Flash Games Market Survey – 2010 edition

Emanuele Feronato on Aug 27, 2010 • 3 Comments

After the huge success of Flash Games Market Survey, Mochi Media in partnership with Flash Game License and Adobe present 2010 Flash Games Market Survey. Last year’s survey showed just how vibrant the space is, it’s time to give some information again to help Mochi and partners to improve Flash gaming world. In addition, you [...]

Tic Tac Toe Artificial Intelligence

Emanuele Feronato on Aug 26, 2010 • 10 Comments

During these days I played a bit with Artificial Intelligence for a project I am working on (big news on the horizon) and I’m coming with a brief introduction to the simplest game you can use to test artificial intelligence. Tic Tac Toe. It’s a pencil-and-paper game for two players, O and X, who take [...]

Part of the Create a Flash game like Blockage series

Create a Flash game like Blockage – Movement prototype

Emanuele Feronato on Aug 21, 2010 • 4 Comments

This is one of those days when you want to make a thing work that way FULLSTOP. And that’s it… this is the typical Blockage movement: I wanted to do it without any timeline tween or tricks to change registration point on the fly, just using localToGlobal method. If you aren’t familiar with this method, [...]

Part of the Worms-like destructible terrain in Flash series

Worms-like destructible terrain in Flash – Part 3

Emanuele Feronato on Aug 18, 2010 • 27 Comments

After another truck of Aspirin, Jordi Sanglas Molist is back with the 3rd step of his Worms tutorial. I’ve finished part 3. I almost got a headache. Forgive me if there are some mistakes, I wrote this post and the comments quickly. Now the character is affected by the explosions. To do that, I added [...]

Create Box2D levels in a quick with Bison Kick

Emanuele Feronato on Aug 16, 2010 • 7 Comments

Some time ago I published a Basic Box2D editor using Flash movieclips. Now it’s time to show you something way more interesting called Bison Kick by Jacob Schatz who runs the blog jacobschatz.com (bookmark it! It contains a lot of useful information). It’s an online Box2D editor with live preview. Besides it’s still under development, [...]

Part of the Create a Flash game like Blockage series

Create a Flash game like Blockage

Emanuele Feronato on Aug 11, 2010 • 10 Comments

Did you play Blockage? It’s a perfect game to make a tutorial series because at every level it introduces a new feature, so level after level you will see something new both in the game and in the prototype. Other than that, it’s a tile based puzzle. This first part will focus on level data. [...]

Create your own tween manager class in AS3

Emanuele Feronato on Aug 9, 2010 • 9 Comments

I publish this tutorial with the permission of Krasimir Tsonev, from Bulgaria, who runs krasimirtsonev.com (take a look at the light bulbs: don’t you think it can be done using a basic Box2D rope?). It’s an amazing tutorial with clean and well commented code that will guide you through the process of the creation of [...]

Part of the Worms-like destructible terrain in Flash series

Worms-like destructible terrain in Flash – Part 2

Emanuele Feronato on Aug 5, 2010 • 23 Comments

After having some troubles with the email, I am finally able to post Jordi Sanglas Molist‘s second step of Worms-like destructible terrain in Flash. Now the character can jump and move. I’ve also solved a bug: in the last script I checked a collision using the feet, so if the terrain was between both feet [...]

Changing a Movieclip registration point on the fly with AS3

Emanuele Feronato on Aug 4, 2010 • 5 Comments

Do you know what is a Movieclip registration point? If you ever played with Flash drawing tools, you should. The registration point is like the origin in a Cartesian coordinate system, the default point of a Movieclip from which its x and y coordinates are calculated. In the example we are about to see, I [...]