Following a body with the camera in Box2D

Emanuele Feronato on Apr 29, 2010 • 8 Comments

If you want to make a good game, a good camera movement is necessary. This time we’ll learn to follow a Box2D object with the camera. Box2D does not have a “camera”, so we will have to move the stage according to body position. This is the same script as Real world catapult using Box2D [...]

Quoted on Adobe Edge: April 2010 edition

Emanuele Feronato on Apr 27, 2010 • 5 Comments

If you want to read an interesting article about Flash games and physics, I suggest you to point your browser on Developing physics-based games with Adobe Flash Professional by Samuel Asher Rivello. I was quoted in the article, but what makes it really great is the way it will guide you through the creation of [...]

Flash games and religion

Emanuele Feronato on Apr 23, 2010 • 6 Comments

I am used to see Flash educational games, but I don’t remember any Flash game based on religion. And I don’t mean something like “you are God and must obliterate a village”, but a game entirely based on the Bible. Now Gabriel Walter talks about Verse Vessel « The working demo of Verse Vessel is [...]

governor: multithreading script engine written in AS3

Emanuele Feronato on Apr 22, 2010 • 15 Comments

Do you know what is a script engine? Basically it’s an engine working with the main game engine allowing to create pre-defined series of events that occurs when triggered by player location or actions. One of the first games using this technique to increase realism was Half Life, in 1998 Scripted events and a robust [...]

AS3 quick movieclip manager class

Emanuele Feronato on Apr 20, 2010 • 3 Comments

I think one of the most important things making the difference between a programmer and a PROgrammer is the ability to write code you can’t use again and again. Building reusable code speeds up projects and does not need that much test, since you already know what to expect from your snippets. This is the [...]

Travelmates

Emanuele Feronato on Apr 19, 2010 • 4 Comments

Every travel can be the best travel ever if you choose the right travelmates. In this photo, my travelmates Let’s see them: 1) An iPhone, with some interesting apps to kill some time during a 11 hours flight 2) Sony Bloggie camera. High definition MP4 video, 5-megapixel still photos, USB arm, 270-degree swivel lens. Apart [...]

Creation of a game with flixel and Flash Builder 4

Emanuele Feronato on Apr 16, 2010 • 7 Comments

You should already know flixel. I blogged a bit about it some time ago in flixel for absolute beginners and flixel for absolute beginners – part 2. Now it’s time to make something serious, but in this first step I am covering again the basics of creation of a flixel game using Flash Builder 4. [...]

Design your logo online with Online Logo Maker

Emanuele Feronato on Apr 15, 2010 • 7 Comments

I love “do it online” software. It allows you to be productive even with a laptop bought 10 minutes ago, without any installed software, or from an internet cafè. Online Logo Maker is one of these tools, and I am going to take a test drive. As the name suggests, it’s a free online logo [...]

Real world catapult prototype using Box2D – Cleaner code

Emanuele Feronato on Apr 14, 2010 • 6 Comments

We got it. After the first catapult prototype and the “slippery wheels” sequel, this is a version with realistic movement and a lot cleaner code. To add realistic movement I defined friction and restitution, making useless the CreateFixture2 function and widely using the more appropriate CreateFixture one. This way I have full control on fixtures, [...]

17 jQuery powered web games with source code

Emanuele Feronato on Apr 13, 2010 • 8 Comments

While Flash remains the best software to develop casual web games, jQuery allows you to make interesting things… nothing to do with pure action Flash games, but in some cases you can get interesting results out of your browser. Here it is a list with 17 jQuery powered games, most of them with clean and [...]

Page 1 of 212