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	<title>Comments on: 11 Flash isometric engines you can use in your games</title>
	<atom:link href="http://www.emanueleferonato.com/2010/02/23/11-flash-isometric-engines-you-can-use-in-your-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2010/02/23/11-flash-isometric-engines-you-can-use-in-your-games/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Thu, 09 Sep 2010 01:38:23 +0000</lastBuildDate>
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		<title>By: Eber Rojas</title>
		<link>http://www.emanueleferonato.com/2010/02/23/11-flash-isometric-engines-you-can-use-in-your-games/#comment-602789</link>
		<dc:creator>Eber Rojas</dc:creator>
		<pubDate>Tue, 13 Jul 2010 14:31:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2400#comment-602789</guid>
		<description>TheoWorld tiene serios problemas en el algoritmo de pathfinder.</description>
		<content:encoded><![CDATA[<p>TheoWorld tiene serios problemas en el algoritmo de pathfinder.</p>
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	<item>
		<title>By: Adrian Parr&#8217;s Blog &#187; Blog Archive &#187; AS3 Code Libraries (APIs)</title>
		<link>http://www.emanueleferonato.com/2010/02/23/11-flash-isometric-engines-you-can-use-in-your-games/#comment-597529</link>
		<dc:creator>Adrian Parr&#8217;s Blog &#187; Blog Archive &#187; AS3 Code Libraries (APIs)</dc:creator>
		<pubDate>Fri, 02 Jul 2010 10:16:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2400#comment-597529</guid>
		<description>[...] Update 24/02/10: Emanuele Feronato has a good list of Isometric Engines on his blog [...]</description>
		<content:encoded><![CDATA[<p>[...] Update 24/02/10: Emanuele Feronato has a good list of Isometric Engines on his blog [...]</p>
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		<title>By: Jose Campos</title>
		<link>http://www.emanueleferonato.com/2010/02/23/11-flash-isometric-engines-you-can-use-in-your-games/#comment-581552</link>
		<dc:creator>Jose Campos</dc:creator>
		<pubDate>Mon, 24 May 2010 17:53:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2400#comment-581552</guid>
		<description>Hey guy im playing with as3isolib but i have some problems, i placed a tree and a ball, im moving the ball, the bad thing is that the ball is always over the tree, i dont know how to make it go back when it is supposed to do it...., any ideas or tutorials, i read all of the google code page.</description>
		<content:encoded><![CDATA[<p>Hey guy im playing with as3isolib but i have some problems, i placed a tree and a ball, im moving the ball, the bad thing is that the ball is always over the tree, i dont know how to make it go back when it is supposed to do it&#8230;., any ideas or tutorials, i read all of the google code page.</p>
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		<title>By: AS3 Code Libraries (APIs) &#8211; Joe&#39;s private place</title>
		<link>http://www.emanueleferonato.com/2010/02/23/11-flash-isometric-engines-you-can-use-in-your-games/#comment-578480</link>
		<dc:creator>AS3 Code Libraries (APIs) &#8211; Joe&#39;s private place</dc:creator>
		<pubDate>Thu, 13 May 2010 16:04:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2400#comment-578480</guid>
		<description>[...] Update 24/02/10: Emanuele Fer­onato has a good list of Iso­met­ric Engines on his blog [...]</description>
		<content:encoded><![CDATA[<p>[...] Update 24/02/10: Emanuele Fer­onato has a good list of Iso­met­ric Engines on his blog [...]</p>
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	<item>
		<title>By: as3isolib</title>
		<link>http://www.emanueleferonato.com/2010/02/23/11-flash-isometric-engines-you-can-use-in-your-games/#comment-567996</link>
		<dc:creator>as3isolib</dc:creator>
		<pubDate>Wed, 14 Apr 2010 17:42:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2400#comment-567996</guid>
		<description>Hey thanks for the mention and spreading the word.

Just an FYI, the as3isolib.v2 is currently in development.  I can&#039;t say much more than that at the moment</description>
		<content:encoded><![CDATA[<p>Hey thanks for the mention and spreading the word.</p>
<p>Just an FYI, the as3isolib.v2 is currently in development.  I can&#8217;t say much more than that at the moment</p>
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		<title>By: Ezio Domisuto</title>
		<link>http://www.emanueleferonato.com/2010/02/23/11-flash-isometric-engines-you-can-use-in-your-games/#comment-558137</link>
		<dc:creator>Ezio Domisuto</dc:creator>
		<pubDate>Fri, 19 Mar 2010 02:05:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2400#comment-558137</guid>
		<description>Hi again,

We just updated TinyTown with the Tinys.  We can support complex environments and lots of animating and pathing entities at a high frame rate with our iso engine. Check out our app http://apps.facebook.com/tinytowngame/ to see it in action.  And contact us via our website http://www.domisuto.com if you&#039;re interested in licensing.

