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	<title>Comments on: Understanding Box2D&#8217;s one-way platforms, aka CLOUDS</title>
	<atom:link href="http://www.emanueleferonato.com/2010/03/02/understanding-box2ds-one-way-platforms-aka-clouds/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2010/03/02/understanding-box2ds-one-way-platforms-aka-clouds/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Sat, 11 Feb 2012 05:27:38 +0000</lastBuildDate>
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		<title>By: Bananni</title>
		<link>http://www.emanueleferonato.com/2010/03/02/understanding-box2ds-one-way-platforms-aka-clouds/#comment-1029589</link>
		<dc:creator>Bananni</dc:creator>
		<pubDate>Tue, 10 Jan 2012 19:23:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2448#comment-1029589</guid>
		<description>your &quot;SUPPORTED BY&quot; section loaded a side that sends viruses, better take a look on it ;)

opbvhdjehh(dot)biz/index.php?tp=89c9473171a1c848

was it</description>
		<content:encoded><![CDATA[<p>your &#8220;SUPPORTED BY&#8221; section loaded a side that sends viruses, better take a look on it ;)</p>
<p>opbvhdjehh(dot)biz/index.php?tp=89c9473171a1c848</p>
<p>was it</p>
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	<item>
		<title>By: Brad Henderson</title>
		<link>http://www.emanueleferonato.com/2010/03/02/understanding-box2ds-one-way-platforms-aka-clouds/#comment-883760</link>
		<dc:creator>Brad Henderson</dc:creator>
		<pubDate>Wed, 20 Jul 2011 20:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2448#comment-883760</guid>
		<description>YOU ROCK!!! It took me only like 30 mins to get his implemented and I just started using BoX2d yesterday. Many many many THANKS!!!</description>
		<content:encoded><![CDATA[<p>YOU ROCK!!! It took me only like 30 mins to get his implemented and I just started using BoX2d yesterday. Many many many THANKS!!!</p>
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	</item>
	<item>
		<title>By: shakespeare</title>
		<link>http://www.emanueleferonato.com/2010/03/02/understanding-box2ds-one-way-platforms-aka-clouds/#comment-847563</link>
		<dc:creator>shakespeare</dc:creator>
		<pubDate>Mon, 06 Jun 2011 15:09:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2448#comment-847563</guid>
		<description>instead of using the distance calculation, you could check the velocity of the character you are moving, and if it is moving &quot;upward&quot;, you could set the contact enabled to false.</description>
		<content:encoded><![CDATA[<p>instead of using the distance calculation, you could check the velocity of the character you are moving, and if it is moving &#8220;upward&#8221;, you could set the contact enabled to false.</p>
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	<item>
		<title>By: Heorhiy</title>
		<link>http://www.emanueleferonato.com/2010/03/02/understanding-box2ds-one-way-platforms-aka-clouds/#comment-837333</link>
		<dc:creator>Heorhiy</dc:creator>
		<pubDate>Thu, 19 May 2011 07:16:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2448#comment-837333</guid>
		<description>2artyangst
Hi! have figured it out?</description>
		<content:encoded><![CDATA[<p>2artyangst<br />
Hi! have figured it out?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: artyangst</title>
		<link>http://www.emanueleferonato.com/2010/03/02/understanding-box2ds-one-way-platforms-aka-clouds/#comment-570635</link>
		<dc:creator>artyangst</dc:creator>
		<pubDate>Wed, 21 Apr 2010 23:52:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2448#comment-570635</guid>
		<description>Great tutorial, but my question is a little more advanced.  This only works on horizontal platforms.   For something like a slanted platform, the player could still have a center of mass above the platform, yet actually be &quot;below&quot; the platform.   So I could figure this out if I knew the point of contact in worldspace.   Any tips on how to figure this out?  :)</description>
		<content:encoded><![CDATA[<p>Great tutorial, but my question is a little more advanced.  This only works on horizontal platforms.   For something like a slanted platform, the player could still have a center of mass above the platform, yet actually be &#8220;below&#8221; the platform.   So I could figure this out if I knew the point of contact in worldspace.   Any tips on how to figure this out?  :)</p>
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	</item>
	<item>
		<title>By: encoder</title>
		<link>http://www.emanueleferonato.com/2010/03/02/understanding-box2ds-one-way-platforms-aka-clouds/#comment-559653</link>
		<dc:creator>encoder</dc:creator>
		<pubDate>Mon, 22 Mar 2010 13:18:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2448#comment-559653</guid>
		<description>lol
@1. Monkios
it is something like writing 6 characters.

