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	<title>Comments on: Anatomy of a Flash game main screen</title>
	<atom:link href="http://www.emanueleferonato.com/2010/06/17/anatomy-of-a-flash-game-main-screen/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2010/06/17/anatomy-of-a-flash-game-main-screen/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Fri, 10 Feb 2012 12:12:29 +0000</lastBuildDate>
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		<title>By: Rennan</title>
		<link>http://www.emanueleferonato.com/2010/06/17/anatomy-of-a-flash-game-main-screen/#comment-727184</link>
		<dc:creator>Rennan</dc:creator>
		<pubDate>Fri, 14 Jan 2011 12:59:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=3041#comment-727184</guid>
		<description>Some classes of stardust particle engine have been changed. I´ve tried to use it by myself, but i hadn´t done. Could you help me? Sorry for my bad english</description>
		<content:encoded><![CDATA[<p>Some classes of stardust particle engine have been changed. I´ve tried to use it by myself, but i hadn´t done. Could you help me? Sorry for my bad english</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anatomy of a Flash game main screen &#124; Team iDesign</title>
		<link>http://www.emanueleferonato.com/2010/06/17/anatomy-of-a-flash-game-main-screen/#comment-627466</link>
		<dc:creator>Anatomy of a Flash game main screen &#124; Team iDesign</dc:creator>
		<pubDate>Tue, 24 Aug 2010 17:06:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=3041#comment-627466</guid>
		<description>[...] http://www.emanueleferonato.com/2010/06/17/anatomy-of-a-flash-game-main-screen/ SHARETHIS.addEntry({ title: &quot;Anatomy of a Flash game main screen&quot;, url: &quot;http://www.teamidesign.com/?p=25&quot; }); [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.emanueleferonato.com/2010/06/17/anatomy-of-a-flash-game-main-screen/" rel="nofollow">http://www.emanueleferonato.com/2010/06/17/anatomy-of-a-flash-game-main-screen/</a> SHARETHIS.addEntry({ title: &quot;Anatomy of a Flash game main screen&quot;, url: &quot;<a href="http://www.teamidesign.com/?p=25&#038;quot" rel="nofollow">http://www.teamidesign.com/?p=25&#038;quot</a>; }); [...]</p>
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	<item>
		<title>By: alex</title>
		<link>http://www.emanueleferonato.com/2010/06/17/anatomy-of-a-flash-game-main-screen/#comment-612408</link>
		<dc:creator>alex</dc:creator>
		<pubDate>Fri, 30 Jul 2010 12:52:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=3041#comment-612408</guid>
		<description>would you load the game from the splash_mc class or would you remove the splash_mc and load it from main? 
Thanks for all your great articles.</description>
		<content:encoded><![CDATA[<p>would you load the game from the splash_mc class or would you remove the splash_mc and load it from main?<br />
Thanks for all your great articles.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anatomy of a Flash game main screen &#124; Scot Trodick&#039;s blog</title>
		<link>http://www.emanueleferonato.com/2010/06/17/anatomy-of-a-flash-game-main-screen/#comment-604333</link>
		<dc:creator>Anatomy of a Flash game main screen &#124; Scot Trodick&#039;s blog</dc:creator>
		<pubDate>Fri, 16 Jul 2010 01:09:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=3041#comment-604333</guid>
		<description>[...] http://www.emanueleferonato.com/2010/06/17/anatomy-of-a-flash-game-main-screen/ [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.emanueleferonato.com/2010/06/17/anatomy-of-a-flash-game-main-screen/" rel="nofollow">http://www.emanueleferonato.com/2010/06/17/anatomy-of-a-flash-game-main-screen/</a> [...]</p>
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	</item>
	<item>
		<title>By: Redkast</title>
		<link>http://www.emanueleferonato.com/2010/06/17/anatomy-of-a-flash-game-main-screen/#comment-602803</link>
		<dc:creator>Redkast</dc:creator>
		<pubDate>Tue, 13 Jul 2010 15:01:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=3041#comment-602803</guid>
		<description>You seem to have forgotten the Newgrounds.com AS3 API. It&#039;s WAY better for flash ads, stats, scoreboards, NG medals, and its FREE. 

All you need is a free Newgrounds account, and this link:
http://www.newgrounds.com/account/flashapi2/
there is also a as2 and flex version included.</description>
		<content:encoded><![CDATA[<p>You seem to have forgotten the Newgrounds.com AS3 API. It&#8217;s WAY better for flash ads, stats, scoreboards, NG medals, and its FREE. </p>
<p>All you need is a free Newgrounds account, and this link:<br />
<a href="http://www.newgrounds.com/account/flashapi2/" rel="nofollow">http://www.newgrounds.com/account/flashapi2/</a><br />
there is also a as2 and flex version included.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ????</title>
		<link>http://www.emanueleferonato.com/2010/06/17/anatomy-of-a-flash-game-main-screen/#comment-594106</link>
		<dc:creator>????</dc:creator>
		<pubDate>Thu, 24 Jun 2010 01:21:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=3041#comment-594106</guid>
		<description>good~
expect more details</description>
		<content:encoded><![CDATA[<p>good~<br />
expect more details</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BivisGames</title>
		<link>http://www.emanueleferonato.com/2010/06/17/anatomy-of-a-flash-game-main-screen/#comment-593323</link>
		<dc:creator>BivisGames</dc:creator>
		<pubDate>Tue, 22 Jun 2010 23:52:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=3041#comment-593323</guid>
		<description>I like your way to handle this classes!

I was working in classes that I can use in other projects .. And this way become the things more simple.

Thanks!</description>
		<content:encoded><![CDATA[<p>I like your way to handle this classes!</p>
<p>I was working in classes that I can use in other projects .. And this way become the things more simple.</p>
<p>Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ruff</title>
		<link>http://www.emanueleferonato.com/2010/06/17/anatomy-of-a-flash-game-main-screen/#comment-591715</link>
		<dc:creator>Ruff</dc:creator>
		<pubDate>Fri, 18 Jun 2010 10:12:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=3041#comment-591715</guid>
		<description>Thanks for this post Emanuele! ;)

Could you show a demo???</description>
		<content:encoded><![CDATA[<p>Thanks for this post Emanuele! ;)</p>
<p>Could you show a demo???</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: qborreda</title>
		<link>http://www.emanueleferonato.com/2010/06/17/anatomy-of-a-flash-game-main-screen/#comment-591446</link>
		<dc:creator>qborreda</dc:creator>
		<pubDate>Thu, 17 Jun 2010 19:11:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=3041#comment-591446</guid>
		<description>Emanuele, thank you for this.
Even thou I&#039;m not currently developing any complex sites in as3, this gives us a lot of input on how to interconect different classes and use them in a logical way.

In fact, most tutorials about as3 don&#039;t tackle this, or cross-class event dispatching, etc .. 

Gracie.
Quique</description>
		<content:encoded><![CDATA[<p>Emanuele, thank you for this.<br />
Even thou I&#8217;m not currently developing any complex sites in as3, this gives us a lot of input on how to interconect different classes and use them in a logical way.</p>
<p>In fact, most tutorials about as3 don&#8217;t tackle this, or cross-class event dispatching, etc .. </p>
<p>Gracie.<br />
Quique</p>
]]></content:encoded>
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