Emanuele Feronato + Packt Publishing = big news

Emanuele Feronato on Sep 29, 2010 • 8 Comments

Do you know Packt Publishing? It’s a publishing company specialized focused books on specific technologies and solutions for communities of developers, administrators, and newbies alike. I used to call Packt Publishing (PP from now on) books as “the books with great content and great photos on the cover”. I am sure you know what I [...]

Part of the Create a Flash game like Pixel Purge series

Create a Flash game like Pixel Purge step 2 – Firing bullets

Emanuele Feronato on Sep 28, 2010 • 10 Comments

In step 1 I showed you how to move your spaceship, now it’s time to fire some bullets. First, we need to more objects: the crosshair, called crosshair_mc, and the bullet itself, called bullet_mc. Firing is very easy, as all you need to do is keeping the mouse button pressed. In the original game there [...]

HTML5 game creation prototype – Bubbles 2

Emanuele Feronato on Sep 23, 2010 • 6 Comments

Following the example published in HTML5 game creation prototype post, Esteban Gallardo from Free Creation Games shares with us a more compex prototype to create a game like Bubbles 2. This is what you’ll get (not on IE):

Part of the Create a Flash game like Pixel Purge series

Create a Flash game like Pixel Purge step 1 – player movement

Emanuele Feronato on Sep 21, 2010 • 16 Comments

Are you playing Pixel Purge? It’s a good mix between a shooter and an avoider. I am going to show you how to create a replica of this game, and I’m starting from player movement. In Pixel Purge, you control a spaceship with arrows or WASD keys in an level that’s as big as twice [...]

PHP Facebook Graph API “Hello World” application

Emanuele Feronato on Sep 17, 2010 • 12 Comments

While I am preparing a new tutorial about Facebook applications (and a php FB game, maybe HTML5 based), I notice there isn’t any “Hello World” application about Facebook applications using the new Graph API with just some PHP lines. If you don’t know what is the Graph API and don’t want to get an headache [...]

HTML5 game creation prototype

Emanuele Feronato on Sep 14, 2010 • 19 Comments

Do you remember my first Flash game tutorial? I think it’s time to make something similar with HTML5. At the moment, I am showing just a quick prototype because I want to show you it’s possible to achieve smooth movements with this technique, but I am going to start a tutorial series about it. I [...]

Protect you SWF files online with SWFLOCK

Emanuele Feronato on Sep 8, 2010 • 23 Comments

Every Flash developer is facing security risks because of the fairly easy ways an Adobe Flash SWF file can be decompiled and reverse engineered. Without protection, anyone can easily reconstruct your SWF files stealing your work. I already blogged about Flash Thieve and SWF Protector as a remedy, but this time I want you to [...]

Box2d Flash Alchemy Port + World Construction Kit

Emanuele Feronato on Sep 7, 2010 • 31 Comments

I already showed you two ways of editing Box2D environments with Bison Kick and simply using the Flash IDE. Today I’ll show you the most advanced editor at the moment: World Construction Kit made with Box2D C++ 2D physics engine compiled with Adobe Alchemy. The demos on the official site are really awesome and the [...]

Creation of new data types in AS3: Linked List

Emanuele Feronato on Sep 2, 2010 • 14 Comments

In computer programming, a data type (or datatype) is a classification identifying one of various types of data, such as floating-point, integer, or Boolean, stating the possible values for that type, the operations that can be done on that type, and the way the values of that type are stored. (source: Wikipedia). Obviously any language [...]