Part of the Create a Flash game like Blockage series
This is one of those days when you want to make a thing work that way FULLSTOP. And that’s it… this is the typical Blockage movement: I wanted to do it without any timeline tween or tricks to change registration point on the fly, just using localToGlobal method. If you aren’t familiar with this method, [...]
Part of the Worms-like destructible terrain in Flash series
After another truck of Aspirin, Jordi Sanglas Molist is back with the 3rd step of his Worms tutorial. I’ve finished part 3. I almost got a headache. Forgive me if there are some mistakes, I wrote this post and the comments quickly. Now the character is affected by the explosions. To do that, I added [...]
Part of the Create a Flash game like Blockage series
Did you play Blockage? It’s a perfect game to make a tutorial series because at every level it introduces a new feature, so level after level you will see something new both in the game and in the prototype. Other than that, it’s a tile based puzzle. This first part will focus on level data. [...]
Part of the Worms-like destructible terrain in Flash series
After having some troubles with the email, I am finally able to post Jordi Sanglas Molist‘s second step of Worms-like destructible terrain in Flash. Now the character can jump and move. I’ve also solved a bug: in the last script I checked a collision using the feet, so if the terrain was between both feet [...]