Part of the Create a Flash game like Talesworth Adventure series

Create a Flash game like Talesworth – Step 2: Line of sight

Emanuele Feronato on May 31, 2010 • 7 Comments

As you can see if you play Talesworth, your hero will keep on running according to the same rules “run straight until you hit a wall, then turn right by 90° until you find a walkable tile, and keep on running” unless he sees a loot. If the hero sees a loot, he changes the [...]

How to list all WordPress posts with the same custom field value

Emanuele Feronato on May 29, 2010 • 4 Comments

When I celebrated my four years of blogging I also introduced a big problem this blog is facing: there is so much content it’s not easy to find what you are looking for. I received some interesting suggestions, and one of them is to link all posts of the same series. This is what a [...]

Part of the Create a Flash game like Talesworth Adventure series

Create a Flash game like Talesworth Adventure

Emanuele Feronato on May 27, 2010 • 13 Comments

Recently I got addicted to Talesworth. It’s a great tile based puzzle game with 30 levels I recommend you to play, but it’s also a game I am recreating with a tutorial series. So let’s start… since it’s a tile based game, the barebones are very similar to Create a Flash game like Rebuild Chile. [...]

Four years of blogging

Emanuele Feronato on May 26, 2010 • 14 Comments

Ladies, gentlemen and geeks, let me announce the blog has four years!!! The blog had 77 posts in the first year, 187 in the second one and 237 on the 3rd and 218 this year for a total of 719 posts!! While keeping a blog up and running (and growing) for 4 years is quite [...]

Playing with Google Font API and WordPress

Emanuele Feronato on May 24, 2010 • 12 Comments

With new webdesign trends, standard fonts such as Arial, Times and Verdana aren’t enough to give our blog/website the loon&feel we want. That’s why today we’ll discover the magic of Google Font API. The Google Font API lets you include in your pages high-quality web fonts provided by the Google Font Directory. This means you [...]

Integrate Mochi games in your custom arcade website

Emanuele Feronato on May 21, 2010 • 19 Comments

Do you want to create your custom arcade website without using popular arcade scripts or WordPress plugins? Maybe with a Mochi integration? That’s what Gabriel Bianconi did, and he wants to share his script with us. It’s a simple, interesting script dedicated to all developers looking for a quick way to integrate Mochi games into [...]

Complete Flash Sokoban game in less than 2KB

Emanuele Feronato on May 19, 2010 • 24 Comments

Some days ago I blogged about 6 games you must be able to make in less than a day. Among these games I included Sokoban, and since I don’t remember if I’ve ever tried to make a complete Sokoban game, I did it today. In less than a day and, above all, in less than [...]

Part of the Create a Flash game like Rebuild Chile series

Create a Flash game like Rebuild Chile – Step 4: removing debris

Emanuele Feronato on May 14, 2010 • 14 Comments

Time to see the feature that will allow you to complete a level: removing debris. Debris can be removed in two ways: 1) Pushing them off the stage through an hole in the border walls 2) Calling an helicopter and removing them on the fly Obviously pro players will prefer the first option. First, we [...]

Part of the Create a Flash game like Rebuild Chile series

Create a Flash game like Rebuild Chile – Step 3: smooth movement

Emanuele Feronato on May 12, 2010 • 2 Comments

In this 3rd part I’ll cover a feature requested by some readers… smooth movement. In step 1 and 2, the character and the debris move square by square. This leads to a unplayable game, because the bulldozer moves too quickly. We need a smoother movement. Here is how will it work: The bulldozer now has [...]

Part of the Create a Flash game like Rebuild Chile series

Create a Flash game like Rebuild Chile – Step 2: pushing debris

Emanuele Feronato on May 11, 2010 • 4 Comments

In this second part we’ll see how to push debris. It’s not that hard. Let me explain when your bulldozer can move in one direction: The bulldozer can move in a direction if: 1) It does not go outside the stage 2) Next tile in the selected direction is empty 3) Next tile in the [...]

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