The perfect swf file size of your Flash games
When you are making a Flash game, do you worry about the final size of your swf?
I had a look at 17.666 games with known filesize actually stored in Triqui.com, parsed from MochiMedia, and that’s what I found
Average swf file size: 0.99MB
| swf file size | # of games | % |
| <100KB | 2512 | 14.22 |
| 100 – 250KB | 3311 | 18.74 |
| 250 – 500KB | 3477 | 19.68 |
| 500KB – 1Mb | 3271 | 18.52 |
| 1MB – 5MB | 4596 | 26.02 |
| >5MB | 499 | 2.82 |
Finally, this is a chart representing the number of games (horizontal) for at any size (vertical) with a 250KB step

What’s your average swf size?
They can be easily customized to meet the unique requirements of your project.















(4 votes, average: 4.25 out of 5)









This post has 12 comments
Enrique
300-900KB.
What do you mean with “the perfect size”?. It depends on the complexity of the game itself.
Vega
100k jigsaw games ftw..
..NOT :D
I would get the same numbers, cause i am using mochi too :)
What i realy would find interesting if the “conversion” /bounce rate, depends on the flash game size.
Do players get bored while the flash game gets loaded and leave?
Or are they already used to the loading/advertisement?
Wouldnt know how to meassure that tho..
Cardin
Awww… a cumulative bar chart would’ve been more informative. But mine weighs in about 500Kb currently, so I’m still in the lower majority i guess. :)
Nick
My current flash game is currently at just over 500KB.
Geoff
What’s more important is that SWF files are progressive, so once the first frame is loaded you can start playing the swf.
For my last game I put all of the sounds on a later frame (via mxmlc -frame) and the music on an even later frame, so you could effectively start playing the game when only 300kb of 1.2 mb was loaded. Flash game developers should try to organize their game code so the user is presented with a game menu within the first 50kb and can play the game before all the bandwidth intense sounds and music have loaded.
jose
if you add a blank frame you can still do that even with mochi
jose
she means the equilibrium between size, for the loading and complexity. too big boring to wait too small not enough space for complexity.
matakukos
‘she’? you wanted to say ‘he’ lol
Andreas Renberg
Thanks for the info.
Do you think you could do a summary of game dimensions as well? (width and height)
Speaking of that, is there any standards or recommendations for what dimensions games are supposed to be, perhaps 5 different “recommended sizes”?
Euan Mead
95487 bytes or 93.2kb.
I am going to shrink it further by removing delay at start of 3 two second long clips. This should knock off 1000 bytes.
I haven’t got background music yet. Depending on repeat type (short loop or music around 1 or 2 min mark) it could add on 50kb to 1mb.
uorp
what about performances related to game size?
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