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Getting your Flash game sponsored – the book

Are you looking for a comprehensive guide about getting your game sponsored? Ryan Wolniak from Freelance Flash Games just released a book to help game developers make more money from their flash games: Getting your Flash Game Sponsored.

Ryan spent nine months to write this guide about making a Flash game more appealing to sponsors.

The guide assumes you have an almost finished, unpolished game ready to be released into the wild, and teaches you how to give your game a name, write a description, create a thumbnail, taking a screenshot and a shooting a video trailer.

Then it takes you into the process of polishing the game adding a good looking menu, featuring rankings and achievements, creating a level editor and more in general making players come back and play it again and again.

Finally, once your game is finished and polished, it shows you how to get constructive feedback and find sponsors both submitting the game and contacting them by email.

The text is clear although the clip arts are the same you may find anywhere… by the way the overall look works fine.

In this book you won’t find killer tips or secret recipes to make you rich overnight like most scam “make money online” books claim. It’s a “do” and “don’t” guide which will help you not to forget anything to make your game be noticed by sponsors.

This is the most valuable thing of the book in my opinion: a complete checklist for developers who don’t want to miss important details, without making them dream about six figures income.

I am afraid at $20 it’s a bit expensive, but all in all if you are about to release your first Flash game, or you are planning to make a Flash game and want a complete overview about Flash game sponsorship, this is be the book for you.

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This post has 12 comments

  1. LSaridina

    on October 26, 2010 at 10:03 pm

    It’s been long time ago I found their articles about finding a sponsor and the big list of sponsor. And keep read them again and again like I’m afraid if I’ll forget something. And now, there’s the book for it.
    The book seems overpriced, but the content seems to be too important to ignore. And if Ryan is the writer and Berzerk Studios as the sample case, there is no possibility for the book to be boring.
    Thanks for the information.

  2. Trent Sterling

    on October 26, 2010 at 11:40 pm

    Does the book mention FlashGameLicense.com as a place to sell your game, or does it mainly talk about contacting the sponsors through email?

  3. Trent Sterling

    on October 26, 2010 at 11:43 pm

    Whoops, read the in depth description on freelanceflashgames, and I can see that it does in fact talk about FGL. Cool!

  4. Android

    on October 27, 2010 at 6:24 pm

    I eish the website they were selling it looked a lot less like the scam ebook websites. :[

  5. Android

    on October 27, 2010 at 6:24 pm

    I wish the website they were selling it on looked a lot less like the scam ebook websites. :[

  6. Porter

    on October 27, 2010 at 9:52 pm

    I know the developer of this book and I can vouch for him. I actually have a review copy of this book on me, and am reading it now. So far, I’d say there’s a very large amount of invaluable info. $20 is a very small price to pay if you really plan on taking this seriously. The advice in the book, along with your own ability to create a good game, can make your game sell for way more than you were initially capable of doing for whatever reason. Selling your game is as much of a battle as making it, trust me.

    On a side note, I’m quoted on page 81, awesome.

  7. Ryan

    on October 28, 2010 at 3:48 am

    @LSaridina, thanks for kind words :)

    Trent, you seem to have found the answer yourself, but it’s centered around using FGL. There’s a nice chunk of info on emailing sponsors as well though, with email templates and advice from successful game developers.

    Android, I apologize if it ended up looking scammy. I had been reading a course on how to properly convey the various aspects of the book to potential customers, and perhaps a bit more of the sales styles rubbed off on me than I would have liked. Perhaps a redesign will be in order in the near future ;)

    @Porter, thanks for the backing it up mate :) I’m hoping the book can be an awesome resource for developers. I’ve already had a few developers talk to me about trying out the guide on their current games, so I’m interested to see what effect it might have.

  8. Surge

    on November 3, 2010 at 3:49 pm

    This book sounds like a must have for freelancers, thanks for the direction and help.

  9. What People Are Saying « Freelance Flash Games

    on November 4, 2010 at 11:26 pm

    [...] Emanuele Feronato [...]

  10. Alexandr

    on December 4, 2010 at 11:34 am

    Has just bought your book. I will study :) Thanks!

  11. Ryan

    on December 21, 2010 at 6:39 pm

    Thanks Alexandr :) Let me know what you think

  12. Jorge

    on December 26, 2010 at 10:34 pm

    I bought the book and I must say is really really basic information, in my opinion, I lost 20 bucks :(

Thank you for the download!!

I hope you will find it useful and make something interesting out of it

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Learn how to make a successful commercial Flash game from a real world example: get the fully commented source code of Globez, a Flash game played millions of times which generated a four figure income. Limited copies available.

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