Emanuele Feronato
if you read yr comments pls read this post:
http://szeredai.wordpress.com/2010/03/22/from-design-to-physix-enabled-object-under-5-minutes/

wanted to ask you something a long time ago:
why are you throwing all yr code in a single class? i know it&#039;s only 200 lines but still..

kinda started my blog. it is for putting things out there and i tend not to advertise with it ;)</description>
		<content:encoded><![CDATA[<p>lol<br />
@1. Monkios<br />
it is something like writing 6 characters.</p>
<p>Emanuele Feronato<br />
if you read yr comments pls read this post:<br />
<a href="http://szeredai.wordpress.com/2010/03/22/from-design-to-physix-enabled-object-under-5-minutes/" rel="nofollow">http://szeredai.wordpress.com/2010/03/22/from-design-to-physix-enabled-object-under-5-minutes/</a></p>
<p>wanted to ask you something a long time ago:<br />
why are you throwing all yr code in a single class? i know it&#8217;s only 200 lines but still..</p>
<p>kinda started my blog. it is for putting things out there and i tend not to advertise with it ;)</p>
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	<item>
		<title>By: Quintus</title>
		<link>http://www.emanueleferonato.com/2010/03/02/understanding-box2ds-one-way-platforms-aka-clouds/#comment-555712</link>
		<dc:creator>Quintus</dc:creator>
		<pubDate>Sun, 14 Mar 2010 01:06:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2448#comment-555712</guid>
		<description>Greetings!

I am trying to make a box2d game with this tutorial. It&#039;s a sort of biljart game.

I don&#039;t know when 2 biljart balls hittest each other. So my question is: how can i declare if a ball hits another ball?

-Quintus</description>
		<content:encoded><![CDATA[<p>Greetings!</p>
<p>I am trying to make a box2d game with this tutorial. It&#8217;s a sort of biljart game.</p>
<p>I don&#8217;t know when 2 biljart balls hittest each other. So my question is: how can i declare if a ball hits another ball?</p>
<p>-Quintus</p>
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	</item>
	<item>
		<title>By: Quintus</title>
		<link>http://www.emanueleferonato.com/2010/03/02/understanding-box2ds-one-way-platforms-aka-clouds/#comment-554703</link>
		<dc:creator>Quintus</dc:creator>
		<pubDate>Thu, 11 Mar 2010 10:43:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2448#comment-554703</guid>
		<description>Niceeeee :)</description>
		<content:encoded><![CDATA[<p>Niceeeee :)</p>
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	</item>
	<item>
		<title>By: rishabh</title>
		<link>http://www.emanueleferonato.com/2010/03/02/understanding-box2ds-one-way-platforms-aka-clouds/#comment-551765</link>
		<dc:creator>rishabh</dc:creator>
		<pubDate>Wed, 03 Mar 2010 14:54:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2448#comment-551765</guid>
		<description>@monkios
just add some restitution (0.3 for ex)</description>
		<content:encoded><![CDATA[<p>@monkios<br />
just add some restitution (0.3 for ex)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Monkios</title>
		<link>http://www.emanueleferonato.com/2010/03/02/understanding-box2ds-one-way-platforms-aka-clouds/#comment-551757</link>
		<dc:creator>Monkios</dc:creator>
		<pubDate>Wed, 03 Mar 2010 14:07:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=2448#comment-551757</guid>
		<description>This is really nice.

How tough would it be to add some bouncing on the ball ?</description>
		<content:encoded><![CDATA[<p>This is really nice.</p>
<p>How tough would it be to add some bouncing on the ball ?</p>
]]></content:encoded>
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