Flash 3D Sokoban Prototype with Away3D – final version

Emanuele Feronato on Feb 28, 2011 • 10 Comments

This is the Away3D script which includes the same features I showed you in the Flare3D version. There are a couple of issues, like lines 246 and 248 which do not correctly change the crate top material once it’s over a goal, and a really low framerate if I enable the Z ordering at line [...]

Flash 3D Sokoban prototype with Flare3D – final version

Emanuele Feronato on Feb 25, 2011 • 14 Comments

This post should end the Sokoban game prototype made with Flare3D started here and continued here. The changes in this version are: * Added some textures * Fixed multiple keys pressed bug * Changed player to a rolling sphere * Added background environment This is the source code:

Summary of the Flash MindMeld

Emanuele Feronato on Feb 21, 2011 • 7 Comments

Did you enjoy the Flash MindMeld? If you want a brief recap of the conference, or you’re simply too lazy to listen for a 60 minutes speech, Chris Moeller from chrismweb.com listened all the tips and provided us a nice recap ready to be used when you are about to develop a game. « I [...]

Flash 3D Sokoban prototype with Away3D – Textures

Emanuele Feronato on Feb 18, 2011 • 4 Comments

After the Flare3D prototype using textures, here comes the textured version of the Flash 3D Sokoban prototype with Away3D using, guess what, Away3D. I used the same textures to make both prototypes as much similar as I can. This is the source code:

Get a 18% discount on Cocos2d for iPhone 0.99 Beginner’s Guide

Emanuele Feronato on Feb 17, 2011 • 2 Comments

Since the contest for Cocos2d for iPhone 0.99 Beginner’s Guide has been a great success, with 108 entries, the guys at Packt Publishing decided to reward blog readers with a 18% discount on the book! The discount code is COCOS182D All you have to do is buy the ebook or print book from the official [...]

Flash 3D Sokoban prototype with Flare3D – Textures

Emanuele Feronato on Feb 16, 2011 • 9 Comments

The Flash 3D Sokoban prototype with Flare3D is growing, and this time I applied some textures to game elements. The following script, which will be explained after I’ll made the same thing with Away3D, show three interesting Flare3D features: * Applying textures on a Cube. * Applying textures only on some faces of a Cube. [...]

Flash Mindmeld 2011 is Live!

Emanuele Feronato on Feb 15, 2011 • 7 Comments

Today is the day. Do you remember the Online Flash Mindmeld MicroConference? Finally it’s live! Go check it out! You can now listen to each Flash Game Developer just by clicking on their profile/bio on the web page. Or you can click this link to download a single mp3 of the entire MicroConference so you [...]

Flare3D Vs Away3D in the creation of a simple game

Emanuele Feronato on Feb 14, 2011 • 24 Comments

If you followed the blog during the latest days, you probably know about the Sokoban prototype made with Flare3D and Away3D. I was making the prototype with Alternativa3D and Papervision3D too, but I dropped both engines because they can’t compete against Flare3D and Away3D. It’s time to compare the engines, to see which works better, [...]

Hail to the winners!!

Emanuele Feronato on Feb 10, 2011 • 2 Comments

Finally the contest for three free copies of Cocos2d for iPhone 0.99 Beginner’s Guide PDF is over. These are the numbers given by Sisal site: According to the contest list the winners are: 1 – Matt Perrin 47 – Raymond Song 54 – Tim Keir Congratulations! I am getting in contact with you, check your [...]

Cocos2d for iPhone 0.99 Beginner’s Guide giveaway – the winners

Emanuele Feronato on Feb 10, 2011 • 2 Comments

Today is the day! Three lucky readers will get a free PDF copy of Cocos2d for iPhone 0.99 Beginner’s Guide. There have been a lot of entries as you can see: And these are the numbers associated to readers:

Page 1 of 212