<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Understanding Box2D applicable forces</title>
	<atom:link href="http://www.emanueleferonato.com/2010/02/16/understanding-box2d-applicable-forces/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2010/02/16/understanding-box2d-applicable-forces/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Fri, 10 Feb 2012 12:12:29 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=</generator>
	<item>
		<title>By: jianhualee</title>
		<link>http://www.emanueleferonato.com/2010/02/16/understanding-box2d-applicable-forces/#comment-742100</link>
		<dc:creator>jianhualee</dc:creator>
		<pubDate>Sun, 30 Jan 2011 09:53:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2378#comment-742100</guid>
		<description>if you see the sourse code ,you will find the difference of the two methord.</description>
		<content:encoded><![CDATA[<p>if you see the sourse code ,you will find the difference of the two methord.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rirara</title>
		<link>http://www.emanueleferonato.com/2010/02/16/understanding-box2d-applicable-forces/#comment-730676</link>
		<dc:creator>Rirara</dc:creator>
		<pubDate>Tue, 18 Jan 2011 21:40:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2378#comment-730676</guid>
		<description>Great post, thanks. I&#039;m trying to make a game and this is very useful. Thanks!</description>
		<content:encoded><![CDATA[<p>Great post, thanks. I&#8217;m trying to make a game and this is very useful. Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Project: Volvo S60 Pinball game &#8211; Things I learnt &#171; Tahir Ahmed&#039;s thoughts</title>
		<link>http://www.emanueleferonato.com/2010/02/16/understanding-box2d-applicable-forces/#comment-658347</link>
		<dc:creator>Project: Volvo S60 Pinball game &#8211; Things I learnt &#171; Tahir Ahmed&#039;s thoughts</dc:creator>
		<pubDate>Tue, 12 Oct 2010 17:47:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2378#comment-658347</guid>
		<description>[...] forces I had applied on this game on various spots, from handles, to spring, from tunnel to roads, this entry helped me understand better the available forces in [...]</description>
		<content:encoded><![CDATA[<p>[...] forces I had applied on this game on various spots, from handles, to spring, from tunnel to roads, this entry helped me understand better the available forces in [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Shannon</title>
		<link>http://www.emanueleferonato.com/2010/02/16/understanding-box2d-applicable-forces/#comment-605244</link>
		<dc:creator>Shannon</dc:creator>
		<pubDate>Sat, 17 Jul 2010 13:58:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2378#comment-605244</guid>
		<description>Because you clear the forces right after you apply them ApplyForces behaves like ApplyImpulse I think. Anyway I tried using the ClearForces() method and apparrently the method doesn&#039;t exist. Thanks anyway I ended up just setting the LinearVelocity of my object to (0.0, 0.0) instead.</description>
		<content:encoded><![CDATA[<p>Because you clear the forces right after you apply them ApplyForces behaves like ApplyImpulse I think. Anyway I tried using the ClearForces() method and apparrently the method doesn&#8217;t exist. Thanks anyway I ended up just setting the LinearVelocity of my object to (0.0, 0.0) instead.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: connor</title>
		<link>http://www.emanueleferonato.com/2010/02/16/understanding-box2d-applicable-forces/#comment-591687</link>
		<dc:creator>connor</dc:creator>
		<pubDate>Fri, 18 Jun 2010 08:25:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2378#comment-591687</guid>
		<description>they never settle because there is nothing to stop them since you made the gravity 0...</description>
		<content:encoded><![CDATA[<p>they never settle because there is nothing to stop them since you made the gravity 0&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: darks</title>
		<link>http://www.emanueleferonato.com/2010/02/16/understanding-box2d-applicable-forces/#comment-576145</link>
		<dc:creator>darks</dc:creator>
		<pubDate>Wed, 05 May 2010 14:52:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2378#comment-576145</guid>
		<description>Hi, i am trying to use those forces, in a world with 0 gravity, and my objects are never settle no meter what, is there a easy solution for this?</description>
		<content:encoded><![CDATA[<p>Hi, i am trying to use those forces, in a world with 0 gravity, and my objects are never settle no meter what, is there a easy solution for this?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Box2D Flash game creation tutorial &#8211; part 1 : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.emanueleferonato.com/2010/02/16/understanding-box2d-applicable-forces/#comment-548113</link>
		<dc:creator>Box2D Flash game creation tutorial &#8211; part 1 : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Fri, 19 Feb 2010 00:16:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2378#comment-548113</guid>
		<description>[...] am using the basics of Understanding Box2D applicable forces and Box2D tutorial for the absolute beginners – revamped, which I recommend you to [...]</description>
		<content:encoded><![CDATA[<p>[...] am using the basics of Understanding Box2D applicable forces and Box2D tutorial for the absolute beginners – revamped, which I recommend you to [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rishabh</title>
		<link>http://www.emanueleferonato.com/2010/02/16/understanding-box2d-applicable-forces/#comment-547580</link>
		<dc:creator>rishabh</dc:creator>
		<pubDate>Wed, 17 Feb 2010 05:05:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2378#comment-547580</guid>
		<description>force and impulse has a big difference

force is applied over a period of time 

impulse is applied at once
so if you apply a for of (0,-15) with applyForce
and do the same with apply impulse

there is a noticeable difference</description>
		<content:encoded><![CDATA[<p>force and impulse has a big difference</p>
<p>force is applied over a period of time </p>
<p>impulse is applied at once<br />
so if you apply a for of (0,-15) with applyForce<br />
and do the same with apply impulse</p>
<p>there is a noticeable difference</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sergey (with hello from Russia!)</title>
		<link>http://www.emanueleferonato.com/2010/02/16/understanding-box2d-applicable-forces/#comment-547467</link>
		<dc:creator>Sergey (with hello from Russia!)</dc:creator>
		<pubDate>Tue, 16 Feb 2010 20:42:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2378#comment-547467</guid>
		<description>Emanuel, please write how to create a figure of 1/4 parts of a circle or other difficult geometrical form.</description>
		<content:encoded><![CDATA[<p>Emanuel, please write how to create a figure of 1/4 parts of a circle or other difficult geometrical form.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Guest</title>
		<link>http://www.emanueleferonato.com/2010/02/16/understanding-box2d-applicable-forces/#comment-547436</link>
		<dc:creator>Guest</dc:creator>
		<pubDate>Tue, 16 Feb 2010 17:22:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2378#comment-547436</guid>
		<description>the difference between impulse and force is the concept, i think... the impulse is also a force, but applied during a specified period of time... in this case, both are applied in &quot;a click&quot;, (very short time)</description>
		<content:encoded><![CDATA[<p>the difference between impulse and force is the concept, i think&#8230; the impulse is also a force, but applied during a specified period of time&#8230; in this case, both are applied in &#8220;a click&#8221;, (very short time)</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Page Caching using disk: enhanced
Database Caching 6/11 queries in 0.143 seconds using disk: basic

Served from: www.emanueleferonato.com @ 2012-02-11 05:48:26 -->