Thanks.</description>
		<content:encoded><![CDATA[<p>Hi again,</p>
<p>We just updated TinyTown with the Tinys.  We can support complex environments and lots of animating and pathing entities at a high frame rate with our iso engine. Check out our app <a href="http://apps.facebook.com/tinytowngame/" rel="nofollow">http://apps.facebook.com/tinytowngame/</a> to see it in action.  And contact us via our website <a href="http://www.domisuto.com" rel="nofollow">http://www.domisuto.com</a> if you&#8217;re interested in licensing.</p>
<p>Thanks.</p>
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	<item>
		<title>By: A Freelancer&#8217;s Flash Bash [6] &#124; Freelance Flash Games News</title>
		<link>http://www.emanueleferonato.com/2010/02/23/11-flash-isometric-engines-you-can-use-in-your-games/#comment-557999</link>
		<dc:creator>A Freelancer&#8217;s Flash Bash [6] &#124; Freelance Flash Games News</dc:creator>
		<pubDate>Thu, 18 Mar 2010 22:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2400#comment-557999</guid>
		<description>[...] Feronato has a nice little series on Box2D game creation, and compiled a list of isometric engines for flash game creation. Be sure to check it out for some great free and commercial [...]</description>
		<content:encoded><![CDATA[<p>[...] Feronato has a nice little series on Box2D game creation, and compiled a list of isometric engines for flash game creation. Be sure to check it out for some great free and commercial [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Antonio Terazzo</title>
		<link>http://www.emanueleferonato.com/2010/02/23/11-flash-isometric-engines-you-can-use-in-your-games/#comment-556365</link>
		<dc:creator>Antonio Terazzo</dc:creator>
		<pubDate>Mon, 15 Mar 2010 19:53:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2400#comment-556365</guid>
		<description>Thanks for the post. A very useful one! TheoWorlds has a simple demo which shows the performance of the engine. http://www.theoworlds.com/avatar/performance/performance_demo.html

I&#039;m currently searching for a good (and not expensive) isometric engine for a 3d poker game in Flash. TheoWorlds seems to be too expensive.</description>
		<content:encoded><![CDATA[<p>Thanks for the post. A very useful one! TheoWorlds has a simple demo which shows the performance of the engine. <a href="http://www.theoworlds.com/avatar/performance/performance_demo.html" rel="nofollow">http://www.theoworlds.com/avatar/performance/performance_demo.html</a></p>
<p>I&#8217;m currently searching for a good (and not expensive) isometric engine for a 3d poker game in Flash. TheoWorlds seems to be too expensive.</p>
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	<item>
		<title>By: Ezio Domisuto</title>
		<link>http://www.emanueleferonato.com/2010/02/23/11-flash-isometric-engines-you-can-use-in-your-games/#comment-556330</link>
		<dc:creator>Ezio Domisuto</dc:creator>
		<pubDate>Mon, 15 Mar 2010 18:34:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2400#comment-556330</guid>
		<description>I&#039;ve been developing an iso engine for Domisuto LLC that we&#039;re currently using in our Facebook game TinyTown http://apps.facebook.com/tinytowngame/  Tiny cars and people will be in the game soon.

We&#039;re open to the idea of licensing the iso engine if anyone is interested.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been developing an iso engine for Domisuto LLC that we&#8217;re currently using in our Facebook game TinyTown <a href="http://apps.facebook.com/tinytowngame/" rel="nofollow">http://apps.facebook.com/tinytowngame/</a>  Tiny cars and people will be in the game soon.</p>
<p>We&#8217;re open to the idea of licensing the iso engine if anyone is interested.</p>
]]></content:encoded>
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	<item>
		<title>By: John</title>
		<link>http://www.emanueleferonato.com/2010/02/23/11-flash-isometric-engines-you-can-use-in-your-games/#comment-552170</link>
		<dc:creator>John</dc:creator>
		<pubDate>Thu, 04 Mar 2010 22:06:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2400#comment-552170</guid>
		<description>I was reading about isometric in AdvancED ActionScript Animation by Keith Peters the other day.
I can really recommend it to anyone looking for good resources on this topic.</description>
		<content:encoded><![CDATA[<p>I was reading about isometric in AdvancED ActionScript Animation by Keith Peters the other day.<br />
I can really recommend it to anyone looking for good resources on this topic.</p>
]]></content:encoded>
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