Part of the Create a Facebook application like "Friend Interview" series

Create a Facebook application like “Friend interview” – Step 2

Emanuele Feronato on Oct 28, 2010 • 18 Comments

In step 1 you learned how to authenticate and select a random friend of yours. In this second part you will learn how to get more information about your friends and how to post the answer on their wall. This is what you will get: and once you hit “Answer and publish” you will post [...]

Getting your Flash game sponsored – the book

Emanuele Feronato on Oct 25, 2010 • 12 Comments

Are you looking for a comprehensive guide about getting your game sponsored? Ryan Wolniak from Freelance Flash Games just released a book to help game developers make more money from their flash games: Getting your Flash Game Sponsored. Ryan spent nine months to write this guide about making a Flash game more appealing to sponsors. [...]

Part of the Create a Flash game like Gold Miner series

Create a Flash game like Gold Miner – AS3 version

Emanuele Feronato on Oct 22, 2010 • 13 Comments

After more than two years since the release of Gold Miner tutorial, Luke Mikelonis wants to share with us the AS3 version he made to to practice up a bit on AS3. There are four classes: Main (the main one), Boulders, Pod, Rod. There isn’t that much theory to explain as the basics have been [...]

Part of the Create a Facebook application like "Friend Interview" series

Create a Facebook application like “Friend interview”

Emanuele Feronato on Oct 20, 2010 • 17 Comments

Do you know Friend Interview? It’s a Facebook application which asks a random question about a random friend of yours, and publish the result on his wall. I won’t publish a snapshot of such app since it’s full of rubbish and ads, but I am sure you know what I am talking about (and moreover [...]

Php

Image edge detection algorithm – php version

Emanuele Feronato on Oct 19, 2010 • 6 Comments

One of the most used image effects is the edge detection. Have you ever wondered how does it work? The following is a tutorial to achieve an edge detection effect on an image without using any built-in functions, such as imagefilter with IMG_FILTER_EDGEDETECT filter type. It will be very useful to learn something about image [...]

AS3 geom.Point Vs trigonometry

Emanuele Feronato on Oct 13, 2010 • 7 Comments

Not so long ago we discussed about the fastest way to find the distance between two points. In that case, it was a challenge between Euclidean and Manhattan distance. By the way, AS3 provides geom.Point class which comes with built in methods to deal with distances, such as distance and polar. Refer to the official [...]

Create a Flash game like Pixel Purge step 3 – Fire rate and spread

Emanuele Feronato on Oct 11, 2010 • 11 Comments

As promised, here I am with the 3rd part of this tutorial, showing you how to manage fire rate and multiple bullets. Moreover, I made some changes to bullet_mc class following the suggestions Harack left in the comments of step 2. To manage fire rate, we need to set up a timer each time the [...]

Basic FlashPunk game prototype using Flash IDE

Emanuele Feronato on Oct 6, 2010 • 10 Comments

FlashPunk is a free ActionScript 3 library designed for developing 2D Flash games. On the official site Chevy Ray Johnston, the author, says this framework is designed for use with the free Flex framework, used for building Flash applications; by combining this with a code editor such as FlashDevelop or Flash Builder, you can import [...]

Found an AS3 uint glitch?

Emanuele Feronato on Oct 4, 2010 • 14 Comments

Today I was preparing a couple of new tutorials when I found an uint glitch in AS3. Take this code: var a:uint=0; a–; trace(a); test it and in your output window you will see 4294967295 because it’s the maximum unsigned integer representable. Try this code var a:uint=0; a–; trace(a); trace(uint.MAX_VALUE); and you will see 4294967295 [...]