .. like a wall or a building … i couldnt figure it out , could u help me plz , it sounds like insanly easy ..</description>
		<content:encoded><![CDATA[<p>HELLOOO I NEED SOME HELP .. DONT KNOW HOW TO CONTACT YOU :s</p>
<p>so just to pay your attintion here is some of how much i want your help</p>
<p>!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!</p>
<p>!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!<br />
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!<br />
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!<br />
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!</p>
<p>anyway &#8230; </p>
<p>if i could ask , iam new in game Dev. iam tring to make a car game , and iam stuck with something maybe u could help me out ………..</p>
<p>i made a MovieClip car &gt;&gt; inside it AS3.0 code of all its speed accelirationa and stuff .. i didnt use pacage because i dont know much about it … anyway , i made a square on the stage and i was tring to detect the collition by HittestObject and it didnt work , someone gave me a link for a bitmap data and it worked but i dont understand it for sure .. i just replaced names … anyway … right now , i wants to write a function that makes the car Never move over or under that square .. like a wall or a building … i couldnt figure it out , could u help me plz , it sounds like insanly easy ..</p>
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	</item>
	<item>
		<title>By: Dauren Yet</title>
		<link>http://www.emanueleferonato.com/2010/02/13/flash-as3-pixel-based-circle-collision-engine/#comment-547452</link>
		<dc:creator>Dauren Yet</dc:creator>
		<pubDate>Tue, 16 Feb 2010 18:23:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2368#comment-547452</guid>
		<description>Oh. It&#039;s nice script, thanks</description>
		<content:encoded><![CDATA[<p>Oh. It&#8217;s nice script, thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Weekly Shared Items &#8211; 16. February, 2010 &#124; TOXIN LABS - weblog of a german design student from wuerzburg</title>
		<link>http://www.emanueleferonato.com/2010/02/13/flash-as3-pixel-based-circle-collision-engine/#comment-547335</link>
		<dc:creator>Weekly Shared Items &#8211; 16. February, 2010 &#124; TOXIN LABS - weblog of a german design student from wuerzburg</dc:creator>
		<pubDate>Tue, 16 Feb 2010 06:01:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2368#comment-547335</guid>
		<description>[...] Flash AS3 Pixel based circle collision engine [...]</description>
		<content:encoded><![CDATA[<p>[...] Flash AS3 Pixel based circle collision engine [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hawdon</title>
		<link>http://www.emanueleferonato.com/2010/02/13/flash-as3-pixel-based-circle-collision-engine/#comment-546814</link>
		<dc:creator>Hawdon</dc:creator>
		<pubDate>Sun, 14 Feb 2010 10:26:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2368#comment-546814</guid>
		<description>Now the question is, does the ball keep bouncing when it stops or does it fall trough the lines then? Cant check it out right now cause I don&#039;t have flash on this computer...</description>
		<content:encoded><![CDATA[<p>Now the question is, does the ball keep bouncing when it stops or does it fall trough the lines then? Cant check it out right now cause I don&#8217;t have flash on this computer&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Giulian Drimba</title>
		<link>http://www.emanueleferonato.com/2010/02/13/flash-as3-pixel-based-circle-collision-engine/#comment-546497</link>
		<dc:creator>Giulian Drimba</dc:creator>
		<pubDate>Sat, 13 Feb 2010 12:48:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2368#comment-546497</guid>
		<description>This is great!</description>
		<content:encoded><![CDATA[<p>This is great!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Quintus</title>
		<link>http://www.emanueleferonato.com/2010/02/13/flash-as3-pixel-based-circle-collision-engine/#comment-546494</link>
		<dc:creator>Quintus</dc:creator>
		<pubDate>Sat, 13 Feb 2010 12:24:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2368#comment-546494</guid>
		<description>Awsome!!! :D emanuele you rock</description>
		<content:encoded><![CDATA[<p>Awsome!!! :D emanuele you rock</p>
]]></content:encoded>
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